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> APDS vs Armour Spell, SR3. Rules Clarification
Zeel De Mort
post Oct 29 2005, 09:47 PM
Post #26


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I thought it was more like a little under 500,000k per suit (including helmet). But anyway, quite expensive!

I'd also thought that the one saving grace was the availability wasn't as bad as for heavy military armour. However, heavy security with gel-packs has an availability of 32/56 days, compared with a mere 28/2 months for heavy military. Both insane target numbers, but hey at least the heavy military is around half the price.

I'm struggling to find anything that makes security + gel-packs a better option on this one piece of armour I actually thought there was a point in having them on... I guess eh, technically, you can get a permit for it?

Oh no hold on, never mind, you can get a permit for security armour but can't get one for gel-packs. I give up!
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Mystweaver
post Oct 30 2005, 01:14 AM
Post #27


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1,500,000 :nuyen: gets you in our game:

B: 13
I: 13

Heavy Hardened Military Grade Armour.

Helmet: Hazardous Materials Enviroseal, Coms Unit: 10 with Battletac Systems. Optical Mag: 3, Lowlight, Thermographic, Ultrasound, Smart-2, Vidcam, Tracking Sig: 10, Sig Locator: 10, Vid Trans: 10, 1000np HUD, Chem-seal respirator.

Suit: Hazardous Materials Enviroseal, Fire Resistance: 8, Insulation: 8, Cold Resistance: 8. Inner layer (the effective form fitting) has Thermal Dampening: 8.
Ruthedium Polymer Skin w/ 12 sensors.

Each suit is sculpted for the user. As you can see this is some high spec gear so the expense is justified. When we started asking for some expensive gear and flashed a little cash (from a lucrative data run) we though that these would indeed be the best thing for the group. Bit of stealth mixed with invulnerability cant help!... Predator Styleee!
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Zeel De Mort
post Oct 30 2005, 01:21 AM
Post #28


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I went for the dikote on mine, rather than rythenium, and just got colourchange paint for some camo, plus various other mods. Worked out to pretty much exactly 1.5M too as I recall. :)

We kept the rules as per the books though, so that still "only" gets me 12/12.
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Sunday_Gamer
post Oct 30 2005, 07:04 AM
Post #29


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APDS ammo will definitely half an armor spells rating.

It will however do nothing to a creature with Immunity to Normal Weapons.

Bob: Drek! We gotta stop that fire elemental *fires colt manhunter*
Fred: Stop that, it's immuned to normal weapons.
Bob: Oh! *fires Ak-98*
Fred: What part of immuned to normal weapons don't you get?
Bob: So APDS then?
Fred: *SLAP*

Sunday
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Zeel De Mort
post Oct 30 2005, 11:16 PM
Post #30


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Quite right.

In fact, the FAQ says the following:

QUOTE
When a spirit or critter with Immunity (Normal Weapons) is attacked, do you only compare double its Essence to the base Power of the weapon (regardless of modifiers, as with the Hardened Armor power), or do you also count modifiers to the Power from burst fire, ammo type, extra successes, etc?
Treat the Immunity power as you would the Hardened Armor power--only use the base Power of the weapon, unmodified by burst fire, ammo type, etc.


However, Critters says the following about Hardened Armour:

QUOTE
HARDENED ARMOR
Type: P • Action: Auto • Range: Self • Duration: Always
Creatures with the Hardened Armor power possess an
exoskeleton or outer shell of extraordinary strength. If the
unmodified Power of an attack against the creature does not
exceed the rating of the being’s Hardened Armor, the attack
does no damage.
Against APDS or AVM ammunition, Hardened Armor only
counts as half its rating.


The first one implies that Hardened Armour is unaffected by APDS, but the second says it is. Or is the first talking more about EX explosive and the like? Not that I'm too bothered, it's usually Immunity to Normal Weapons that's a problem for characters like mine who have, well, normal weapons.
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hyzmarca
post Oct 30 2005, 11:25 PM
Post #31


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AV and APDS doesn't modify the power of the attack, if modifies the value of armor.

However, Immunity to Normal Weapons isn't armor, therefore one could argue that AV and APDS do not modify it.
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Zeel De Mort
post Oct 30 2005, 11:33 PM
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Seems sensible enough. Well as much as these things can be!
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