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> Updated Metavariants, I have no life...
Gothic Rose
post Oct 18 2005, 03:11 AM
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I have no life. For your perusal are updated Metavariants. The BP costs are the cost to play - NOT an additional cost tacked onto the base race. BP costs are located twice in each entry for ease of reference.

I know some things changed - most especially, Night Ones. I felt that giving them +2 to THE combat stat was a bit off, and I've ALWAYS hated the fact that the NOCTURNAL elf variant had no lowlight or thermographic vision.

Tell me what y'all think.
_______

Cyclops - Troll - (40BP)
40BP BOD 5/10(15) AGI 1/5 (7) REA 1/6 (9) STR 6/11 (16) CHA 1/4 (6) INT 1/6 (9) LOG 1/4 (6) WIL 1/6(9) INI 2/12(18) +1 reach, -2 dice pool penalty for sight based perception and ranged combat

Fomori - Troll - (35BP)
35BP BOD 4/9 (13) AGI 1/6 (9) REA 1/5 (7) STR 4/9 (13) CHA 1/6 (9) INT 1/5 (7) LOG 1/5 (7) WIL 1/6 (9) INI 2/11 (16) +1 reach, Thermographic Vision

Giant - Troll - (45BP)
45BP BOD 5/10 (15) AGI 1/5 (7) REA 1/6 (9) STR 6/11 (16) CHA 1/4 (6) INT 1/5 (7) LOG 1/5 (7) WIL 1/6 (9) INI 2/12 (18) +1 reach, Thermographic Vision

Minotaurs - Troll - (40BP)
40BP BOD 4/9(13) AGI 1/5 (7) REA 1/6 (9) STR 4/9 (13) CHA 1/5 (7) INT 1/6 (9) LOG 1/5 (7) WIL 1/6 (9) INI 2/12 (18) Thermographic Vision, +1 reach, +1 natural armor



Koborokuru - Dwarf - (40BP)
40BP BOD 2/7 (10) AGI 1/6 (9) REA 1/6 (9) STR 3/8 (12) CHA 1/6 (9) INT 1/6 (9) LOG 1/6 (9) WIL 2/7 (10) INI 2/12 (18) Natural Immunity (15 point version and 5 point version)

Menehune - Dwarf - (25BP)
25BP BOD 3/8 (12) AGI 1/6 (9) REA 1/5 (7) STR 2/7 (10) CHA 1/6 (9) INT 1/6 (9) LOG 1/6 (9) WIL 2/7 (10) INI 2/11 (16) Thermographic Vision, +2 dice against pathogens and toxins

Gnomes - Dwarf - (35BP)
35BP BOD 2/7 (10) AGI 1/6 (9) REA 1/6 (9) STR 2/7 (10) CHA 1/6 (9) INT 1/6 (9) LOG 1/6 (9) WIL 3/8 (12) INI 2/12 (18) Thermographic Vision Vision



Oni - Ork - (25BP)
25BP BOD 3/8 (12) AGI 1/6 (9) REA 1/6 (9) STR 3/8 (12) CHA 1/5 (7) INT 1/5 (7) LOG 1/6 (9) WIL 1/6 (9) INI 2/11 (16) Lowlight Vision

Ogre - Ork - (20BP)
20BP BOD 4/9 (13) AGI 1/6 (9) REA 1/6 (9) STR 3/8 (12) CHA 1/6 (9) INT 1/5 (7) LOG 1/6 (9) WIL 1/6 (9) INI 2/11 (16)

Hobgoblin - Ork - 20BP
20BP BOD 3/8 (12) AGI 1/6 (9) REA 1/6 (9) STR 3/8 (12) CHA 1/4 (6) INT 1/6 (9) LOG 1/6 (9) WIL 1/6 (9) INI 2/12 (18) Lowlight Vision

Satyr - Ork - (30BP)
30BP BOD 4/9 (13) AGI 1/6 (9) REA 1/5 (7) STR 3/8 (12) CHA 1/5 (7) INT 1/6 (9) LOG 1/5 (7) WIL 2/7 (10) INI 2/10 (15) Troll Movement Speeds, Lowlight Vision



Wakyambi - Elf - (35BP)
35BP BOD 1/6 (9) AGI 1/6 (9)) REA 1/6 (9) STR 1/6 (9) CHA 3/8 (12) INT 1/6 (9) LOG 1/6 (9) WIL 2/7 (10) INI 2/12 (18) Lowlight Vision

Night Ones - Elf - (30BP)
30BP BOD 1/6 (9) AGI 2/7 (10) REA 2/7 (10) STR 1/6 (9) CHA 3/8 (12) INT 1/6 (9) LOG 1/6 (9) WIL 1/6 (9) INI 3/13 (19) Mild Allergy: Sunlight, Lowlight Vision

Dryads - Elf - (35BP)
35BP BOD 1/5 (7) AGI 1/6 (9) REA 2/7 (10) STR 1/5 (7) CHA 4/9 (13) INT 1/6 (9) LOG 1/6 (9) WIL 1/6 (9) INI 3/13 (19) Mild Allergy: Urban Areas, +2 dice pool modifier for all tests involving the influence or control of forest animals



Edit: Changed Dryad's mild allergy from Pollutants to Urban Areas.
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Aku
post Oct 18 2005, 04:23 AM
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just a couple of things... one i think night elves would be better served with thermo, as low light isn't infalliable, and in my mind, i seem to remember them being even more naturey than regular elves, and so i see them being in the woods even more, where there may be literally NO light to go by (cloudy nights for example.)

secondly on dryads, is Allerrgy: Pollutants an actual alergy class? it seems INCREDIABLY vague as to WHAT the might be... perhaps some sort of qualifier of some sort (as that says... you could make cigerrete smoke set off the allergy)
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Gothic Rose
post Oct 18 2005, 04:32 AM
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QUOTE (Aku)
just a couple of things... one i think night elves would be better served with thermo, as low light isn't infalliable, and in my mind, i seem to remember them being even more naturey than regular elves, and so i see them being in the woods even more, where there may be literally NO light to go by (cloudy nights for example.)

secondly on dryads, is Allerrgy: Pollutants an actual alergy class? it seems INCREDIABLY vague as to WHAT the might be... perhaps some sort of qualifier of some sort (as that says... you could make cigerrete smoke set off the allergy)

I thought about Thermographic, but I personally feel that Lowlight is more in line - of course, that's just me. Either vision would be fine, I just can't stand the fact that in SR3 they had none.

Several example characters in SR4 have Allergies to pollutants - and it's listed as one of the "common" allergens in the quality description. Dryads in SR3 are allergic to "urban areas" but I don't think that makes sense, and it also makes them incredibly hard to play.
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Aku
post Oct 18 2005, 04:46 AM
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and ya dont think that "pollutants" in our systopian future (despite mostly electrical vehicles) would be any less worse off? perhaps i'm over analyzing WHAT falls under that category, but it seems like it would be alot.
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snowRaven
post Oct 18 2005, 10:50 AM
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QUOTE (Gothic Rose)

Several example characters in SR4 have Allergies to pollutants - and it's listed as one of the "common" allergens in the quality description. Dryads in SR3 are allergic to "urban areas" but I don't think that makes sense, and it also makes them incredibly hard to play.

The 'urban areas' allergy is supposed to be a 'psychological' allergy, just like the one some vampires used to have to 'Holy Objects'. The concept does exist in real life, though afaik researchers are divided on the matter.

And yes, it makes them very hard to play in most shadowrun games, but then again, they were clearly not meant to be very present in the cities (better off as a critter, really...). I guess they'd fit as a toxic shaman though...
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Gothic Rose
post Oct 18 2005, 11:59 AM
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QUOTE (snowRaven)
QUOTE (Gothic Rose @ Oct 18 2005, 06:32 AM)

Several example characters in SR4 have Allergies to pollutants - and it's listed as one of the "common" allergens in the quality description.  Dryads in SR3 are allergic to "urban areas" but I don't think that makes sense, and it also makes them incredibly hard to play.

The 'urban areas' allergy is supposed to be a 'psychological' allergy, just like the one some vampires used to have to 'Holy Objects'. The concept does exist in real life, though afaik researchers are divided on the matter.

And yes, it makes them very hard to play in most shadowrun games, but then again, they were clearly not meant to be very present in the cities (better off as a critter, really...). I guess they'd fit as a toxic shaman though...

Hrm. I suppose you're right about that. I had changed it to pollutants because that's one that's actually -mentioned- in the book, you know?
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Critias
post Oct 18 2005, 12:01 PM
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Dryad Dove Shaman = BEST CHARACTER EVAR!!!!1!!1111!!!eleven

(I'd just love to see someone try to make a combo of SR3's two least likely Shadowrunners, and smoosh them together into one character, and submit it to a game of mine. Just once. Pretty please. I'd even let them in!)
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PlatonicPimp
post Oct 18 2005, 02:30 PM
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I never really held by the metavariants myself. It seemed giving different stats to each regional expression of similar metatypes was a little off. You want to be a hobgoblin? Fine. Take ork, call yourself a hobgoblin. Get exceptional attribute (Logic). You are done.

As for the really strange metavariants, such as night ones? Spike surge effects. Hey, if elves and dwarves can be spike babies, then why can't surge have happened in certian areas before the comet? Researches classified the results as metavariants, because surge hadn't yet been identified. In my game, I'm rolling the two concepts together.

Hmm.. Convert surge effects to SR4. I'll get right on that after I finsh with cybernetics. :smokin:
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snowRaven
post Oct 18 2005, 03:40 PM
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QUOTE (Gothic Rose)
Hrm. I suppose you're right about that. I had changed it to pollutants because that's one that's actually -mentioned- in the book, you know?

Yeah, i understand you totally =)

Besides, the penalties are slightly different in the editions: SR3 mild = +1 TN to all tests, SR4 mild = -2 dice on all tests.
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Gothic Rose
post Oct 18 2005, 03:48 PM
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QUOTE (snowRaven)
QUOTE (Gothic Rose @ Oct 18 2005, 01:59 PM)
Hrm.  I suppose you're right about that.  I had changed it to pollutants because that's one that's actually -mentioned- in the book, you know?

Yeah, i understand you totally =)

Besides, the penalties are slightly different in the editions: SR3 mild = +1 TN to all tests, SR4 mild = -2 dice on all tests.

Since they way you describe it makes sense, I changed it back to Urban Areas. Either way, it's still -doable- just kinda sucky. The thing about it being pollutants is that a full chemical seal will allow you to avoid them completely.
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Eyeless Blond
post Oct 18 2005, 04:03 PM
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It'll be kind of conspicuous to br walking around in a giant bubble though :)
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Nikoli
post Oct 18 2005, 06:08 PM
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Not really, given the toxcicity in most metroplexes. Now you will stand out to a degree, but not so much so that they call the cops generally.
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venenum
post Aug 8 2006, 08:41 PM
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Why did you give the minotuars increased charisma in most mythical senses they were very uncharsmatic i say bump intuition up by one more in stead make them good trackers or give them improved senses as per the adept power improved smell and direction sense
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