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> APDS vs Armour Spell, SR3. Rules Clarification
Mystweaver
post Oct 26 2005, 03:04 PM
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Straight to the point:

Does APDS ammo half Armour spell ratings? If not and it does indeed count as hardened, does it stack with Military Grade armour?

Naturally your overall B/I values could get in excess of 20 with a good rating spell.
Does this mean that the power of the attack has to be over 20 to do any damage or do you count the highest of the two armours?

i.e. 11/11 is Military 9/9 Armour spell - if the power of the attack is above 11 it is defeated...

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hyzmarca
post Oct 26 2005, 03:11 PM
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APDS halves the armor spell. It doesn't count as hardened by itself but it should stack with hardened armor.

If you are playing at the power level where you can have military armor and Force 9 armor spells then are are playing at the power level where the opposition has access to weapons that have a N in their damage code so there isn't too much of a balance issue. .
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Mystweaver
post Oct 26 2005, 03:21 PM
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what do you mean an N in their damage code?

We have been playing for a long time. Characters have between 400-700 earnt karma... i have a force 12 armour spell! :-)
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Aku
post Oct 26 2005, 03:23 PM
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N=Naval weapons
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TheNarrator
post Oct 26 2005, 06:12 PM
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Naval Weapons are to regular anti-vehicular weapons what anti-vehicular weapons are to regular weapons.

Light Naval Damage is 15 boxes.

APDS halves all armor ratings. Period. Spell, Hardened, whatever. Ditto for AV ammo.
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Austere Emancipa...
post Oct 26 2005, 07:07 PM
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QUOTE (TheNarrator)
APDS halves all armor ratings. Period. Spell, Hardened, whatever.

Except vehicle armor. Or Bulwark. ;)
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caramel frappucc...
post Oct 26 2005, 07:58 PM
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Nor, I believe, Immunity to Normal Weapons.
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Zeel De Mort
post Oct 26 2005, 08:01 PM
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...and the armour confered by the powers of Hardened Armour, and Immunity to Normal Weapons. At least according to the FAQ:

QUOTE

When a spirit or critter with Immunity (Normal Weapons) is attacked, do you only compare double its Essence to the base Power of the weapon (regardless of modifiers, as with the Hardened Armor power), or do you also count modifiers to the Power from burst fire, ammo type, extra successes, etc?
Treat the Immunity power as you would the Hardened Armor power--only use the base Power of the weapon, unmodified by burst fire, ammo type, etc.


Personally I'd let APDS penetrate armour on critters with the Hardened Armour power better than regular ammo, but there it is.

I'd also (and we do in our games) let burst fire (but not APDS) increase your chances of penetrating Immunity to Normal Weapons.


Edit: Stop posting while I'm typing! :)
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caramel frappucc...
post Oct 26 2005, 08:11 PM
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*points and laughs*
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Mystweaver
post Oct 26 2005, 09:25 PM
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Question therefore goes to:

Regular ammo 8M Rifle shot at Hardened Military Armour 11/11... doesnt penetrate

OR

APDS ammo 8M Rifle shot at Hardened Military Armour halved to 5/5 and of course penetrates...

Therefore what is the point of hardened armour over regular armour vs APDS?
We run it that APDS counts as regular vs hardened (and hardened counts as regular) but AV ammo keeps the same rules and halves vs hardened...

What do ya think?
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Aku
post Oct 26 2005, 10:36 PM
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Umm, im probably wrong here (as i'm oft to be) but dont you compare, and then divide? so either way the 8m wouldnt penetrate, but if the hardened armour was 7/7, then it would and then for determing power reduction it gets halved?
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TheNarrator
post Oct 26 2005, 10:39 PM
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QUOTE
Therefore what is the point of hardened armour over regular armour vs APDS?
We run it that APDS counts as regular vs hardened (and hardened counts as regular) but AV ammo keeps the same rules and halves vs hardened...



Um... I'm afraid I'd have to disagree. The point of hardened armor over regular armor is that you can ignore (not "almost certain to soak" but literally ignore) lots of less powerful attacks. If one has Hardened armor 11, then you're ignoring assault rifles, heavy pistols, shotguns, heavy machine guns, any but the most direct of grenade hits, any but the strongest of melee attacks, and any sniper rifle except the Barrett. You're a human armored vehicle. APDS halving the armor is the only hope anyone has of hurting you without resorting to an AV rocket.

Armor-piercing discarding sabot rounds use a tungsten penetrator to cut through armor better than regular rounds. IRL, the principle is used in tank cannons to penetrate other tank armor, so I think it will apply against hardened armor in SR as well. It hsould apply, in my opinion, to any armor. It's just physics. It won't let you overcome Immunity to Normal Weapons (that's different than armor, even if the mechanics feel the same) and it doesn't keep the power of your attack from being halved if you're attacking a vehicle (only AV does that) but it will halve armor.

They're 28 :nuyen: per bullet. That's 14 times as expensive as regular ammo. I'd say it deserves to not suck.
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nick012000
post Oct 27 2005, 02:46 AM
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QUOTE (TheNarrator)
QUOTE
Therefore what is the point of hardened armour over regular armour vs APDS?
We run it that APDS counts as regular vs hardened (and hardened counts as regular) but AV ammo keeps the same rules and halves vs hardened...



Um... I'm afraid I'd have to disagree. The point of hardened armor over regular armor is that you can ignore (not "almost certain to soak" but literally ignore) lots of less powerful attacks. If one has Hardened armor 11, then you're ignoring assault rifles, heavy pistols, shotguns, heavy machine guns, any but the most direct of grenade hits, any but the strongest of melee attacks, and any sniper rifle except the Barrett. You're a human armored vehicle. APDS halving the armor is the only hope anyone has of hurting you without resorting to an AV rocket.

Armor-piercing discarding sabot rounds use a tungsten penetrator to cut through armor better than regular rounds. IRL, the principle is used in tank cannons to penetrate other tank armor, so I think it will apply against hardened armor in SR as well. It hsould apply, in my opinion, to any armor. It's just physics. It won't let you overcome Immunity to Normal Weapons (that's different than armor, even if the mechanics feel the same) and it doesn't keep the power of your attack from being halved if you're attacking a vehicle (only AV does that) but it will halve armor.

They're 28 :nuyen: per bullet. That's 14 times as expensive as regular ammo. I'd say it deserves to not suck.

No, actually, most sniper rifles have a damage code of 14S. The Barret has a damage code of 14D. It's possible to get custom sniper rifles with damage codes of 16S.

My character owns one of the latter. He's named it the Cat's Claw, because his street name is Katklaw, due to his extensive cosmetic modifications.
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Phelan_patrick
post Oct 27 2005, 02:52 AM
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And I think the barret has custom ammo which act like APDS
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TheNarrator
post Oct 27 2005, 07:23 AM
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That, too.
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Mystweaver
post Oct 27 2005, 04:06 PM
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Coolio thanks for the advise.
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Phelan_patrick
post Oct 28 2005, 02:00 AM
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Question:

If for example you use armor layering rules and you have hardened armor, ex. ballistic 7, over soft armor, ex. ballistic 4, so you have a combined total of ballistic 9. Do you ignore attacks with base power of 7 and below? or 9 and below?
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TheNarrator
post Oct 28 2005, 02:55 AM
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a) Only the Hardened armor is hardened. So it's 7 and below.

b) Cannon Companion specifically says that you can't wear any other armor with Hardened Military Grade Armor. (It's the only armor in any book that says that, and I assume that applies to form-fitting as well, since it's on the same page.) I actually just noticed this a couple weeks back myself. Honestly, it makes sense, since the Mil-Spec armor probably includes a form-fitting layer under the heavy plates, and needs to be fitted for the wearer.
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Phelan_patrick
post Oct 28 2005, 05:46 AM
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Gotcha. Thnx
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Mystweaver
post Oct 28 2005, 09:02 AM
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Yeah we play it that you have to have your Military armour pretty much taylored for you. Plus the cost is shot through the roof as we have quite a lot of cash and want all the extra bits (like Ruthidium Polymers n such). Our armour costs about 1.5mil Nuyen a piece... Maybe Ill post the stats of it here later... High-Karma/Cash campaign (though no karma for cash or visa versa rules are played)...
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jervinator
post Oct 29 2005, 12:44 AM
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What about armor with Gel packs?
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Zeel De Mort
post Oct 29 2005, 12:53 AM
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You can layer that if you want. It's pretty likely to mess your combat pool up even with out layering though.

But yeah, by the rules, you can layer heavy security + gel packs, with form fitting. Might have half a chance of keeping your combat pool healthy too. Obviously the form fitting wouldn't count for hardened, and that'd probably cost you MORE than buying heavy military because of the silly pricing, but at least the availability is a bit lower.
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nick012000
post Oct 29 2005, 03:00 AM
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No, you can't. Gel packs state that you can't layer armor equipped with them with any other armor, which makes them pretty useless in anything less than Security Armor.

In anything less, all you're ignoring is Hold Out Pistols, and they're not worth the trouble.
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Zeel De Mort
post Oct 29 2005, 04:40 PM
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My mistake.

You can layer FFBA with non- gel-packed security armour - which is I guess where I was mixed up.

I would definitely agree that gel-packs are all but useless though - which is possibly why I don't remember the rules on them too well! Security armour is indeed the only thing worth considering them for, but there it costs an absolute fortune to put them in, they hammer your combat pool, and you look like an idiot. :)
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ShadowDragon8685
post Oct 29 2005, 09:32 PM
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Jay-suze Christopher. 1.5 M :nuyen: PER SUIT?!

Why not just buy a goddamned MBT? Or a GMC Banshee? Even with the street index, you should be able to make it.
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