IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Mentor Spirits - More than One?
MatrexsVigil
post Oct 9 2005, 05:49 AM
Post #1


Target
*

Group: Members
Posts: 8
Joined: 19-September 05
Member No.: 7,763



I don't have my .pdf on this computer so help me out. Can you take more than one mentor spirit (paying for each one seperately)? If so, are there any penalties? If not--why? Just for game balance or does it actually explain why in the book? Thanks!

-P.C.
Go to the top of the page
 
+Quote Post
blakkie
post Oct 9 2005, 05:55 AM
Post #2


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (SR4 @ page 79)
A character may only ever have one mentor spirit.


Likely for the best since it is spelled out explicitly as your GM would likely have just hit you with the largest, heaviest handy book if you tried to take two. :) You are suppose to dedicate yourself to the particular philosophy of the Mentor Spirit, and having two would tend to eventually create serious conflicts where at least one of them would drop to something less than #1 priority....which for a Mentor Spirit generally is not acceptable.
Go to the top of the page
 
+Quote Post
NightRain
post Oct 9 2005, 06:07 AM
Post #3


Moving Target
**

Group: Members
Posts: 268
Joined: 26-February 02
From: Brisbane, Australia
Member No.: 78



That being said, I'd be quite happy to watch the roleplaying sessions that would come from having a player change from one mentor spirit to another...
Go to the top of the page
 
+Quote Post
Gothic Rose
post Oct 9 2005, 06:44 AM
Post #4


Moving Target
**

Group: Members
Posts: 355
Joined: 3-October 05
From: Ann Arbor, MI
Member No.: 7,803



You know, I actually could almost see a character having two Mentor Spirits - either ones that have similar perceptions on The Way Things Are™ or ones that are VASTLY different, and they are, essentially, vying for control over the character's personality. Either that, or if the character has multiple personality disorder. THAT would be interesting, neh?
Go to the top of the page
 
+Quote Post
nick012000
post Oct 9 2005, 07:05 AM
Post #5


Running Target
***

Group: Members
Posts: 1,283
Joined: 17-May 05
Member No.: 7,398



Or a pantheistic shaman.
Go to the top of the page
 
+Quote Post
hahnsoo
post Oct 9 2005, 07:39 AM
Post #6


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



A pantheistic shaman would simply be a shaman without a mentor spirit, eh?
Go to the top of the page
 
+Quote Post
tirsales
post Oct 9 2005, 12:22 PM
Post #7


Target
*

Group: Members
Posts: 81
Joined: 18-August 05
From: Germany
Member No.: 7,571



You could perhaps take a schizophren character ... two personalitys and every personality its one mentor :ork
(Perhaps personality (a) could be punished for the things (b) did - because those two mentors will have different views ;-) )
Go to the top of the page
 
+Quote Post
snowRaven
post Oct 9 2005, 12:23 PM
Post #8


Shooting Target
****

Group: Members
Posts: 1,665
Joined: 26-April 03
From: Sweden
Member No.: 4,516



QUOTE (blakkie @ Oct 9 2005, 07:55 AM)
QUOTE (SR4 @  page 79)
A character may only ever have one mentor spirit.


Likely for the best since it is spelled out explicitly as your GM would likely have just hit you with the largest, heaviest handy book if you tried to take two. :) You are suppose to dedicate yourself to the particular philosophy of the Mentor Spirit, and having two would tend to eventually create serious conflicts where at least one of them would drop to something less than #1 priority....which for a Mentor Spirit generally is not acceptable.


So I guess the pantheistic shamans of SR3 are screwed then, huh? :grinbig:
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Oct 9 2005, 12:29 PM
Post #9


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (tirsales)
You could perhaps take a schizophren character ... two personalitys and every personality its one mentor
(Perhaps personality (a) could be punished for the things (b)  did - because those two mentors will have different views )

Well, no need to build against the rules:

A 'schizophrenic' character with a 'schizophrenic' mentor spirit. :grinbig:
Go to the top of the page
 
+Quote Post
tirsales
post Oct 9 2005, 12:35 PM
Post #10


Target
*

Group: Members
Posts: 81
Joined: 18-August 05
From: Germany
Member No.: 7,571



*nice*
What can we think of ... Dragonslayer with a second identity which is a coward :-)
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Oct 9 2005, 12:41 PM
Post #11


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Take five types, add in one toxic. :vegm:
Go to the top of the page
 
+Quote Post
Siege
post Oct 9 2005, 12:47 PM
Post #12


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Six Mentors - role a d6 to determine which one's home every time the shaman invokes a spell. :grinbig:

-Siege
Go to the top of the page
 
+Quote Post
Earthwalker
post Oct 9 2005, 12:59 PM
Post #13


Target
*

Group: Members
Posts: 70
Joined: 5-September 02
From: Everywhere and Nowhere Baby
Member No.: 3,225



You want two mentor spirits just decide what both there characters are like. Take a set of bonuses and create them as one mentor spirt, then play out which one is influencing you at one time.

It you want to be a pantheistic shaman then take a mentor spirit that represents all the pantheon talking to you.
Go to the top of the page
 
+Quote Post
Fortune
post Oct 9 2005, 04:28 PM
Post #14


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Earthwalker)
It you want to be a pantheistic shaman then take a mentor spirit that represents all the pantheon talking to you.

Or none at all. Not every Shaman has to have a Mentor Spirit.
Go to the top of the page
 
+Quote Post
Siege
post Oct 9 2005, 05:28 PM
Post #15


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Technically, but c'mon - what's a Shaman without a Totem looking over his shoulder?

-Siege
Go to the top of the page
 
+Quote Post
hahnsoo
post Oct 9 2005, 06:16 PM
Post #16


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



QUOTE (Siege)
Technically, but c'mon - what's a Shaman without a Totem looking over his shoulder?

-Siege

A pantheistic Shaman?
Go to the top of the page
 
+Quote Post
Siege
post Oct 9 2005, 07:11 PM
Post #17


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



I was thinking "a bland, generic magical archetype with no meaningfully discerning traits from what used to be a hermetic," but that's just me.

-Siege
Go to the top of the page
 
+Quote Post
hahnsoo
post Oct 9 2005, 07:22 PM
Post #18


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



QUOTE (Siege)
I was thinking "a bland, generic magical archetype with no meaningfully discerning traits from what used to be a hermetic," but that's just me.

Hey, they can just as easily be a Coyote shaman. Don't knock the shamanic traditions without the crutches of a totem benefit. Besides which, there are many ways that a shaman in SR4 is different from a hermetic, stat-wise.
Go to the top of the page
 
+Quote Post
Siege
post Oct 9 2005, 08:25 PM
Post #19


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Major differences being:
  • Resist drain with Charisma + Willpower, rather than Logic + Willpower
  • Different spirit groups for spell categories

Did I miss anything?

-Siege
Go to the top of the page
 
+Quote Post
blakkie
post Oct 9 2005, 11:21 PM
Post #20


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



The pointy hat, hermetics wear pointy hats. And all shamans wear loin cloths. :wobble:

P.S. Hermetics can now take Mentor Spirits, right? There isn't any fluff about them doing so, while there is fluff in the Shamanic tradition that talks about Mentor Spirits. But i don't see anything in the rules stopping Hermetics from taking a Mentor Spirit?
Go to the top of the page
 
+Quote Post
Siege
post Oct 9 2005, 11:28 PM
Post #21


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Absolutely correct - hermetics are more than able to take Mentor Spirits, if so inclined.

-Siege
Go to the top of the page
 
+Quote Post
Prospero
post Oct 10 2005, 12:13 AM
Post #22


Illuminate of the New Dawn
**

Group: Dumpshocked
Posts: 317
Joined: 9-June 03
From: Seattle 'Plex, UCAS
Member No.: 4,700



Which I love! Think of Faust - hermetic character with a bad-ass Adversary-like mentor spirit. I actually had designed a physad in SR3 rules a while ago who got his powers from an Adversary-like spirit - literally made a deal with the devil because he really, really wanted to be magically active. That'll just work out even better with SR4 rules.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Oct 10 2005, 01:38 AM
Post #23


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (Siege)
Major differences being:
  • Resist drain with Charisma + Willpower, rather than Logic + Willpower
  • Different spirit groups for spell categories
Did I miss anything?

Yep. There are also different spirits altogether. In addition to having different spirit/spell group assignments, you also have beast spirits instead of fire spirits.

Furthermore, you can conduct ritual magic with shamans instead of hermetics.

-Frank
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th April 2024 - 05:03 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.