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#1
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Moving Target ![]() ![]() Group: Members Posts: 112 Joined: 22-October 05 Member No.: 7,876 ![]() |
Third edition question:
The Combat section shows penalties for actions that require success tests. The "Ranged Combat Modifiers Table" reflects these penalties but the "Melee Modifiers Table" does not. Is Melee combat exempt from movement penalties? Thanks in advance. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 ![]() |
AFAIK, the same penalties apply to melee but check out the FAQ to be sure, they might have a 'real' answer for you.
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
Melee is easier to hit. Vision penalties are halved, no range penalties, and I think there are some movement penalties, but not as severe as ranged combat. I may look later, but I think the phrasing of the charging attack should tell you what movement penalties are normally relevant to melee.
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