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> Need Help - Kinda Fast too, The Cash or the Box
Leviathan
post Oct 31 2005, 12:54 PM
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Ok, I've just got back from a run that took a couple of sessions. Basically my character organised a run on a facility that was mining and processing oricalcum.
We'd subdued most of the place, and were breaking into the refining area, when a couple of choppers came in.
Another corp started attacking the place as well, starting by tearing down a couple of wards on the refining labs, and summoning spirits into them (from the astral) to tear up the mages that were working inside.

Now, as the choppers moved in, the rest of my team bugged out straight away, I moved in, bashed the doors off the labs, to see what I could grab before running.
I grabbed a tray of unrefined oricalcum, and then after I got a 27 on my perception test from magic sense (I'm an adept) my gm indicated a small safe in a cupboard that contained oricalcum. I tore it out of the wall and bolted.

Now it turns out, unbeknownst to the rest of us, our mage had had contact with this other group (wuxing), apparently he had the option of initiating with them and declined, so he knew the person 'running' the raid, and she agreed that if 'his team' didn't do anything hostile we wouldn't be harmed.

So I regrouped with the team, after carefully hiding the safe on my person (by small, think 30cm*10cm*15cm or so). The women we were talking to was an astral-manifesting mage, there was a chopper above us and another mage standing next to us, you get the idea. She said that 'her crews had found one of the safes was missing', etc etc.
Anyways, cut a long story short, the other mage used a Catalogue spell on me (which apparently is unresistable and you can't hide anything from it), found the safe, and the women offered me a choice. I can take the safe, with an unknown amount of oricalcum in it, or I can take the tray of unrefined stuff, which apparently has about 200-250k worth in it.

I'm rather annoyed at my GM for shafting us (an extra 10 minutes in-game time and we would have been away scott free with heaps of loot, but we were running out of time for the session, so he decided to 'speed up' everything), so I'm trying to come up with ways of on-the-spot figuring out how much oricalcum would be in the safe. Dont suppose anyone has any ideas?
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ShadowDragon8685
post Oct 31 2005, 01:01 PM
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Option 3: Finders keepers. There's more than enough for Wuxing, we take what we have.


Anyway, joking aside, yes, I'd be pissed off at your DM too. But this is Shadowrun; take the tray and call it good. Odds are they want what's in the safe, want it bad enough to break their promise to a no-name Shadowrunner mage, gun you down, and take ALLLL your Orichilum.
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Leviathan
post Oct 31 2005, 01:06 PM
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QUOTE (ShadowDragon8685)
Option 3: Finders keepers. There's more than enough for Wuxing, we take what we have.


Anyway, joking aside, yes, I'd be pissed off at your DM too. But this is Shadowrun; take the tray and call it good. Odds are they want what's in the safe, want it bad enough to break their promise to a no-name Shadowrunner mage, gun you down, and take ALLLL your Orichilum.

Our DM has said the reason he is doing this is, in case we use the same characters next year (this was the finale for the year), he doesn't want us overpowered by obtaining a brick of oricalcum.
Of course, I really dont think us being overpowered by cash is a big thing, since we've received 30 karma and :nuyen: 60k for the year (running almost every week).
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ShadowDragon8685
post Oct 31 2005, 01:12 PM
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Uhm, yeah. You need to smack your DM with the head, since ~52 sessions should generate a hell of a lot more karma and nuyen than that. Tell him to stop being such a stingy son of a bitch.
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Oracle
post Oct 31 2005, 01:35 PM
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Those 60k Nuyen wouldn't be enough only for the lifestyle of my character. Even without taking ammunition, replacements of gear, sota, upkeep for connections and DocWagon contract into account. o_O
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Leviathan
post Oct 31 2005, 01:38 PM
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Well, it *has* been the uni year, so closer to 25-30 weeks than 52. But yeah, it hasn't been nearly enough cash for what my adept actually wants :P
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ShadowDragon8685
post Oct 31 2005, 01:50 PM
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Tell your DM to stop being so stingy.
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Leviathan
post Oct 31 2005, 01:52 PM
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QUOTE (ShadowDragon8685)
Tell your DM to stop being so stingy.

Tried that. He's telling me it's "perfectly acceptable to be getting about 7k per run, as per the rules in shadowrun companion".

If we've been getting 7k per run I really dont see how we've managed to only have about 8 runs through the year.....
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Oracle
post Oct 31 2005, 01:58 PM
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To quote from ShadowDragons Sig:

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Runners are not going to work for less money than they could make by stealing a Ford Americar once every couple of weeks and having the group troll negotiate the sale to a chop shop. ~ mmu1

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Aku
post Oct 31 2005, 01:59 PM
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well... even I (being a newbie, and by most accounts craptacular GM) think the numbers in the SR comp are WOOOOOOOOOEEEFULLLY pathetic, what is it, like 20K for the TEAM to knock someone off? Hell, i think i'm paying my team 5K PER PERSON, just to go drag some guys rear end out of the Salish, who is..semi willing... if that guy is getting knocked off for 20K for the whole team... he;d better be nothing more than a street bum, or wage slave maybe.
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Leviathan
post Oct 31 2005, 02:00 PM
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Oh wait, my mistake, we've made *70k* for the year.

Oracle - yep, thats about right
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Kagetenshi
post Oct 31 2005, 02:44 PM
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What you do there is you ambush and kill the mage, then gun your way out. What you have in your hands is easily worth the risk if you're only getting ~¥7k per job.

~J
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Eyeless Blond
post Oct 31 2005, 02:59 PM
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How'd she cast Catalog--a Physical spell, producing results in the physical world--as an astrally-projecting mage? Astral spells can't affect things that aren't dual-natured, and Catalog only counts physical objects. Unless she developed some sort of weird metamagic that lets her Materialize, there's no way she could have done it.

Also there's no way for projecting mages to summon spirits on-the-fly, as both are Exclusive actions. They must have just used elementals or Great Forms that were already on-call.
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Leviathan
post Oct 31 2005, 03:12 PM
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QUOTE (Eyeless Blond)
How'd she cast Catalog--a Physical spell, producing results in the physical world--as an astrally-projecting mage? Astral spells can't affect things that aren't dual-natured, and Catalog only counts physical objects. Unless she developed some sort of weird metamagic that lets her Materialize, there's no way she could have done it.

Also there's no way for projecting mages to summon spirits on-the-fly, as both are Exclusive actions. They must have just used elementals or Great Forms that were already on-call.

Yeah, the did apparently use elementals that were already on-call.

It wasn't actually the astral mage that cast the spell, it was one of the other mages that had dropped out of the chopper and was physically there with us.
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Altheas
post Oct 31 2005, 03:25 PM
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*sigh* I'm pretty sure that I'm making a mistake by posting here, but in my defence, I offer this summary.

Here's the list of runs that has occured for this group (and it is most definately not been in the 25-30 range). Apologies for the somewhat fragmented and arbitrary descriptions of list (of runs that this PC has participated in, on occasion other characters have been used, or he's been unavailable). I am convinced it is incomplete, since my GM's notes have unfortunately disappeared, but that's something to remedy in the morning. Apologies to all if my memory is somewhat incomplete.

Bombing the media star's vehicle
Recovering the thesis from the gangers
Escorting the Mafia assistant
Raiding the cargo ship
Escorting in Morion's scout
Grabbing the guy in the hospital
Planting cameras in the Sydney nightclub
Guarding an outback convoy

Also of relevance, is this team has a woeful habit of forgetting to negotiate for a better price. Corp rule of thumb, avoid spending nuyen where necessary, and this group has proven they're willing to work for the offered price. In each instance Mr/Mrs Johnson has been authorized to go up to 50% extra on the offered price, however since this group doesn't push for the extra money, then there's no need to offer it.

Additionally, expenses are relatively low, since there is little legwork associated with most runs, they often do not have to worry about bribes, favours and the like, keeping those costs down.

I don't admit to being a good GM. I'll admit to being a poor GM, who attempts to make the best game possible for the PCs. My knowledge of the rules is often lacking, and corrected upon by others more experienced in this game. Regardless, I attempt to keep the game enjoyable for all involved, and for the most part I believe I have succeeded.

However, please get back to your examination of my GMing method. I am keen to listen to constructive criticism, beyond 'You need to smack your DM with the head' which seems anatomically improbable.
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toturi
post Oct 31 2005, 03:48 PM
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Consider this: Is there a Face in the group? Is this Face able to negotiate the payment upwards and does the Johnson have corresponding high social skills? If the Mr J has high social skills, the group may be risking the payment being reduced. Some of the runs look like extremely high risk jobs - I would consider these to be "windfall" jobs if you are using SRComp rules and definately not on the normal job scale in SRComp. Remember that those prices are the baseline, the absolute minimum.

Remember one other thing. Pay your PCs more and the PCs will have less incentive to pick up as much "loot" as possible on runs. Pay them less and you reap what you sow.

Spoiler follows: GM keep out!
[ Spoiler ]
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blakkie
post Oct 31 2005, 03:56 PM
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Keep in mind people play for fun. A sizable chunk of fun for many people is progression of their character. Typically 60k at street prices buys very little after, especially after SR3 expenses. Even light expenses for a number of runs. Take a look at those cyber/bio prices, or say a magic foci. Months of gaming resulting in little more than upkeep? Not much fun.

Especially if you dangle that safe. :( Was the safe written in by someone else?

P.S. Was part of the deal with the Johnson that they got to keep whatever they looted? Wuxing is basically going back on their deal and mugging their own runners? :( Usually you don't want to screw a team you hire unless you intend to go all the way. 'Runners make bad enemies, that's why you hired them.
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Altheas
post Oct 31 2005, 04:21 PM
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Wuxing never hired the runners for this gig, it was put together by Leviathan as an IC run. If I could find the spoiler function I would explain in detail Wuxing's interest in the facility, however suffice it to say they crashed the party.

There is a relatively charismatic face/mage character in the group, with a reasonably good negotiation skill that could perform such bartering. Keeping that in mind, the majority of Johnsons have been kept at around that level for negotiation. Loot also has been relatively available, in the form of helpful gadgetry (good decryption/encryption sets), useful guns (a good selection from CC in both armour/weapons/grenades). I've got no ultimate objective in denying them loot, in most instances they walk away after looting everything bar their organs.

Expenses wise, I believe they've been pretty low. I am not playing a paranoia game of Shadowrun, with multiple safe-houses, disposing of every weapon used and the like which would drive up expenses considerably. Most of the runs that have been performed can be done in a single evening (in game) IMHO justifying a reduction in overall money being spent. The truly hazardous ones, have been PC initiated, and garned a considerable quantity of loot or other good stuff.
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Leviathan
post Oct 31 2005, 04:22 PM
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QUOTE (Altheas)
Also of relevance, is this team has a woeful habit of forgetting to negotiate for a better price. Corp rule of thumb, avoid spending nuyen where necessary, and this group has proven they're willing to work for the offered price. In each instance Mr/Mrs Johnson has been authorized to go up to 50% extra on the offered price, however since this group doesn't push for the extra money, then there's no need to offer it.

Additionally, expenses are relatively low, since there is little legwork associated with most runs, they often do not have to worry about bribes, favours and the like, keeping those costs down.

I don't admit to being a good GM. I'll admit to being a poor GM, who attempts to make the best game possible for the PCs. My knowledge of the rules is often lacking, and corrected upon by others more experienced in this game. Regardless, I attempt to keep the game enjoyable for all involved, and for the most part I believe I have succeeded.

However, please get back to your examination of my GMing method. I am keen to listen to constructive criticism, beyond 'You need to smack your DM with the head' which seems anatomically improbable.

Maybe we dont negotiate for a better price because of all the times you've drummed at us "You do anything to annoy the Johnson, you get booted and blacklisted, or just shot, you're competing against every other criminal in the city".

I'll disagree with that 'low expenses'. My character laid out as much in prep for this run as he did in the last half a year, and our heavy-weapons dude finds great dragon rounds and other such high-explosives rather on the ouch factor, money wise.
Also, in spite of how badly designed he was, I dont think our rigger is even making 50% of his living expenses and equipment upkeep, let along making a profit.

As to you being a bad GM, I'm going to disagree with that. As I've said before, runs and plot you do quite well, it's just that when it comes to cash, rewards and spending them, you *really* make things tough, such as by giving us 1/4 normal down-time, and unfortunately the McGuyver handbook on 'how to make the most of nothing' textbook was lost in the mail.
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Leviathan
post Oct 31 2005, 04:26 PM
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QUOTE (Altheas)
Loot also has been relatively available, in the form of helpful gadgetry (good decryption/encryption sets), useful guns (a good selection from CC in both armour/weapons/grenades). I've got no ultimate objective in denying them loot, in most instances they walk away after looting everything bar their organs.

The only times we manage a 'loot everything but the organs' is if the enemy carry nothing more than pistols, every time we've come up against anyone using decent weaponry we havn't been able to loot anything.
Also, even if we could loot a lot of stuff like guns, you get next to nothing for them (1/4 price?), and it kinda leaves the mage, the rigger and me rather high-and-dry.
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hyzmarca
post Oct 31 2005, 04:57 PM
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My recomendation is WAR. Don't just double cross Wuxing, declare a guerilla war against them. Bomb Wuxing buildings. Kidnap Wuxing employees. Rape their spouses while they watch. Sell their children to ghouls. Cobble together some nukes or have you decker steal some Thor Shots and take out Wuxing's largest and most important assets.

And remember, targeting the Thor Shot on your location is a decent way to take opposing armies down with you
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Slacker
post Oct 31 2005, 05:03 PM
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QUOTE (Altheas)
If I could find the spoiler function I would explain in detail Wuxing's interest in the facility

To use spoilers just start it with [ spoiler] and end it with [ /spoiler], just without the spaces.

As far as the pay goes, I don't see it as being bad for the first run or two, but the pay should be getting progressively higher with each run. By this point the runners really should be making more money for each run.

Also, from the sound of it these runs are often taking multiple sessions to complete. I tend to think of the prices quoted in SRComp (low as they are) involve simple runs that would take only a few hours to GM. The more complicated the run (i.e. longer it takes to GM) the more the runners should be getting paid.
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Aku
post Oct 31 2005, 05:07 PM
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i think i see one of the major problems, and it's something i deal with in a similar way. I'm going to guess altheas, is, like me, trying to convert from D20/dnd, into SR, where the primary method of monetary gain, is looting (generally in the form of finding what you want/need). In SR, imo, that shouldnt work, and that most of their reward SHOULD come as payment from the johnson, and whatever tidbits they pick up is extra, not vice versa. As for the johnson's.. I prefer to think not in terms of "how low can i go..", but rather "what is this worth to my corp/cause.." and i find that more often than not, i have a lot less of a percentage increase that they'd negotiate for (as in, a base rate of 50K for 5 runners... is it REALLY worth 75K for this scientist?) My johnsons take the low road in upfront payment, however, and generally won't even offer it, but would (begrudgingly) give up about 50% of the intital pay, if the runners ask. That is one thing i think the corps would worry about... you pay the runners in advance, and they die, you're screwed, and you have to pay another group.

for me, the biggest problem is not turning everything into a dungeon crawl/monster hunt, i really need to imrpove on running legwork...
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ShadowDragon8685
post Oct 31 2005, 05:20 PM
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Ahhhhh.... Dunjon Rex Stingus. A problem I am quite familar with.


Let's look at your list of runs.

QUOTE
Bombing the media star's vehicle


Ultrahighprofile target, very high risk job. Nothing short of a quarter of a million :nuyen: would have been an acceptable price for this.

QUOTE
Recovering the thesis from the gangers


Low-key to medium key, depending on what kind of gangers, and whose thesis was stolen. If we're talking some rich guy's doctoral paper has been stolen, I odn't think 6K to get it back would be out of line.

QUOTE
Escorting the Mafia assistant


The mob has cash, and La Famillia has long been appreciative of the fact that money in the right amount buys loyalty. I'd say about 25K for this job if it's bodyguarding; if they're providing security for a meet or a shipment, 10% of the total gain from the meet.

QUOTE
Raiding the cargo ship


Piracy is still a felony. They should be paid at least 35K, much, more if the job is happening in someone's territorial waters, and get to keep 15% of the haul.

QUOTE
Escorting in Morion's scout


I don't know who Morion is, so I can't comment.

QUOTE
Grabbing the guy in the hospital


Are we talking "Seattle General", or "South Street Clinic", or "Northwest District DocWagon Facillity" here?

Prices for each:
1: 25000
2: 1000
3: 60000


QUOTE
Planting cameras in the Sydney nightclub


Probably not an easy job if this nightclub has any good security. 15-20K.

QUOTE
Guarding an outback convoy


A convoy across the Australian outback? Ouch. 50K.



QUOTE
Also of relevance, is this team has a woeful habit of forgetting to negotiate for a better price.
- Because they seem to be under the impression that if they do so, you'll make 'em sleep with the fishes. This is similar to a case of "My players won't trust any of my NPCs and now I can't get them to do anything!" "Because every other NPC has betrayed them."
QUOTE
Corp rule of thumb, avoid spending nuyen where necessary, and this group has proven they're willing to work for the offered price. In each instance Mr/Mrs Johnson has been authorized to go up to 50% extra on the offered price, however since this group doesn't push for the extra money, then there's no need to offer it.
This is true enough. However, the problem is still your fault, for leading them to believe that haggling would get them shot.

QUOTE
Additionally, expenses are relatively low, since there is little legwork associated with most runs, they often do not have to worry about bribes, favours and the like, keeping those costs down.


Actually, most of those sound like very high legwork Runs.

QUOTE
Bombing the media star's vehicle


You'll need to investigate the security around the vehicle - is it his own corp's garages, or do they park in garage-for-hires? You'll need to pay someone to tell you about the star's habits, etcetera. You'll definately have to pay someone to help chum the waters and keep you away from the Star. Murdering high-profile targets is a Bad Idea.

QUOTE
Recovering the thesis from the gangers


A simple bribe might be enough to get the Thesis back. Else, they'd have to pay the gang's rivals to tell them about them.

QUOTE
Escorting the Mafia assistant


They're probably going to have to do legwork on who, exactly, they're protecting him from.

QUOTE
Raiding the cargo ship


Ahhh, nothing like a little spur-of-the-moment piracy.

QUOTE
Escorting in Morion's scout


Again, no comment.

QUOTE
Grabbing the guy in the hospital


Tell me you're kidding, right? One does not simply bust into a hospital and perform a grab. There's nurses, security employees, janitors, etcetera, to grease, so you can get in and out undetected. You have to pay someone to get you plans of the building.

QUOTE
Planting cameras in the Sydney nightclub


You'd need to bribe a lotta people. The security officers at the club, someone to get you the plans...

QUOTE
Guarding an outback convoy


There's still legwork, even if it's not likely to be expensive. You'll need to investigate what kind of threats to face. If they want you to protect them from astral threats and dual-natured paracritters, and you show up up geared up to do mortal kombat with bandits...



QUOTE
I don't admit to being a good GM. I'll admit to being a poor GM, who attempts to make the best game possible for the PCs. My knowledge of the rules is often lacking, and corrected upon by others more experienced in this game. Regardless, I attempt to keep the game enjoyable for all involved, and for the most part I believe I have succeeded.


When you have succeeded, your players do not feel the need to appeal to a court of opinion for advice on what to do. I shall give you directly the advice I gave your player to give you.

Stop being so damned stingy.
Runners need lots of money. Otherwise, they should just start hijacking Ford Americars and having the face who has thus far been afraid to use his negotiation get good prices from them.


QUOTE
However, please get back to your examination of my GMing method. I am keen to listen to constructive criticism, beyond 'You need to smack your DM with the head' which seems anatomically improbable.


Smack? No. I advocate shooting problem DMs in the head. Usually with a hammer. You don't quite need a hammergunning. Yet. You seem to want to do right, but you're going about it all wrong.


In this example, for example. They were lead to believe that if they hit the faccility and Wuxing hit at the same time, there would be a mutual "finders keepers" pact of nonagression towards each other. Now, Wuxing is reneging on the deal, essentially mugging the runners, who include friends.

Wuxing is a triple-A megacorp invested in magical research. Orichilum is awesome for them, but surely they're not so strapped for it that they have to resort to mugging their friends, who had their tacit permission to carry off what they could.

That's bad blood, all around. Don't betray a Shadowrunner, unless you intend to see him or her dead, and all of his or her friends, relations, fixers, Johnsons, and anyone who would have a vested interest in getting you back for splatting them.

Plus, this isen't like the Runners had a GMC banshee and were bulldozing tons of the stuff into their ride. They've got one 250K :nuyen: tray, and what is one of many minisafes. There's no reason to be greedy and begrudge them that much, especially given how you've been stiffing them the whole game.



You say you're not running a paranoia game, but your players say differently. The Face is afraid to haggle with Mr. Johnson, because of what you told him/her. This is your problem, and now your player's fun is being rained upon because of it. Fix it.
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LinaInverse
post Oct 31 2005, 06:21 PM
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QUOTE (Simpsons (1F02) - Homer Goes to College)

Burns:  Now, you can either have the washer and dryer where the lovely Smithers is standing, or you can trade it all in for what's in this box...
Inspector:  The box!  The box!


Seriously though, if you're concerned and/or if your GM has a track record of skimpy payoffs, then take the 250K. If you take "the box", there's no telling how little oricalcum will end up in there when you guys resume. For that matter, how do you know there is *any* oricalcum in there at all?

Also, the fact that a mage actually had "Catalogue" learned (unless she was a bookkeeper with little to no contact with the Shadowrun world) makes me raise my eyebrows; if there's a more obscure and single-purpose spell out there, I don't know it, considering that learning spells isn't a trivial or free process to pull of.
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