Build Point Allocation, CharGen design theories? |
Build Point Allocation, CharGen design theories? |
Oct 13 2005, 05:56 AM
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#51
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Moving Target Group: Members Posts: 598 Joined: 12-October 05 Member No.: 7,835 |
Ditto on that! It also makes the book longer and more tedious to read.
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Oct 13 2005, 11:16 AM
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#52
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
If I wanted that type of game, I'd play D20 Modern. I like shadowrun because the system does support reasonably adept characters right out of chargen. If you want lower starting characters, then just use the option for fewer BP at chargen. |
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Oct 13 2005, 12:38 PM
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#53
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Moving Target Group: Members Posts: 316 Joined: 18-April 05 From: France Member No.: 7,343 |
I really does agree with you, but I would had some more information on that. The choice between one of this consistent system depends on wether you prefer a very simple system: linear, bp the linear system gives a lot much more power to character with high ranks, therefore the GM approval must keep everything under control. or a "more logical" system were expertise has a cost : karma system no problem with high ranks - pay for what you have. I have run a game during two years with the first system, but I really was in charge of balancing the characters potential. For SR I would really prefer the karma cost system. |
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Oct 14 2005, 02:25 AM
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#54
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
Nope. Attributes: 150 BPs B 1 = 0 BP A 2 = 0 BP (thanx to racial bonus) R 1 = 0 BP S 1 = 0 BP C 7 = 40 BP (thanx to racial bonus) I 2 = 10 BP L 2 = 10 BP W 4 = 30BP M 3 *= 30 BP (because of 1 point lost) E 4 = 30 BP total = 150 BP |
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