Mentor Spirits - More than One? |
Mentor Spirits - More than One? |
Oct 9 2005, 05:49 AM
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#1
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Target Group: Members Posts: 8 Joined: 19-September 05 Member No.: 7,763 |
I don't have my .pdf on this computer so help me out. Can you take more than one mentor spirit (paying for each one seperately)? If so, are there any penalties? If not--why? Just for game balance or does it actually explain why in the book? Thanks!
-P.C. |
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Oct 9 2005, 05:55 AM
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#2
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Likely for the best since it is spelled out explicitly as your GM would likely have just hit you with the largest, heaviest handy book if you tried to take two. :) You are suppose to dedicate yourself to the particular philosophy of the Mentor Spirit, and having two would tend to eventually create serious conflicts where at least one of them would drop to something less than #1 priority....which for a Mentor Spirit generally is not acceptable. |
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Oct 9 2005, 06:07 AM
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#3
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Moving Target Group: Members Posts: 268 Joined: 26-February 02 From: Brisbane, Australia Member No.: 78 |
That being said, I'd be quite happy to watch the roleplaying sessions that would come from having a player change from one mentor spirit to another...
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Oct 9 2005, 06:44 AM
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#4
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Moving Target Group: Members Posts: 355 Joined: 3-October 05 From: Ann Arbor, MI Member No.: 7,803 |
You know, I actually could almost see a character having two Mentor Spirits - either ones that have similar perceptions on The Way Things Are™ or ones that are VASTLY different, and they are, essentially, vying for control over the character's personality. Either that, or if the character has multiple personality disorder. THAT would be interesting, neh?
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Oct 9 2005, 07:05 AM
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#5
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
Or a pantheistic shaman.
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Oct 9 2005, 07:39 AM
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#6
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
A pantheistic shaman would simply be a shaman without a mentor spirit, eh?
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Oct 9 2005, 12:22 PM
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#7
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Target Group: Members Posts: 81 Joined: 18-August 05 From: Germany Member No.: 7,571 |
You could perhaps take a schizophren character ... two personalitys and every personality its one mentor :ork
(Perhaps personality (a) could be punished for the things (b) did - because those two mentors will have different views ;-) ) |
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Oct 9 2005, 12:23 PM
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#8
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
So I guess the pantheistic shamans of SR3 are screwed then, huh? :grinbig: |
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Oct 9 2005, 12:29 PM
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#9
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Well, no need to build against the rules: A 'schizophrenic' character with a 'schizophrenic' mentor spirit. :grinbig: |
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Oct 9 2005, 12:35 PM
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#10
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Target Group: Members Posts: 81 Joined: 18-August 05 From: Germany Member No.: 7,571 |
*nice*
What can we think of ... Dragonslayer with a second identity which is a coward :-) |
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Oct 9 2005, 12:41 PM
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#11
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Take five types, add in one toxic. :vegm:
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Oct 9 2005, 12:47 PM
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#12
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Six Mentors - role a d6 to determine which one's home every time the shaman invokes a spell. :grinbig:
-Siege |
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Oct 9 2005, 12:59 PM
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#13
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Target Group: Members Posts: 70 Joined: 5-September 02 From: Everywhere and Nowhere Baby Member No.: 3,225 |
You want two mentor spirits just decide what both there characters are like. Take a set of bonuses and create them as one mentor spirt, then play out which one is influencing you at one time.
It you want to be a pantheistic shaman then take a mentor spirit that represents all the pantheon talking to you. |
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Oct 9 2005, 04:28 PM
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#14
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Or none at all. Not every Shaman has to have a Mentor Spirit. |
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Oct 9 2005, 05:28 PM
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#15
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Technically, but c'mon - what's a Shaman without a Totem looking over his shoulder?
-Siege |
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Oct 9 2005, 06:16 PM
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#16
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
A pantheistic Shaman? |
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Oct 9 2005, 07:11 PM
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#17
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
I was thinking "a bland, generic magical archetype with no meaningfully discerning traits from what used to be a hermetic," but that's just me.
-Siege |
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Oct 9 2005, 07:22 PM
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#18
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Mr. Johnson Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Hey, they can just as easily be a Coyote shaman. Don't knock the shamanic traditions without the crutches of a totem benefit. Besides which, there are many ways that a shaman in SR4 is different from a hermetic, stat-wise. |
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Oct 9 2005, 08:25 PM
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#19
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Major differences being:
Did I miss anything? -Siege |
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Oct 9 2005, 11:21 PM
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#20
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
The pointy hat, hermetics wear pointy hats. And all shamans wear loin cloths. :wobble:
P.S. Hermetics can now take Mentor Spirits, right? There isn't any fluff about them doing so, while there is fluff in the Shamanic tradition that talks about Mentor Spirits. But i don't see anything in the rules stopping Hermetics from taking a Mentor Spirit? |
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Oct 9 2005, 11:28 PM
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#21
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Absolutely correct - hermetics are more than able to take Mentor Spirits, if so inclined.
-Siege |
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Oct 10 2005, 12:13 AM
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#22
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Illuminate of the New Dawn Group: Dumpshocked Posts: 317 Joined: 9-June 03 From: Seattle 'Plex, UCAS Member No.: 4,700 |
Which I love! Think of Faust - hermetic character with a bad-ass Adversary-like mentor spirit. I actually had designed a physad in SR3 rules a while ago who got his powers from an Adversary-like spirit - literally made a deal with the devil because he really, really wanted to be magically active. That'll just work out even better with SR4 rules.
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Oct 10 2005, 01:38 AM
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#23
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Yep. There are also different spirits altogether. In addition to having different spirit/spell group assignments, you also have beast spirits instead of fire spirits. Furthermore, you can conduct ritual magic with shamans instead of hermetics. -Frank |
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