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> First character, My first character, opinions appreciated
cx2
post Oct 30 2005, 03:43 PM
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http://www.cx2.ukpc.net

My first character. Please help me by pointing out any major problems. I'm running on the assumption that "extra clips 5 nuyen" means the guns come with a single, unloaded clip to begin with as this is how it sounds.

Thanks, cx2
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ef31415
post Oct 30 2005, 05:40 PM
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--> Sorcery group 5

You can't purchase groups higher than 4.

--> Intuition 3, Willpower 4

I think you'll want to up these both to 5 if you can. Magicians need to soak drain.
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cx2
post Oct 30 2005, 05:51 PM
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Thanks for the reminder about groups.

Intuition: I'm a shaman, shamans use charisma I think. I'll have to check on that. Trouble is my attributes are at 200BP as it is, I'll have to check the max you can spend on attributes. I don't want to drop some of the other attributes though.

I also plan on dropping the helmet, I realised it would cause a -1 encumberance penalty for being above my bodyX2
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Eyeless Blond
post Oct 30 2005, 05:55 PM
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Indeed. Keep in mind that the 200BP cap on Attributes only incldes the first 8; Magic, Resonance and Edge don't count toward this cap.

Why don't you take a metatype? SR4 turns metatypes into gold mines of attribute points; you'll always come out ahead over a human unless you're trying to max out Edge. Be an Elf at least; it's like free Build Points!

You want some Negative qualities to balance those Edges you have.

You only need Pilot groundcraft if you're planning on driving under fire; as long as you're not driving under unusual circumstances Pilot 0 is fine for most of what you'd be doing as a mage. Take Ettiquite higher, or think about taking the Influence skill group instead. Also, consider the implications of running without the Dodge skill, the Astral Combat skill, or the Assensing skill.

Oh, and he's a Shaman so he uses Cha to resist Drain ef31415.
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ef31415
post Oct 30 2005, 06:04 PM
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QUOTE (Eyeless Blond)
Why don't you take a metatype? SR4 turns metatypes into gold mines of attribute points; you'll always come out ahead over a human unless you're trying to max out Edge. Be an Elf at least; it's like free Build Points!

You want some Negative qualities to balance those Edges you have.

You only need Pilot groundcraft if you're planning on driving under fire; as long as you're not driving under unusual circumstances Pilot 0 is fine for most of what you'd be doing as a mage. Take Ettiquite higher, or think about taking the Influence skill group instead. Also, consider the implications of running without the Dodge skill, the Astral Combat skill, or the Assensing skill.

Oh, and he's a Shaman so he uses Cha to resist Drain ef31415.

Sorry -- I spaced on the Shaman rules. Thanks for the correction.

If you need high CHA, the Influence Group is worth investing in.

There are losts of ways of getting around Dodge. Astral Combat and Assensing are must-haves.

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cx2
post Oct 30 2005, 06:29 PM
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Okay, version 2 from the first suggestions are up but I'm working on version 3 now I know magic and edge don't count. Thanks for that. I'll also dump the groundcraft.

As for meta type, I'm not entirely sure. I've got so attached to Felix as he is I'd have to make some cuts somewhere. I'll see what I can do though.

I very much appreciate all the input. Oh, I've also ditched the helmet for good now.

Edit:
version 3 up. I forgot about the assencing, I'm just going to look it up. I've gone for Elf, I do quite like the idea but I don't think it's free BP. Lose 1 edge (-10BP) and gain 1 agil and 2 charis (+30bp), and gain nartural low light. That's a net advantage of 20bp plus low light vision over a human for a cost of 30BP.

I've added influence and reduced infiltration. I figure I can push infiltration to 2 and still get 4 dice, the wonders of following Cat...

Edit 2:
Okay, ditched etiquette and got assensing. Had 2bp left over so put a specialisation of aura reading, hopefully handy with influence. I figure that with influence 2 charisma 5 I can compensate somewhat for the loss of etiquette.

I really appreciate the suggestions. I'm completely new to SR, but have limited experience with rules mechanics in other (non RPG) games. I was a bit dubious about going too heavily into the astral stuff since it sounds quite complicated. It probably isn't, but I also don't want to be stuck in the role of "astral overwatch" for a whole run (just a concern I have).
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Eyeless Blond
post Oct 30 2005, 07:41 PM
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Ah, but the important thing about taking metatypes is you break the Attribute caps. It's like getting Exceptional Attribute 3 times, except for the fact that you can't get the actual Exceptional Attribute quality more than once. You can get your Cha up to 7 without paying the 25BP cost for maxing that attribute! Attributes being so much more powerful--and, paradoxically, cheaper to raise--than skills now makes metatyping your character insanely good.

Btw, Ettiquite is part of Influence. :)

Your background suggest that you have the SINner flaw, unless it was lost in the Second Crash or something.

Also you have too many spells now. You can only get (spellcasting or ritual spellcasting)*2 spells at chargen.
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cx2
post Oct 30 2005, 07:49 PM
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Okay, forgot about the exceptional thing and the spell limit. Thanks.

As for the history, I said he was 19 and used the crash to disappear. I'll slip in a mention that he didn't get his sin replaced. Thanks.
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JBlades
post Oct 30 2005, 08:08 PM
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I just noticed that he's Felix the Cat. ;) I like him a lot, nicely done!
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cx2
post Oct 30 2005, 08:15 PM
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Yup, and there's a brand of cat food here in the UK called "Felix" too. As for the alias "Ted Pater", pater=latin father and there's a comedy here called "Father Ted".

I couldn't think of a cat-related surname sadly. Thanks for noticing though.

Okay, I've added incompetent (longarms), dropped pistols to 2 and dropped lifestyle to 2 months from 3 to raise my magic. I've only got 2 offensive spells if you don't count ice sheet, and I felt Heal was important along with Clairvoyance. I've been trying to focus on illusion spells, I'm trying to play on the whole mentor spirit detail, including playing with your prey (part of the reason for ice sheet).
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Gothic Rose
post Oct 30 2005, 09:55 PM
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Do you care about Ritual Spellcasting? If not, drop Sorcery skill group, and take Spellcasting and Counterspelling at 5 -they are THE MOST important skills to a spellcaster.

For your commlink - either upgrade to a Novatech Airwire, or downgrade the OS to Renraku Ichi. Your firewall and System are limited by Response.

Lower your Pistols by 1, and raise one of your skills that's at 2 to 3. You probably won't be firing pistols too often, and it's cheaper Karma-wise to buy Pistols from 1 to 2 than to buy, say, Infiltration from 2 to 3.

Drop the Aura Reading specialization, and all of the Knowledge Skill Specializations - you're spending 8BP that could be used elsewhere on specializations that are not integral to the character. Specializations are the SAME cost in karma as they are in BP, pick them up in game.
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