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> The Anti-Zephan
imperialus
post Sep 28 2005, 08:49 PM
Post #26


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the Negotiation 9 is just his influance group 4 + the Imp. Ability adept power of 5. The rest of the dice pool comes from his Cha of 7 + tailored pharimones of 3 giving him a total of 19 dice :grinbig:

The alpha TP's might be a good idea but I'll have to play with it a bit.

I put the connections fairly low simply because even though the cornel and the two warlords would have a lot of local clout they wouldn't be able to change the outside world enough to affect my character that much. As for the MET cornel however I just ran out of BP's :P
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Nikoli
post Sep 28 2005, 08:52 PM
Post #27


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psst, it's colonel. yes I know there's no "r" there and it makes no sense, but neither does a good bit of the military. though the french version does have an "r".
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imperialus
post Sep 28 2005, 08:56 PM
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heh, oops.
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blakkie
post Sep 28 2005, 08:56 PM
Post #29


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Well if you can convince Mark of that power to you.... :notworthy: ;)

Speaking of which have you talked to him about what we're doing this weekend?

P.S. Check my last post, you have those Improved Abilities too high.
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Fortune
post Sep 29 2005, 05:47 AM
Post #30


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As Blakkie said, you can't have the Improved Ability Power higher than either your Magic Attribute or the appropriate base Skill. Max for that character (at this time) is 4.
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imperialus
post Sep 29 2005, 06:06 AM
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yeah that makes sence... I'll fix it when I get a chance.
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