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> Weapon Foci dice, When to add them?
hyzmarca
post Nov 1 2005, 03:11 PM
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Simple question, to weapon foci add dice to noncombat activities with that weapon? For example, do foci scapels give more dice to a surgery test or do weapon foci swiss army knives add more dice to a can-opening test?
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Velocity
post Nov 1 2005, 03:25 PM
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I don't know if there's a canonical response to your question, but my knee-jerk reaction would be 'no': these are weapon foci and their bonuses should only apply when they're being used in their intended role.
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Sharaloth
post Nov 1 2005, 03:28 PM
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my ruling? Sure, if you had to make a test for opening a can, the Weapon Focus swiss army knife would give you dice, as would the scalpel if you had to make a test for just cutting a guy open. However, you do not need to make a test to open a can, and you aren't just cutting a guy open. Surgury is a whole lot more than 'slice here', which means the scalpel does not give bonus dice to the biotech test.
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Fortune
post Nov 2 2005, 12:29 AM
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Keep in mind that Weapon Foci don't just add dice (in SR3). They add their Rating directly to the (Combat) Skill itself. This can affect things like Adept Power levels and Combat Pool allotment.
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Dog
post Nov 2 2005, 01:46 AM
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Weapon foci dice? Hmm... I could use some of those.
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hyzmarca
post Nov 2 2005, 02:06 AM
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QUOTE (Dog @ Nov 1 2005, 08:46 PM)
Weapon foci dice? Hmm... I could use some of those.

http://www.dicecollector.com/diceinfo_how_...any_shapes.html

Pick your favorite shape and and take them to your friendly local enchanter.
The sharp ones work best.

The Triakis Hexahedron D6 look pretty stabby and it's SR compliant.
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Kagetenshi
post Nov 2 2005, 05:09 AM
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Add early, add often.

~J
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Dog
post Nov 3 2005, 06:58 PM
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I can see it now....

Player 1: "Well, here we go through the scanner gates."

Me: "(Ready to roll dice foci.) Who's got contraband?"

Player 2: "I've got... (checking record sheet) eleven grenades in my bag."

stupified stares

Player 2: "What? They're concealability 9, aren't they?"

Whap! Whap! Whap!

Player 1: "Somebody call an ambulance!"

Dice foci, keeping stupid players in line since... well, now.
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