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> An odd question or two?, Double-barreled shotguns?
ShadowDragon8685
post Oct 31 2005, 12:43 AM
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We're using SR3 to play a modern-day game, and as my character is a zombie-survival nuto, he's aquired an inexpensive, reliable double-barreled sawed-off 12 gauge. Break-action, naturally.

What kind of stats would this have? The CC dosen't seem to have double-barreled rules.

Also, what kind of damage would a dull sword do?
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Chance359
post Oct 31 2005, 01:25 AM
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This could be what you're looking for.Coach Gun

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Slump
post Oct 31 2005, 01:49 AM
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Double-Barreled shotguns should, basically, have the same rules as their single-barreled friends, except that you don't have to reload between every shot, just every other shot. If both barrels can be fired at the same time, it should be considered a shortend burst, meaning +1 power and that's it.
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Austere Emancipa...
post Oct 31 2005, 02:03 AM
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QUOTE (Slump)
If both barrels can be fired at the same time, it should be considered a shortend burst, meaning +1 power and that's it.

+2 Power. :P (SR3, p. 115)

Raygun's stats for the Stoeger Coach Guns should work quite well even if just used as they appear on the website but with otherwise completely canon rules. It doesn't allow "burst" mode firing of the both barrels, which is very reasonable with a shotgun.
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Fix-it
post Oct 31 2005, 03:17 AM
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you'd think they would have a double barrel assault shotgun by the 2070s. especially with all the metahumans (and drones) capable of handling such a weapon.
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Orient
post Oct 31 2005, 03:24 AM
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There was a double barreled shotgun in a sourcebook - but I seem to be having sourcebook-finding difficulties tonight, so I couldn't tell you which one.

Letting someone have it with both barrels was treated as using a Short Burst (SR3 p.115), applied to the normal shotgun stats..
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Trax
post Oct 31 2005, 03:55 AM
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The Ares Thunderer is a troll designed double barreled shotgun.

Cost: :nuyen: 2,925
Concealability: 0
Ammunition: 10©/10©
Mode: SA/BF
Damage: 10S
Weight: 6.1
Availability: 8/1month
Street Index: 3
Accessories: Troll Designed, Heavy Barrel(1RC), Shock Pads(1RC), Foregrip(1RC)
Page: cc.78
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ShadowDragon8685
post Oct 31 2005, 11:36 AM
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Ah, that's perfect. PERFECT. It's the classic gun of the urban zombie hunter on a budget/in a jam.

Simple, reliable, cheap, and deadly. Since finding targets wearing body armor is an EXTREMELY unlikely event where our characters are, the fact that I'm packing 00 buckshot bumps the power on my 12 gauge up to 10D. :)

Here's a question, though. Raygun didn't write in how much it cost when you buy the nickel-plated maritime version.
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ShadowDragon8685
post Oct 31 2005, 11:44 AM
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As another question, I looked at Raygun's site, but I can't seem to find the stats for the gun my character actually has a specialization in - the M1 Garand. (No, I didn't start with one. Just looking.) So I'm asking, what should I do?

http://matrix.dumpshock.com/raygun/firearm...ult/sa_m1a.html

These are a good start, but I'm confused about what he wrote. It looks to me like all of these weapons are chambered in the shortened T65 cartridge that got used for the M1 Carbine, but I'm looking for the full battle rifle's stastics. Where should I go with these to arrive where I want to be?
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Austere Emancipa...
post Oct 31 2005, 04:56 PM
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QUOTE (ShadowDragon8685)
Here's a question, though. Raygun didn't write in how much it cost when you buy the nickel-plated maritime version.

The RL suggested retail price of the standard blued 12 gauge is $320, while that of the nickel-plated, black hardwood stocked is $375.

QUOTE (ShadowDragon8685)
These are a good start, but I'm confused about what he wrote. It looks to me like all of these weapons are chambered in the shortened T65 cartridge that got used for the M1 Carbine, but I'm looking for the full battle rifle's stastics.

The M14 battle rifle and the Springfield M1A both fire the 7.62x51mm NATO which is ballistically nearly identical to the .30-06 that the M1 Garand is chambered for.

According to the US Army Field Manual 23-5: U.S. Rifle, CALIBER .30, M1, the M1 Garand weighs 9.5lbs/4.3kg. It is fed by 8-round clips which are significantly more difficult to insert and eject than box magazines. The Reloading Table in SR3 doesn't include clip-fed weapons (I wonder why...), so I'd suggest a Complex Action to insert a clip and another Complex Action to remove a filled or partially filled clip -- note that the weapon automatically ejects the empty clip along with the case of the last round that was fired from the clip.

It seems you can buy new or slightly used M1 Garands for around $1000 - $1300 right now. If the campaign is in North America or another nation which has used them in the past, Availability should be quite low. I should think there are lots of GI Garands still around that aren't all that legal, so Street Index should not be high.

So how about this:
US Rifle, Caliber .30, M1
Cost: $1200
Concealability: 2
Ammunition: 8 (clip)
Mode: SA
Damage: 9S
Weight: 4.3kg
Availability: 4/48h
Street Index: 0.75
Accessories: Old Timey GI Looks (plus possibly Bayonet)
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Arethusa
post Oct 31 2005, 05:17 PM
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Whoah, wait, what? I can get an M1 Garand for $300-500. $1200 is a collector's piece. And if I wanted to get a C&R license, which is very easy, I can even have them shipped to my door and not bother with an FFL.
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ShadowDragon8685
post Oct 31 2005, 05:28 PM
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Yeah. I know A shady person who bought his for 200 bucks in the late 90s. He bought it from someone who got his refurbished from the government even cheaper than that, and was looking to turn a profit. I'm not interested in the price of a collector's piece, I want something with which to open up an old-school can of whoopass.

And concealability 2? I think you're being generous there. The only way you could carry it and not gain attention is if you made people believe you were a WWII reinactor. :)

Still, the garand's ejector is pretty handy. Mother of a bitch to reload - I haven't even tried it IRL, the person who let me fire it - who is NOT the shady character who got it on the cheap ( ;) ) always reloaded it for me. And he took his time to do it carefully, he hasen't got the "slam-bang-goodtorockandroll" movement down.

Heh. The game started out like a mix of Sliders and Stargate, the characters fell into some wierd alternate universe where my shotgun got me called a sorcerer. If we get back to (an) America, though, I'll be sure to remember those stats. :)

The Garand ejection mechanism - old-school smartlink ejection. The "smart" being in that "if you've fired all your shots, you need to reload. DUH." :)
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Lindt
post Oct 31 2005, 05:38 PM
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Mr. Dragon, as there is no match in the books, and the Thunderer is not dbl. barrel nor break action, might I suggest:


Gear: <Name (Firing Code) {Conc.} [Damage] Clip size (type) weight ¥cost>

Boomstick (SA/BF) {7} [10S] 2(b) 5.0kg 1pt recoil ¥3240

Bullpup Configuration
Power increase
Shorten Barrel
Firing mode
Ammo Loading
Melee Hardening
Smartgun 2


All legal (though rather expensive for what it is) via the CC rules.
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Austere Emancipa...
post Oct 31 2005, 05:45 PM
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QUOTE (Arethusa)
Whoah, wait, what? I can get an M1 Garand for $300-500. $1200 is a collector's piece.

Oh, OK. That'd make more sense compared to the prices of other guns, certainly. I was just going by the Google results. I guess nearly all Garands sold these days are collector's pieces then. :) [Edit]All the new ones built to GI specs seem to run for over $1000, though, like this one. Maybe just use a much lower Street Index, then. Or a cheap one with plastic furniture, etc. [/Edit]

QUOTE (ShadowDragon8685)
And concealability 2? I think you're being generous there. The only way you could carry it and not gain attention is if you made people believe you were a WWII reinactor. :)

Concealability 2: If you've got it hidden under a long leather coat, the average bystander has a 96.3% chance of spotting it. I think that's quite reasonable.

This post has been edited by Austere Emancipator: Oct 31 2005, 06:18 PM
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ShadowDragon8685
post Oct 31 2005, 07:16 PM
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hehehe. You'd have to be a dense to miss that.
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Raygun
post Oct 31 2005, 09:59 PM
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QUOTE (Arethusa)
Whoah, wait, what?  I can get an M1 Garand for $300-500.  $1200 is a collector's piece.

You can get a very well-used, manufactured-during-WWII M1 Garand for $350-500, if you have the credentials to order directly through the CMP. When dealers resell them, they generally go for $700-1,000, depending on their condition. I personally haven't seen a decent Garand that was being offered for less than $800 in about 5 years. If you see one being sold for less than $500 (outside of the CMP), you probably aren't going to want it unless you plan to hang it on a wall or rebuild it yourself. Anyway, by 2060+, I'd think you'd be pretty unlikely to find one of those cheaper rack or service grade rifles, especially after the breakup of the nation.

If you want a brand-spanking-new M1 Garand or one that's in like-new condition, it's likely to cost you around $1,100-1,400 US.

QUOTE
And if I wanted to get a C&R license, which is very easy, I can even have them shipped to my door and not bother with an FFL.

True.

QUOTE (ShadowDragon8685)
Here's a question, though. Raygun didn't write in how much it cost when you buy the nickel-plated maritime version.

Yeah. Just tack on 50¥. I'll add that to the page.

QUOTE
These are a good start, but I'm confused about what he wrote. It looks to me like all of these weapons are chambered in the shortened T65 cartridge that got used for the M1 Carbine, but I'm looking for the full battle rifle's stastics.

The T65 cartridge is now called 7.62x51mm NATO. It and the .30 M1 Carbine cartridge (7.62x33mm) are two separate cartridges. The Springfield Armory M1A is essentially an M1 Garand with a 20-round detachable box magazine, rather than an 8-round, clip-loaded internal box magazine (making the M1A much easier to reload; it also doesn't make the obvious TWANNNG noise as a clip is ejected when the last shot is fired, like the M1 Garand). Ballistics between the .30-06 and 7.62x51mm NATO military FMJ loads are identical.

QUOTE (Austere Emancipator)
US Rifle, Caliber .30, M1
Cost: $1200
Concealability: 2
Ammunition: 8 (clip)
Mode: SA
Damage: 9S
Weight: 4.3kg
Availability: 4/48h
Street Index: 0.75
Accessories: Old Timey GI Looks (plus possibly Bayonet)

Looks good to me. A new one should use the LMG range table, while the cheaper, well-worn ones should probably use the Assault Rifle table.
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