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Oct 18 2005, 01:20 AM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 |
First time player: "Here's my new character. He's an elf-mage-decker!"
Me: "Let me guess: you used to play D&D." or: Mr. Johnson: "My name is Joe. I represent orc underground loyalists who are acting against the insurgency of the corporate machine to our community. There is a plot we want you to investigate and stop. For information, you may want to check out this lady, who works in the hydroponics gardens. We believe she is involved in smuggling people into the underground." Player 1: "Okay, lets go to the hydro-whatever." Me: "Hydroponics lab. That's where... never mind. You trek down to the lab area. It looks like a high-tech greenhouse. It's open to the public and has a lot of glass walls looking out into the common areas. There are a couple of orc militia guards loitering about and a few orc workers. One matches the description you were given." Player 2: "Why do we need to talk to her again?" Player 1: "Mr. Johnson says she knows where to find the guys that we're looking for." Player 2: "Does she know Joe?" Player 1: "I dunno." Player 2: (talking to orc lady) "Excuse me. Joe, the underground loyalist guy, he says that you know about smuggling people into the community. Can we talk to you for a second?" Me: "She stares at you nervously. So are several others within earshot." Player 1: "It's okay. We work for Joe, he said we should talk to you." Me: "She screams for help and runs away. The militia are approaching." Player 2: "Waitaminnit. Does she know Joe or not?" or: Me: "The contact for your meet is at an address deep inside Redmond." Noobie: "What's that mean?" Experienced Player: "You didn't read anything I gave you.... The Redmond barrens are the burnt-out wastelands of years of depravity and desperation, some of the worst urban conditions a human being could conceivably survive in. It's kinda like Escape From New York, but... (blank stare) ...never mind. I mean, the cops only go into that area in teams of a dozen, using full-on armored vehicles and military-type weapons." Noobie: "The cops are that tough? Wow, I'll leave my gun at home then. (disbelieving stares from the rest of us) ...I don't want to get into trouble." or my favourite: (This one I gotta justify. It not only counts as most gory player death, but most spectacular disaster that could not be attributed to bad dice rolls. And best of all, it was a completely innocent and well-meaning gesture on the part of the player.) Me: "You finally manage to break through the glass, and escape from the arcology is only a quick climb away." Player 1: "I toss the climbing line out and make sure it's secure on some beams or something. This wound might slow me down, so I'll go last." Player 2: "I've barricaded the door as best I can, and booby trapped it. It should buy us enough time to climb down. Man, did Renraku build those drones, or did something else?" Player 3: "I guess we'll just take our chances with the army once we're out. I'll rig some kind of harness for the little kid we rescued." Me (offhandedly): "He won't leave without that stupid doll he's carrying." Player 3: "Fine, I'll just stuff it inside my armor vest or something." ...and the rest is local legend. |
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Oct 18 2005, 01:27 AM
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#27
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Could you, ahhh, explain that to me? |
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Oct 18 2005, 01:39 AM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 |
Read Renraku Shutdown. I don't wanna spoil any more than I already have.
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Oct 18 2005, 01:40 AM
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#29
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
[ Spoiler ] [edit] what's to spoil? it's kinda old now. ah well, if you don't want it spoiled, (ie your GM is gonna run renraku arcology, ever) then don't read the spoiler. [/edit] |
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Oct 18 2005, 01:41 AM
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#30
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Ooooooh, owwwwww, heheehehehe. That hadda hurt.
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Oct 18 2005, 01:47 AM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 470 Joined: 2-January 05 From: Quebec Member No.: 6,924 |
You know how some people put explosives in toys? Yeah...
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Oct 18 2005, 01:47 AM
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#32
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
That is awesome. :)
Explosions contained by body armor are the coolest. |
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Oct 18 2005, 03:15 AM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-April 03 From: Singapore Member No.: 4,487 |
Nah, he specifically wanted an anti-theft system where the electric field would encompass the whole bike (including the tyres because he didn't his tyres stolen ... -facepalm-). |
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Oct 18 2005, 03:17 AM
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#34
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
ah, so it was genetic then.
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Oct 18 2005, 03:25 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-April 03 From: Singapore Member No.: 4,487 |
I'm not in the habit of killing newcomers - heck, I'm not in the habit of killing any of my players unless they do completely stupid things that get them hosed. In this case, however, the noob ignored everyone's advice during character creation and wanted his "perfect" anti-theft system. It wasn't built by the manufacturer and it wasn't cheap - it was designed to be lethal because this idiot wanted to enjoy watching people fry if they tried to steal his bike. He wasn't listening to anyone and I figure, oh, well, he's 29 years old, he should be allowed to be idiot if he wants to be. :) When he wanted to activated the anti-theft system, it wasn't like I killed him immediately. For about 5 minutes in REAL TIME, the other players and I were giving him BIG hints NOT to switch the damn thing on: "It's RAINING HEAVILY!" "You're parked in a puddle of WATER, hero!" "Er, dude, electricity-based anti-theft system ... er, raining - LOTS of water!" "Hey, trust us - don't do it." Et cetera. :grinbig: |
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Oct 18 2005, 10:13 AM
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#36
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I would have assumed that an Anti-Theft system would have been able to be remotely activated. We can do that type of thing nowadays, after all.
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Oct 18 2005, 10:41 AM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 135 Joined: 30-July 04 From: Orebro, Sweden Member No.: 6,523 |
I think the problem was that the system was activated by the rain, and the bike and the guy was in the same puddle of water..
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Oct 19 2005, 09:28 AM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-April 03 From: Singapore Member No.: 4,487 |
Yeah, the system could be remotely activated and de-activated.
That one time he used it and got himself sizzled to crisp, the rain did not activate the system. He did, and he refused to use the remote (I haven't a CLUE why). |
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Oct 19 2005, 12:12 PM
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#39
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Why didn't you just ask him to make an Inteligence test (TN 3), and if he generated any successes, tell him outright that activating the @*(%^@ing thing will kill him.
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Oct 19 2005, 10:12 PM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 149 Joined: 21-March 05 From: UCAS (if its tuesday) Member No.: 7,200 |
what if he didn't have the common sense edge. I know very smart people who occasionaly do very stupid things.
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Oct 19 2005, 10:47 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 586 Joined: 22-November 02 From: Gordonsville, Virginia, U.S.A. (or C.A.S.) Member No.: 3,630 |
Dim Sum:
Why am I reminded of that scene in ROBOCOP 2 ? Advertisement: Would-be car thief gets fried by an electric antitheft system--the thing looked like a six-point racing harness--when he triggered it after breaking into the car and getting into the driver's seat. He was promptly cooked, and then the car deposited what was left on the pavement. First lines: Salesman: "MagnaVolt-- the final word in auto security. No embarrassing alarm noise, no need to trouble the police.... And it won't even run down your battery!" Announcer voiceover: "MagnaVolt! Lethal response!" :P --Foreigner This post has been edited by Foreigner: Oct 24 2005, 10:26 PM |
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Oct 20 2005, 03:30 AM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-April 03 From: Singapore Member No.: 4,487 |
ShadowDragon, I draw the line at telling players the painfully obvious. If a player is about to do something that might backfire badly because he (the player as opposed to the character) is not familiar with how things work in RL, I would warn them and explain to them the situation. For example, a PC rigger piloting a sailboat wants to cut across a large fast-approaching container ship in order to lose his pursuers. The player may have no knowledge of sailing in RL but I would judge that his character (having the skill to pilot a sailboat) does. I would then explain to the player that his character knows what would follow if he made such a maneuver - loss of wind power, water turbulence in the wake of the ship, etc., etc.. If the player then chooses to continue the same course of action, he is making an informed choice.
If a player designs an anti-theft system with the intent to kill, then parks it in a puddle in heavy rain, and ignores 3-5 minutes of BLATANT hints (which were short of saying, "This will kill you.") from me and the other players, I really don't have much sympathy for the player. :S |
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Oct 20 2005, 03:31 AM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-April 03 From: Singapore Member No.: 4,487 |
Heh, Foreigner, an apt analogy! :D
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Oct 21 2005, 11:44 PM
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#44
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Target ![]() Group: Members Posts: 82 Joined: 6-August 04 Member No.: 6,544 |
How about a run fragged by good dice rolls? We were using a house rule for dealing with blow-through bullets. I'm a mage standing by a external exit door (hinge side) with a sammy carrying an assult rifle loaded with APDS waiting across from me. Low-level research techie comes out door for smoke break. Sammy reacts, rolls lots of skill dice and ALL (grumble, grumble) of his combat skills. The dice gods favor him and his lowest die roll on over a dozen dice is a 15! (We checked, they weren't loaded and they had been rolling cold previously.) Bullet penetrates techie, penetrates door, penetrates my armor (penetrates tree outside), and I utterly fail to resist very deadly damage (I was uninjured before and the GM didn't assign overflow). I also fail to resist magic loss from deadly damage and magic loss from high-tech treatment. Two points of magic gone and as I was the only mage available, the run aborted for lack of magical backup. Good enough story? |
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Oct 22 2005, 12:04 AM
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#45
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Haaahaaaah!
"Always know what's on the other side of anything you shoot at." The DM shoulden't have been a dick with the high-tech treatment rules. They don't add any enjoyment (except for the sadistic DM) to the game. Magic Loss from damage and treatment rules: Or, how to make the mage suicide and create a new character. |
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Oct 22 2005, 12:07 AM
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#46
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
You'd think after 50 fucking years they'd have figured out a way to get around that.
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Oct 22 2005, 06:53 AM
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#47
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
yeah, it's called fire zones. You could always get those prximity safetys too.
But hey, they were using rules for it, the players were aware of it. So fair's fair, although it surely sucks. Happens sometimes. See my sig for an example of crappy rolling at it's best/worst. Good story :) |
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Oct 22 2005, 01:34 PM
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#48
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Ya know, when I heard the "deep in Redmond" story, I was half-expecting the player to grab a shovel. Or kill the gazebo.
And for those of you who think this can only happen in Shadowrun... A fellow in Cambodia was trying to extort a drug dealer with a hand grenade. Safety tip: do not taser a suspect who happens to be soaked in gasoline. -Siege |
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Oct 22 2005, 08:17 PM
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#49
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Target ![]() Group: Members Posts: 82 Joined: 6-August 04 Member No.: 6,544 |
I can't complain about the house rules as I was the person to suggest them. How sharper than a serpent's tooth... :dead: On the bright side, we also had a house rule for installing cyberware into an essance hole before Man and Machine came out. :cyber: |
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Oct 24 2005, 01:56 AM
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#50
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Target ![]() Group: Members Posts: 62 Joined: 18-August 03 From: Atlanta Member No.: 5,512 |
I don't even remember the last time I posted here, but this thread has inspired me. Plus I am starting a new campaign Thursday.
We had a group of new players. I staged an impressive sounding adventure (kidnap scientist, steal data, blow lab, escape). I made the adventure pretty easy. There were just 5 sec guards with light pistols scattered around, a weak mage, and some type of airborn, magically active bacteria that made astral sight impossible. One of the guys INSISTS on making a ghoul (3rd ED). I tell him it's a bad idea. Ghouls are blind, they can only see astrally. He wants to anyay. OKaaay. He gives his Ghoul the Demolitions skill. Whet the group is planning the run, the BLIND ghoul wires up some explosives. Of course he did it horribly, but I didn't have it blow up right there. So during the run, the ghoul can't see a thing because of the bacteria and is getting led by the fricken arm. Eventally they get to the part where they need to blow the lab. The bombs don't go off. They (under fire now) bring him the bomb and tell him to fix it. He asks them to open the bomb up and explain what's wrong with it so he can tell them how to fix it. They shoot him with a burst from an automatic shotgun and leave by various means. 1 of them survived. |
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