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> Grounding Spells through Foci, Where is it written?
blakkie
post Oct 4 2005, 07:10 PM
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QUOTE (Fortune @ Oct 4 2005, 01:06 PM)
QUOTE (blakkie)
That means that a ritual group could sit in astral (unless i missed it, the requirement is just that they be in a lodge with enough Force to account for them all) and have a spotter viewing a meat body target so that they could Fireball the target from astral.


That's not what I meant. Ritual Sorcery could be performed using a Physical spell, and while all the participants are Perceiving just fine in SR4 (and SR3!), as long as the target is Physical. If the target of the Ritual Sorcery were a wholely Astral entity, then a Physical spell could not be used, Perceiving or not.

However in SR3 i believe it was worded such that a projecting mage could never cast a Physical spell, regardless of where or what the target was. This is not true in SR4, so they are halfway to having grounding. The casting side, though the targeting side is what disallows it.

So the Ritual Spellcasting group casting a Physical spell could be projecting mages, as long as they are projecting into the lodge.
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Fortune
post Oct 4 2005, 07:19 PM
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I don't see it. I think it needs more clarification.
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blakkie
post Oct 4 2005, 07:59 PM
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QUOTE (Fortune)
I don't see it. I think it needs more clarification.

You don't see what? The lack of the SR4 rules forbidding a projecting mage from casting a physical spell? I'll refer you to page 1 through 350 in the SR4 BBB. ;) Or do you mean where SR3 that it forbids it? Sorry, can't help give a specific reference on the later as i've "archived" my SR3 books.
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Fortune
post Oct 5 2005, 02:05 AM
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QUOTE (blakkie)
The lack of the SR4 rules forbidding a projecting mage from casting a physical spell? I'll refer you to page 1 through 350 in the SR4 BBB.

I just never noticed the lack, but I'll be sure to go back and revue. Thanks though.

QUOTE
Or do you mean where SR3 that it forbids it? Sorry, can't help give a specific reference on the later as i've "archived" my SR3 books.


Well, considering I'm the one that brought that up, I'm pretty sure I know about the rule's existance in SR3. ;)
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Eyeless Blond
post Oct 5 2005, 02:36 AM
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Well you mind showimg *me* the rule in SR3? I've never seen it.

And thr Grounding metamagic I was considering for SR3 and SR4. The specific ritual spellcasting requirements are basically the same; in both cases it takes a number of hours for a ritual team to "Send" a spell through an astral spotter (SR4 doesn't have ritual linking/Linking Tests yet, and I'd rule this sort of thing can't be done through that kind of link anyway). Grounding eliminates that extra time, using the dual-natured focus/astral form to "ground" the spell into the subject, rather than waiting for the mana to build up and do it that way.

Of course this would also require that you allow a single person to perform ritual spellcasting and be his own spotter for a "ritual team" if you intend to do Grounding by your lonesome, but I'd allow that anyway as it would also allows you to do Ritual Tracking with only one person and I think that would be a cool idea as well.
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Fortune
post Oct 5 2005, 03:32 AM
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QUOTE (Eyeless Blond @ Oct 5 2005, 12:36 PM)
Well you mind showimg *me* the rule in SR3? I've never seen it.

QUOTE (SR3 page 172)
You can cast mana spells at Astral opponents via Astral Perception.


QUOTE (SR3 page 181)
Astral Targets [including dual beings] can only be affected by mana spells.


It goes on about how purely projecting characters cannot use spells that affect the Physical world. Unfortunately I don't have the copy-and-paste version, but you can look it all up. I'm sure it is probably mentione din other places too (maybe somewhere in MitS?).
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Eyeless Blond
post Oct 5 2005, 02:25 PM
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None of that says you can't *cast* a Physical spell, however. All it says is that (normally) casting a Physical spell while in the astral doesn't actually *affect* anything. You can do it--hell, knock yourself out! (or in this case probably kill yourself as all Drain is physical :) )--it just usually doesn't do you any good. :D

Ritual magic is different. Already you don't need to directly see the target, something that's a prerequisite for regular Spellcasting. In addition, a purely astral spotter can be used to provide a link to cast Physical spells on a target, even if the target isn't dual-natured or anything, already blurring the lines between purely Astral links and Physical spells which affect the physical world. This version of Grounding would just be taking the next step; rather than building up mana around a target as is done in a traditional Sending you simply shunt it through a dual-natured creature or object which acts as a conduit for your spell.
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blakkie
post Oct 5 2005, 02:29 PM
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QUOTE (Eyeless Blond @ Oct 4 2005, 08:36 PM)
Of course this would also require that you allow a single person to perform ritual spellcasting and be his own spotter for a "ritual team" if you intend to do Grounding by your lonesome, but I'd allow that anyway as it would also allows you to do Ritual Tracking with only one person and I think that would be a cool idea as well.

In SR4 you can have a ritual 'team' of only one caster as long as he has a bound spirit to be the spotter.

As for Grounding i wouldn't bother using the same rules, just reusing the skill for a slightly different purpose. Maybe casting time would be something like Force number of Combat Turns? That makes it nasty, but you normally would only get off one shot (per caster). EDIT: Oh, and of course drop the requirement for a lodge. :)

You might also consider waiting till Street Magic comes out to see how they handle other metamagics, ritual linking, etc.
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