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Oct 27 2005, 12:23 PM
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#76
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
Savalette Gaurdians are hold out pistols or light pistols? I don't have CC handy ATM...
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Oct 27 2005, 12:27 PM
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#77
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Moving Target ![]() ![]() Group: Members Posts: 908 Joined: 31-March 05 From: Georgia Member No.: 7,270 |
according to the character sheet of a character playing with me at the moment, its a heavy pistol. 9m, concealability 5, 12 round magazine, and burst fire with a complex action.
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Oct 27 2005, 12:32 PM
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#78
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Yeah. Absurdity of the Ruger Thunderbolt and/or Cannon Companion custom jobs aside, it's pretty much the top of the line SR3 handgun. Ares Predator damage, SLII integral, and capable of popping off 12S+ bursts if you want to.
Taking out just two Trolls with it, especially if it's packing APDS, is kind of weak. I've got characters that've done better than that with no gun (or other weapon), much less a top of the line hand cannon packing armor-piercing ammo. |
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Oct 27 2005, 07:33 PM
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#79
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Feh. If you ask me, the last word in handguns is the Ares Predator. Peroid, end, full stop.
And no bloody II or III, either. You want your smartlink on your Predator, you goddamned well get it put on the old-fasioned way: Underbarrel accessory. |
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Oct 27 2005, 09:58 PM
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#80
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
Sure. Whatever, dude.
Ignoring the fact that the Colt Manhunter kicks the everliving crap out of your precious vanilla Predator. |
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Oct 27 2005, 10:08 PM
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#81
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 26-February 02 Member No.: 1,812 |
I always found a friend's story about a run he had played in amusing - one of the PCs is trying to infiltrate a compound, and approaches a fence. They know there's guard animals but haven't been bothered to check what type. The player states "I climb the fence" and the PC grabs it, and starts getting electrocuted. Meanwhile, the barghest on the other side of the fence spots him and howls, paralysing the PC (while he's still holding the fence) with fear. The PC essentially burns to death, because he's stuck holding the fence because of his paralysing fear, and as a final insult he gets that extra round of zapping after he passes deadly damage, which finishes off his overflow boxes.
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Oct 27 2005, 10:36 PM
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#82
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Moving Target ![]() ![]() Group: Members Posts: 204 Joined: 27-October 05 From: Waterloo, ON Member No.: 7,900 |
Once, our ST decided to open the game with Food Fight. We had some new Simple story: we kill obviously evil gangers as they rob a place. Our team, who have been hiding out in a variety of coffin motels as a result of our last run, which went so far as to require us to erase our identities from pretty much every server in Toronto, our home town. Since we've been without our fancy hidden gun-rack bookcases, we're carrying everything, and we're armed for bear and the fight goes down pretty much as it's described in the book: a bunch of hyper aggressive gorillas going to town on one another.
WICKED!!! Only, no. After the gunplay's done, we've taken down the gangers. The only survivor (Wendy and the manager bought it because they were being used as human shields) tells us we should get a move on, but our face decides it's cuz he wants to loot the corpses himself. So we started to do that. Then, we realised that we could rob the place, so we started doing that. The stockboy became very insistent, telling us that the cops are coming, so our ninja puts a reassuring hand on his shoulder, and releases nine jillion volts into his body through a shock glove. I start to get nervous at this point, so I volunteer to find out which car they arrived in. Having never seen my teammate's trapped to the nines roadmaster, (we're very private people) and it being the most beat up car in the lot, I start there and am electrocuted to death as I try to hack the maglock. Inside it's not faring much better. Having stripped the place of everything that could be found, they head out to the parking lot and discover my fried corpse beside the Weapon Specialist's van. Instantly, they assume I was hit by a ganger in the parking lot, except for Original, who realises the truth and says "Yes.... gangers." They're trying to find the ganger who killed me when my new character shows up, a Raven shaman who's been looking for a good new team to join. I start telling them that they'd better run and follow me. They shoot me, as I'm probably just part of the setup. When a lonestar car arrives on the scene, the PCs decide to blame all of this rampage on the gangers. The cops let them go, and Original uses the remote activation stuff he's loaded it with to have it automatically follow them to the docks. Original eventually slips up and says he needs his van (it having the new gear we'd custom ordered through his garage, and the troll cyberai Mistah Sataday snaps his neck, explaining that I was the only person who'd ever tried to teach him to read. (The GM decided that my death prevented him from buying up his R/W skill.) Original manages to live long enough to activate the self-destruct on his van as soon as it reaches his signaller. Lone Star shows up, having followed the van that just mysteriously started up in the middle of the parking lot and drove at twenty all the way across Toronto. They watch the van crawl into a warehouse, which promptly explodes. The Cyberai dies instantly, having picked up the signaller and failed to figure out how to stop the van. Our decker, the last member of our team, manages to crawl out and is arrested by a very confused Lone Star. He has to explain why he was in the vicinity of a truck full of C-12 and carrying a deck full of information we'd erased from Lone Star HQ about a recent heist. As PCs, we're disgusted that he was planning to blackmail us (since the data had information on our public lives), so the first job offered to our new PCs, break the decker out of prison for the same Johnson, gets passed over. That was the worst run I'd ever been on. Next I'll write up about the first run I was ever on. We killed a guy in the combat tutorial and assumed that this meant we were going to be arrested, so we spent the entire game fleeing the country from a non-existant manhunt. |
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Oct 27 2005, 11:18 PM
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#83
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Moving Target ![]() ![]() Group: Members Posts: 470 Joined: 2-January 05 From: Quebec Member No.: 6,924 |
Kinda reminds me of my Food Fight Fiasco. Except everyone went unarmed (except me) into the store to buy food. Final score at the end was Gangers: 4 Shadowrunners: 0 I died in a blaze of glory..standing in the middle of the store, getting blasted first from the side by the chick at the Mr. Coffee machine, then by the shotgun wielding ganger at the counter. I probably would've lived if I had done two things, perhaps three. 1.) Take Cover. 2.) Saved the combat pool for dodging/absorbing (My shot still missed...) 3.) Should've brought a weapon that fires SA or Burst, rather than the Ruger Super Warhawk. At least I didn't challenge the Samurai Wannabe with nothing but a light pistol... |
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Oct 28 2005, 01:47 AM
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#84
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Welcome to seattle, where every grannie smart carries at minimum a Cezka Black Scorpion.
Woulden't that be kind of cool? Just every fucking body on the street whipping out a firearm and going to town? |
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Oct 28 2005, 02:57 AM
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#85
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Moving Target ![]() ![]() Group: Members Posts: 470 Joined: 2-January 05 From: Quebec Member No.: 6,924 |
Didn't I see that in a movie once?
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Oct 28 2005, 03:30 AM
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#86
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Target ![]() Group: Members Posts: 7 Joined: 23-August 05 Member No.: 7,600 |
Some are previously posted as CLUE foundation mishaps.
The Rule of One Team is finishing the run, achieve the item to be extracted. Meanwhile, in fact exactly, as the team leader says "We got it", one of the team members is trying to figure out which vehicle to steal for the evac. A NPC rigger spots him, and pops him for a damaging but not fatal shot. His initiative comes around, and I say "What do you do?" He feels his goose is cooked, so he says " I push the button on my detonator". Having no clue as to how much ordinance he is packing, I ask him what the explosives are. He says, "14 kilos of C-12" After much determination, he manages to create a ONE kilometer crater in the jungle, killing everything and everybody. Mission over. Same person, new character, new GM. New character has a Strength attribute of ONE. Entering the haunted mansion, the vampire bad guy possesses him, and proceeds to use the Panther assault cannon he was lugging through the bayou (and couldn't physically lift, or carry ammo for, until the vampire augmented his strength) to waste 2/3 of the party. Mission over. Suckered into a trap by a bad Johnson, our group gets confined into a ruined warehouse with only the front door as the obvious exit. We know mages and shooters are outside the building, and we are huddled up to figure a way out. One guy pipes up, and before we can stop him, he stands up and says, "Count how many guys shoot at me..." and out he goes. POW...(ONE) We used explosives to blow through back walls to escape. New game on now, its only a matter of time before more hilarity ensures... |
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Oct 28 2005, 03:44 AM
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#87
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
I can't help but notices how many stories involve newbies and explosives, and my question for all you rocket scientists GMs is simple: Why the hell do you let them get explosives in the first place?
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Oct 28 2005, 04:05 AM
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#88
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
warrior: I think you're missing the point. And the Salvette is an awesome gun.
I think the most screwed up run I've seen was one that I GM'd. The group was wanted by the cops (running bottled demon) and at one point, they were pulled over, because LS had tracked them down to a general area (one character had called to brag to a low level contact, who quickly turned them in. Traced the cell#). The cops going up the road saw a truck matching the general description given by the astral scouting mages (would've used satellites, but not enough time), so of course they turned around and flashed the lights. The runner driver (not a rigger) pulled over). The cop runs the plates first, and I start to inform him that there's going to be a problem because he doesn't have any kind of registration or SIN, and no fake accounts set up for the truck. He merrily informs me that he infact DOES have a SIN and that the truck is registered in his name. :-] Eventually , after some talking, the cops get suspicious (after waiting long enough for a mage to show up astrally and scan the group, because they were really wanted) and ask them to step out of the vehicle. That's when the first cop gets shot. So the truck takes off, there are four runners in the back of an army style canvas covered truck with the tail gate down. The truck tears away, and the cop car behind them rams them. Each PC makes a test to stay in the truck, quick t#4. Pretty simple. But... one guy falls out. make perception tests, as they've all started shooting, getting jostled around, dust and dirt and spells in the air. Nobody gets a single success against t#4. So the conjurer falls out of the truck. Sammy throws a grenade at the cop car as they pull off (and beat the falling guys init anyways). it goes off, it's a flash bang. Knocks out the conjurer. Sammies buddy also throws a grenade, a splat/glue grenade, which also hits the conjurer. He's now glued to the ground. Then the sammy throws a smoke grenade. no one realizes the conjurer is missing yet. They make perception tests, and one guy finally notices that their team mate is gone. So without saying anything he jumps out of the moving truck, resists damage. Everyoen figures he chickened out, and lets him go. In the meant time, other cop cars are catching up. one car starts ramming them from behind, another from the side. Drivere is making driving tests to stay on the road. I should note that on emage is on the front seat doing nothing, and there's a voodoun, a street sam, and a gun adept in the back. Voodoun throws out a stone shape spell to put awall in fornt of the cops.Cop rolls a 20 and avoids that wall. Rams them again. street sam and gun adept decide to jump onto the hood of the cop car! In the meam time, the voodoun makes an 18 or so levitate roll, and levitates the other cop car, and flips it. One down. So the two psychos make the roll to land and hold onto the car (really good athletics roll and climbing claws). One of them climbs onto the top of the car, the other starts to spray that thermite expolsive goop onto the hood of the car. Cop realizes their screwed, starps in their 4 point harness. Runners see them doing this, continue with what they're doing. Cop jerks the wheel and rolls the car. miracuosly both survive, but one is near death and the sammy (full cyber body) has a serious wound). he carreis the gun adept away. Truck keeps going. Back at the goop splatted conjurer the other guy (waepons spec) sneaks up behind two cops, kills one, and seriously wounds the other, who goes odwn wihtout a fight. He rolls them both into a ditch (these were fom one cop car they already shot up and ditched). He gets back to the scene of the splat, there's another cop car there securing the scene, but haven't dug the guy out yet. He tries to sneak up on them, fails , and gets into a long gun fight. Eventually (after being shot numerous times, and nearly ran over twice) he captuered, shocked, and tranqed into unconciousness. The conjurer actually gets away because his ally spirit digs him out of the glue while the cops are busy. The good sam street sam is taken into custody, ajiled, tried for killing one cop, critically wounding another, and trying to kill two more, PLUS the wounds they can prove he kill earilier (which is why they were after them) and gets the chair. And of course, the cops know where to find another runner, the driver with a SIN. And the voodoun never got a chance to clear up her spell signature, and had her face caught on the cop car camera at some point. Still havne't finished that game actually. |
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Oct 28 2005, 04:06 AM
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#89
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Moving Target ![]() ![]() Group: Members Posts: 470 Joined: 2-January 05 From: Quebec Member No.: 6,924 |
One time the demolitionist of the team, a fat Russian no less, used a block of explosives to wipe out four squads of Red Samurai, their vehicles, a Cyberzombie, and because it was First Run, he very nearly killed Lanier and Miles when they exited the underground parkinglot.
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Oct 28 2005, 04:08 AM
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#90
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Depends on how much outright outlawing GMs do on character gen.
-Siege |
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Oct 28 2005, 04:10 AM
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#91
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Case in point. Gotta love AoE attacks that don't require up front and personal combat skills. -Siege |
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Oct 28 2005, 04:29 AM
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#92
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
Because it's fragging funny, and gives us fodder for stories like these! |
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Oct 28 2005, 04:33 AM
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#93
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Moving Target ![]() ![]() Group: Members Posts: 470 Joined: 2-January 05 From: Quebec Member No.: 6,924 |
He didn't have any remote detonators for the explosive, so he had to put it on a timer. The overall damage wasn't that bad, except for a small crater. Hell I did more damage than that an hour before that when I shot down the two helicopters that tried to ambush us with my LMG. One crashed into the warehouse, blew up in flames, then landed ontop of a Renraku team. They burned up pretty well, however, so did the warehouse which proceeding to destroy at least seven city blocks of warehouses. The other crashed in an intersection. The Food Fight fiasco is so far the only time we really screwed up in SR, but that's because it was our very first time playing the game after only D&D, so it did take a little bit to get used to. Hell, playing SR is making us use more tactics in D&D. We once decided to raid a warehouse containing a whole bunch of enemies, with the help of Clerics of Selune they held the sentries near the alarms on the outside (my rogue then killed them as they were helpless), half the group jumped through the weakened roof of the warehouse and used featherfall to cushion them when they get to the ground and start fighting the surprised enemy. My rogue grouped with the clerics, they busted open the door with one hit and I threw in a thunderstone to act as a flashbang to disorient the guards inside. In the end, we killed or captured everyone with only very minor wounds to one or two people. |
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Oct 28 2005, 04:56 AM
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#94
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
explosives are allways fun, alltho i suspect a lot of players have watched way to much macgyver or something :P
hmm, 14kg of C12, thats a power of 36 yes? while deadly, it will not leave a 1km crater. hell, to do that you would need a meteor or something! as for that russian guy, that must have been one big block of explosive, even if using C12. that is, unless all the targets where within about 3 meters of the detonation. it seems that a lot of people are using a flat -1/m to reduce the rating of the explosives rather then base rating pr m. that may explain the deadlyness of those explosives in the storys. some houserules going around? remember people, its the shrapnel that kills, not the explosive force. or atleast thats true if your not more or less on top of the explosives :P |
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Oct 28 2005, 05:06 AM
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#95
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Moving Target ![]() ![]() Group: Members Posts: 247 Joined: 28-November 04 Member No.: 6,852 |
You rang? :P |
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Oct 28 2005, 06:02 AM
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#96
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I...really can't think of many runs that've got humorously wrong. James, MFB, WK? I feel like by having competent players and ruthlessly professional GMs, we're missing out on some wacky fun, or something. Closest I can think of would be that one job where Mr Johnson punched out the rigger's eye and NPCs shot off the adept's leg and whatnot, but that wasn't really the player's fault, so much as things going just perfectly according to my own sinister plans.
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Oct 28 2005, 06:10 AM
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#97
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
wanna start another thread for "times I planned to thoroughly work over my PC's and everythin went according to plan" then?
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Oct 28 2005, 06:14 AM
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#98
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
perfect, here are 12 kg of C12, eat that and this remote detonator. |
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Oct 28 2005, 06:15 AM
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#99
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Moving Target ![]() ![]() Group: Members Posts: 934 Joined: 26-August 05 From: Earth - Europe - AGS - Norddeutscher Bund - Hannover Member No.: 7,624 |
I think explosives are one of the most house-ruled things in the game. For me that's fine, because the area-effects of explosives in SR are just laughable if compared to reality. But what I really really hate about that is, when the GM does not tell a player in advance that he is house-ruling it. So the player measures the needed amount of explosives by his knowledge of the official rules. 10kg of plastic explosives can become quiet deadly from a distance of 10m. :| |
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Oct 28 2005, 06:26 AM
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#100
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
again thats not because of the blast force itself. alltho it may well knock you on your ass from that distance, the injurys will not be that great.
like i said, its all the items that can come flying at you at supersonic speeds thats going to kill you past some meters. this however isnt taken into account when calculating the blast area of the explosives. you can stand close to a very large amount of gunpowder. but put a very small amount of gunpowder behind a bullet and it can kill you at a much greater range... |
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