So I need a pack creature, for this weekend... |
So I need a pack creature, for this weekend... |
Oct 22 2005, 03:03 AM
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#1
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Ok, so ideally, what i would like is some sort of bipedal, semi intelligent group critter, that would for packs or some sort of colony, and preferabbly not of a vampire or other infected creature, that would be in the Salish Sidhe nations.... Finally, i'm trying to avoid anything that's going to make me say, "dnd" as soon as i see it. Nothing too difficult right?
some ideas i had were the Asonwu... and thats all i'm seeing with a real quick scan. |
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Oct 22 2005, 09:30 AM
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#2
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
I'd suggest Loop Garou but they are infected dammit.
Very big monkeys? Agropelters? Wait a second bipedal semi intelligent... The Bush Family |
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Oct 22 2005, 02:36 PM
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#3
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Why bipedal? Bipedal creatures are generally limited in their carrying capacity. A horse, or a centar would be much metter for speed so long as you don't climb any mountains. A Juggernaut would be best for pure capacity.
If humanoid is a requirement, you might consider letting the group hire a Sasquach. However, with a STR of 7 a Sasquatch won't have the carrying capacity of a Troll PC. The Wild Minotaur has 11 STR but is a nocturnal hunter. |
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Oct 22 2005, 02:41 PM
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#4
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Because these group creatures are going to be (one of) the prime obstacles to the runner. I sent them off to salish sidhe to do a...semi willing... extraction of a football player whowanted to come to seattle, who has gotten impatient, and may have taken off on his own through the mountains, and so i wanted to have some sort of semi intelligent community critter that would've captured him as a yummy meal.
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Oct 22 2005, 02:51 PM
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#5
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Moving Target Group: Members Posts: 278 Joined: 26-February 02 From: Rehovot, Israel Member No.: 265 |
Are bug spirits suitable to your taste? They are (as Flesh Forms, that is :evil:) bipedal, they aren't (technically) infected and most of them form "colonies" (i.e. nests) and "herds" (i.e. hives). They are definitely a group critter. |
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Oct 22 2005, 02:52 PM
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#6
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Or a slight spin - while tracking the football star, they stumble across an outdoors group that have set up shop in the middle of nowhere for a nature retreat.
A cult, anyone? That plan on sacrificing the now captive football player at the new moon before feeding on the remnants of his corpse. Naturally, the cult is quite cheerful and very willing to help the players as a place to stay, offer any advice as several members are quite adept trackers... -Siege |
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Oct 22 2005, 03:12 PM
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#7
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Moving Target Group: Members Posts: 903 Joined: 7-February 03 Member No.: 4,025 |
Tauntauns! T-Rex! :D
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Oct 22 2005, 03:49 PM
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#8
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
A pack creature. I thought you meant a pack critter as in one that carries packs. With no need to worry about Strength it would be rather easy to just pick one out of the Cirtters PDF. |
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Oct 22 2005, 04:12 PM
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#9
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Target Group: Members Posts: 71 Joined: 26-February 02 Member No.: 1,832 |
I still say you should use a Wolf Shapeshifter leading a pack of Wolves...
But, I am mostly prepared for situations like that, and it doesn't sound like it fits completely with what you had in mind, anyway. |
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Oct 22 2005, 04:24 PM
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#10
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Any wiz worth the cred is going to summon a spirit to track.
-Siege |
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Oct 22 2005, 05:20 PM
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#11
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
Yea, i've flipped through it, but i see alot of things that are a bit reginal specific, or arent specified as a pack creature, most of them seem like they're atleast solitary, especially the bipedal ones. |
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Oct 22 2005, 07:42 PM
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#12
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Troglodytes.
-Frank |
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Oct 22 2005, 07:49 PM
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#13
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Moving Target Group: Members Posts: 295 Joined: 10-July 05 Member No.: 7,492 |
Feral (meta)humans would work as well, especially Orks. A group of Back-to-Nature nuts, been out in the field for a looong time. First other (meta)humans they've seen in years. And paranoid.
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Oct 22 2005, 10:24 PM
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#14
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
hmm, actually, i think i MAY'VE found something i like... I was thinking either the Embracer, however it listen them as solitary hunters, or gargoyles, which it doesnt give any sort of living style information for.
However, looking at the entries, i realized i had NO idea how to determine what sort of skills a critter would have. combat skills, nothing listed, all i see under critter combat is that that have a normal combt pool.... what about something like stealth skills, or anything else for that matter. does everything have tod efault to the attribute for critters? that seems especially harsh to me... |
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Oct 22 2005, 10:26 PM
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#15
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Critters use Reaction as Unarmed Combat without a defaulting penalty.
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Oct 22 2005, 10:45 PM
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#16
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
ok, what about stealth, or things that critters would be naturally good at?
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Oct 23 2005, 08:52 AM
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#17
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Also use reaction without penality, I believe. Critters don't have skills but they are able to use reaction in place of physical skills to represent the fact that they operate on instinct. Of course, they still take defaulting penalities for technical skills, weapon skills, and the like (assuming that they are physically able to use these skills at all). An Embracer should be able to fire a gun but certainly wouldn't be any good at it. (One probably wouldn't recognize a firearm, really.) |
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