Oct 26 2005, 05:23 PM
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Target ![]() Group: Members Posts: 81 Joined: 12-April 02 From: the shadows.... Member No.: 2,548 |
Has anyone made any attempts to create a more unified mechanic for all the various things that are done in SR4?
By this I mean changing things like Hacking to use Attribute + Skill... Currently I'm thinking of putting more emphasis on thresholds and also changing the way in which equipment is used. Basically here is what I have in my head... All rolls (or at least most) are Attribute + Skill verses a set threshold. Equipment lowers the threshold. Example - Maglocks: Breaking into a maglock would be Attribute + Skill (Maglock Rating x2). The use of a Maglock Passkey (or other such equipment) would lower the threshold by its rating. Example - Hacking Hacking a system would be Logic + Hacking (System x2) - or maybe (System + Firewall, or Firewall x2). The use of the appropriate program would lower the threshold by its rating. Of course combat breaks this trend, but then again combat is a little more detailed.... Anyone else come up with anything like this? I've searched through Dumpshock but haven't found any attempts... |
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Phantom Runner A More Unified Mechanic Oct 26 2005, 05:23 PM
PlatonicPimp Then you haven't searched hard enough. There w... Oct 26 2005, 05:44 PM
PlatonicPimp Yay! it worked! Oct 26 2005, 05:44 PM
FrankTrollman Currently, I'm running Cybercombat Programs li... Oct 26 2005, 05:51 PM
Phantom Runner QUOTE Then you haven't searched hard enough. T... Oct 26 2005, 05:52 PM
Phantom Runner QUOTE (FrankTrollman) Currently, I'm running C... Oct 26 2005, 05:54 PM
PlatonicPimp So where besides hacking is teh basic Idea of attr... Oct 26 2005, 07:10 PM
FrankTrollman QUOTE (PlatonicPimp) So where besides hacking is t... Oct 26 2005, 07:22 PM
PlatonicPimp So do we apply the normal equipment fix of ( Attri... Oct 26 2005, 07:26 PM
Phantom Runner QUOTE (PlatonicPimp)So where besides hacking is te... Oct 26 2005, 07:27 PM
FrankTrollman QUOTE (PlatonicPimp) So do we apply the normal equ... Oct 26 2005, 07:54 PM
PlatonicPimp QUOTE (Phantom Runner) QUOTE (PlatonicPimp)So wher... Oct 26 2005, 07:59 PM
PlatonicPimp (to answer frank) The other "Universal" ... Oct 26 2005, 08:02 PM
Phantom Runner QUOTE (PlatonicPimp) The problems one might see wi... Oct 26 2005, 08:23 PM
PlatonicPimp So instead of figuring out the modified dice pool,... Oct 26 2005, 09:20 PM
FrankTrollman QUOTE (PlatonicPimp) So instead of figuring out th... Oct 26 2005, 09:27 PM
Phantom Runner QUOTE (FrankTrollman) Actually it would essentiall... Oct 26 2005, 09:31 PM
PlatonicPimp Well, perception tests are always tricky because a... Oct 26 2005, 09:33 PM![]() ![]() |
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