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> A More Unified Mechanic, Anyone tried to make one?...
Phantom Runner
post Oct 26 2005, 05:23 PM
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Has anyone made any attempts to create a more unified mechanic for all the various things that are done in SR4?

By this I mean changing things like Hacking to use Attribute + Skill...

Currently I'm thinking of putting more emphasis on thresholds and also changing the way in which equipment is used. Basically here is what I have in my head...

All rolls (or at least most) are Attribute + Skill verses a set threshold. Equipment lowers the threshold.

Example - Maglocks:
Breaking into a maglock would be Attribute + Skill (Maglock Rating x2). The use of a Maglock Passkey (or other such equipment) would lower the threshold by its rating.

Example - Hacking
Hacking a system would be Logic + Hacking (System x2) - or maybe (System + Firewall, or Firewall x2). The use of the appropriate program would lower the threshold by its rating.

Of course combat breaks this trend, but then again combat is a little more detailed....

Anyone else come up with anything like this? I've searched through Dumpshock but haven't found any attempts...
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Posts in this topic
- Phantom Runner   A More Unified Mechanic   Oct 26 2005, 05:23 PM
- - PlatonicPimp   Then you haven't searched hard enough. There w...   Oct 26 2005, 05:44 PM
- - PlatonicPimp   Yay! it worked!   Oct 26 2005, 05:44 PM
- - FrankTrollman   Currently, I'm running Cybercombat Programs li...   Oct 26 2005, 05:51 PM
- - Phantom Runner   QUOTE Then you haven't searched hard enough. T...   Oct 26 2005, 05:52 PM
- - Phantom Runner   QUOTE (FrankTrollman) Currently, I'm running C...   Oct 26 2005, 05:54 PM
- - PlatonicPimp   So where besides hacking is teh basic Idea of attr...   Oct 26 2005, 07:10 PM
- - FrankTrollman   QUOTE (PlatonicPimp) So where besides hacking is t...   Oct 26 2005, 07:22 PM
- - PlatonicPimp   So do we apply the normal equipment fix of ( Attri...   Oct 26 2005, 07:26 PM
- - Phantom Runner   QUOTE (PlatonicPimp)So where besides hacking is te...   Oct 26 2005, 07:27 PM
- - FrankTrollman   QUOTE (PlatonicPimp) So do we apply the normal equ...   Oct 26 2005, 07:54 PM
- - PlatonicPimp   QUOTE (Phantom Runner) QUOTE (PlatonicPimp)So wher...   Oct 26 2005, 07:59 PM
- - PlatonicPimp   (to answer frank) The other "Universal" ...   Oct 26 2005, 08:02 PM
- - Phantom Runner   QUOTE (PlatonicPimp) The problems one might see wi...   Oct 26 2005, 08:23 PM
- - PlatonicPimp   So instead of figuring out the modified dice pool,...   Oct 26 2005, 09:20 PM
- - FrankTrollman   QUOTE (PlatonicPimp) So instead of figuring out th...   Oct 26 2005, 09:27 PM
- - Phantom Runner   QUOTE (FrankTrollman) Actually it would essentiall...   Oct 26 2005, 09:31 PM
- - PlatonicPimp   Well, perception tests are always tricky because a...   Oct 26 2005, 09:33 PM


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