IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Updated Metavariants, I have no life...
Gothic Rose
post Oct 18 2005, 03:11 AM
Post #1


Moving Target
**

Group: Members
Posts: 355
Joined: 3-October 05
From: Ann Arbor, MI
Member No.: 7,803



I have no life. For your perusal are updated Metavariants. The BP costs are the cost to play - NOT an additional cost tacked onto the base race. BP costs are located twice in each entry for ease of reference.

I know some things changed - most especially, Night Ones. I felt that giving them +2 to THE combat stat was a bit off, and I've ALWAYS hated the fact that the NOCTURNAL elf variant had no lowlight or thermographic vision.

Tell me what y'all think.
_______

Cyclops - Troll - (40BP)
40BP BOD 5/10(15) AGI 1/5 (7) REA 1/6 (9) STR 6/11 (16) CHA 1/4 (6) INT 1/6 (9) LOG 1/4 (6) WIL 1/6(9) INI 2/12(18) +1 reach, -2 dice pool penalty for sight based perception and ranged combat

Fomori - Troll - (35BP)
35BP BOD 4/9 (13) AGI 1/6 (9) REA 1/5 (7) STR 4/9 (13) CHA 1/6 (9) INT 1/5 (7) LOG 1/5 (7) WIL 1/6 (9) INI 2/11 (16) +1 reach, Thermographic Vision

Giant - Troll - (45BP)
45BP BOD 5/10 (15) AGI 1/5 (7) REA 1/6 (9) STR 6/11 (16) CHA 1/4 (6) INT 1/5 (7) LOG 1/5 (7) WIL 1/6 (9) INI 2/12 (18) +1 reach, Thermographic Vision

Minotaurs - Troll - (40BP)
40BP BOD 4/9(13) AGI 1/5 (7) REA 1/6 (9) STR 4/9 (13) CHA 1/5 (7) INT 1/6 (9) LOG 1/5 (7) WIL 1/6 (9) INI 2/12 (18) Thermographic Vision, +1 reach, +1 natural armor



Koborokuru - Dwarf - (40BP)
40BP BOD 2/7 (10) AGI 1/6 (9) REA 1/6 (9) STR 3/8 (12) CHA 1/6 (9) INT 1/6 (9) LOG 1/6 (9) WIL 2/7 (10) INI 2/12 (18) Natural Immunity (15 point version and 5 point version)

Menehune - Dwarf - (25BP)
25BP BOD 3/8 (12) AGI 1/6 (9) REA 1/5 (7) STR 2/7 (10) CHA 1/6 (9) INT 1/6 (9) LOG 1/6 (9) WIL 2/7 (10) INI 2/11 (16) Thermographic Vision, +2 dice against pathogens and toxins

Gnomes - Dwarf - (35BP)
35BP BOD 2/7 (10) AGI 1/6 (9) REA 1/6 (9) STR 2/7 (10) CHA 1/6 (9) INT 1/6 (9) LOG 1/6 (9) WIL 3/8 (12) INI 2/12 (18) Thermographic Vision Vision



Oni - Ork - (25BP)
25BP BOD 3/8 (12) AGI 1/6 (9) REA 1/6 (9) STR 3/8 (12) CHA 1/5 (7) INT 1/5 (7) LOG 1/6 (9) WIL 1/6 (9) INI 2/11 (16) Lowlight Vision

Ogre - Ork - (20BP)
20BP BOD 4/9 (13) AGI 1/6 (9) REA 1/6 (9) STR 3/8 (12) CHA 1/6 (9) INT 1/5 (7) LOG 1/6 (9) WIL 1/6 (9) INI 2/11 (16)

Hobgoblin - Ork - 20BP
20BP BOD 3/8 (12) AGI 1/6 (9) REA 1/6 (9) STR 3/8 (12) CHA 1/4 (6) INT 1/6 (9) LOG 1/6 (9) WIL 1/6 (9) INI 2/12 (18) Lowlight Vision

Satyr - Ork - (30BP)
30BP BOD 4/9 (13) AGI 1/6 (9) REA 1/5 (7) STR 3/8 (12) CHA 1/5 (7) INT 1/6 (9) LOG 1/5 (7) WIL 2/7 (10) INI 2/10 (15) Troll Movement Speeds, Lowlight Vision



Wakyambi - Elf - (35BP)
35BP BOD 1/6 (9) AGI 1/6 (9)) REA 1/6 (9) STR 1/6 (9) CHA 3/8 (12) INT 1/6 (9) LOG 1/6 (9) WIL 2/7 (10) INI 2/12 (18) Lowlight Vision

Night Ones - Elf - (30BP)
30BP BOD 1/6 (9) AGI 2/7 (10) REA 2/7 (10) STR 1/6 (9) CHA 3/8 (12) INT 1/6 (9) LOG 1/6 (9) WIL 1/6 (9) INI 3/13 (19) Mild Allergy: Sunlight, Lowlight Vision

Dryads - Elf - (35BP)
35BP BOD 1/5 (7) AGI 1/6 (9) REA 2/7 (10) STR 1/5 (7) CHA 4/9 (13) INT 1/6 (9) LOG 1/6 (9) WIL 1/6 (9) INI 3/13 (19) Mild Allergy: Urban Areas, +2 dice pool modifier for all tests involving the influence or control of forest animals



Edit: Changed Dryad's mild allergy from Pollutants to Urban Areas.
Go to the top of the page
 
+Quote Post
Aku
post Oct 18 2005, 04:23 AM
Post #2


Running, running, running
*****

Group: Dumpshocked
Posts: 2,220
Joined: 18-October 04
From: North Carolina
Member No.: 6,769



just a couple of things... one i think night elves would be better served with thermo, as low light isn't infalliable, and in my mind, i seem to remember them being even more naturey than regular elves, and so i see them being in the woods even more, where there may be literally NO light to go by (cloudy nights for example.)

secondly on dryads, is Allerrgy: Pollutants an actual alergy class? it seems INCREDIABLY vague as to WHAT the might be... perhaps some sort of qualifier of some sort (as that says... you could make cigerrete smoke set off the allergy)
Go to the top of the page
 
+Quote Post
Gothic Rose
post Oct 18 2005, 04:32 AM
Post #3


Moving Target
**

Group: Members
Posts: 355
Joined: 3-October 05
From: Ann Arbor, MI
Member No.: 7,803



QUOTE (Aku)
just a couple of things... one i think night elves would be better served with thermo, as low light isn't infalliable, and in my mind, i seem to remember them being even more naturey than regular elves, and so i see them being in the woods even more, where there may be literally NO light to go by (cloudy nights for example.)

secondly on dryads, is Allerrgy: Pollutants an actual alergy class? it seems INCREDIABLY vague as to WHAT the might be... perhaps some sort of qualifier of some sort (as that says... you could make cigerrete smoke set off the allergy)

I thought about Thermographic, but I personally feel that Lowlight is more in line - of course, that's just me. Either vision would be fine, I just can't stand the fact that in SR3 they had none.

Several example characters in SR4 have Allergies to pollutants - and it's listed as one of the "common" allergens in the quality description. Dryads in SR3 are allergic to "urban areas" but I don't think that makes sense, and it also makes them incredibly hard to play.
Go to the top of the page
 
+Quote Post
Aku
post Oct 18 2005, 04:46 AM
Post #4


Running, running, running
*****

Group: Dumpshocked
Posts: 2,220
Joined: 18-October 04
From: North Carolina
Member No.: 6,769



and ya dont think that "pollutants" in our systopian future (despite mostly electrical vehicles) would be any less worse off? perhaps i'm over analyzing WHAT falls under that category, but it seems like it would be alot.
Go to the top of the page
 
+Quote Post
snowRaven
post Oct 18 2005, 10:50 AM
Post #5


Shooting Target
****

Group: Members
Posts: 1,665
Joined: 26-April 03
From: Sweden
Member No.: 4,516



QUOTE (Gothic Rose)

Several example characters in SR4 have Allergies to pollutants - and it's listed as one of the "common" allergens in the quality description. Dryads in SR3 are allergic to "urban areas" but I don't think that makes sense, and it also makes them incredibly hard to play.

The 'urban areas' allergy is supposed to be a 'psychological' allergy, just like the one some vampires used to have to 'Holy Objects'. The concept does exist in real life, though afaik researchers are divided on the matter.

And yes, it makes them very hard to play in most shadowrun games, but then again, they were clearly not meant to be very present in the cities (better off as a critter, really...). I guess they'd fit as a toxic shaman though...
Go to the top of the page
 
+Quote Post
Gothic Rose
post Oct 18 2005, 11:59 AM
Post #6


Moving Target
**

Group: Members
Posts: 355
Joined: 3-October 05
From: Ann Arbor, MI
Member No.: 7,803



QUOTE (snowRaven)
QUOTE (Gothic Rose @ Oct 18 2005, 06:32 AM)

Several example characters in SR4 have Allergies to pollutants - and it's listed as one of the "common" allergens in the quality description.  Dryads in SR3 are allergic to "urban areas" but I don't think that makes sense, and it also makes them incredibly hard to play.

The 'urban areas' allergy is supposed to be a 'psychological' allergy, just like the one some vampires used to have to 'Holy Objects'. The concept does exist in real life, though afaik researchers are divided on the matter.

And yes, it makes them very hard to play in most shadowrun games, but then again, they were clearly not meant to be very present in the cities (better off as a critter, really...). I guess they'd fit as a toxic shaman though...

Hrm. I suppose you're right about that. I had changed it to pollutants because that's one that's actually -mentioned- in the book, you know?
Go to the top of the page
 
+Quote Post
Critias
post Oct 18 2005, 12:01 PM
Post #7


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



Dryad Dove Shaman = BEST CHARACTER EVAR!!!!1!!1111!!!eleven

(I'd just love to see someone try to make a combo of SR3's two least likely Shadowrunners, and smoosh them together into one character, and submit it to a game of mine. Just once. Pretty please. I'd even let them in!)
Go to the top of the page
 
+Quote Post
PlatonicPimp
post Oct 18 2005, 02:30 PM
Post #8


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



I never really held by the metavariants myself. It seemed giving different stats to each regional expression of similar metatypes was a little off. You want to be a hobgoblin? Fine. Take ork, call yourself a hobgoblin. Get exceptional attribute (Logic). You are done.

As for the really strange metavariants, such as night ones? Spike surge effects. Hey, if elves and dwarves can be spike babies, then why can't surge have happened in certian areas before the comet? Researches classified the results as metavariants, because surge hadn't yet been identified. In my game, I'm rolling the two concepts together.

Hmm.. Convert surge effects to SR4. I'll get right on that after I finsh with cybernetics. :smokin:
Go to the top of the page
 
+Quote Post
snowRaven
post Oct 18 2005, 03:40 PM
Post #9


Shooting Target
****

Group: Members
Posts: 1,665
Joined: 26-April 03
From: Sweden
Member No.: 4,516



QUOTE (Gothic Rose)
Hrm. I suppose you're right about that. I had changed it to pollutants because that's one that's actually -mentioned- in the book, you know?

Yeah, i understand you totally =)

Besides, the penalties are slightly different in the editions: SR3 mild = +1 TN to all tests, SR4 mild = -2 dice on all tests.
Go to the top of the page
 
+Quote Post
Gothic Rose
post Oct 18 2005, 03:48 PM
Post #10


Moving Target
**

Group: Members
Posts: 355
Joined: 3-October 05
From: Ann Arbor, MI
Member No.: 7,803



QUOTE (snowRaven)
QUOTE (Gothic Rose @ Oct 18 2005, 01:59 PM)
Hrm.  I suppose you're right about that.  I had changed it to pollutants because that's one that's actually -mentioned- in the book, you know?

Yeah, i understand you totally =)

Besides, the penalties are slightly different in the editions: SR3 mild = +1 TN to all tests, SR4 mild = -2 dice on all tests.

Since they way you describe it makes sense, I changed it back to Urban Areas. Either way, it's still -doable- just kinda sucky. The thing about it being pollutants is that a full chemical seal will allow you to avoid them completely.
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Oct 18 2005, 04:03 PM
Post #11


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



It'll be kind of conspicuous to br walking around in a giant bubble though :)
Go to the top of the page
 
+Quote Post
Nikoli
post Oct 18 2005, 06:08 PM
Post #12


Chicago Survivor
*********

Group: Dumpshocked
Posts: 5,079
Joined: 28-January 04
From: Canton, GA
Member No.: 6,033



Not really, given the toxcicity in most metroplexes. Now you will stand out to a degree, but not so much so that they call the cops generally.
Go to the top of the page
 
+Quote Post
venenum
post Aug 8 2006, 08:41 PM
Post #13


Moving Target
**

Group: Members
Posts: 168
Joined: 6-August 06
Member No.: 9,033



Why did you give the minotuars increased charisma in most mythical senses they were very uncharsmatic i say bump intuition up by one more in stead make them good trackers or give them improved senses as per the adept power improved smell and direction sense
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 08:04 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.