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> Hermetic Magicians and Spirit Guides
ogbendog
post Nov 3 2005, 11:04 PM
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Apparently, you can be a Hermetic Magician and have a Rat spirit guide aka totem
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Gothic Rose
post Nov 3 2005, 11:16 PM
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You can be an ADEPT and have the Rat Mentor Spirit.

All Awakened characters can now have Mentor Spirits.
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Rotbart van Dain...
post Nov 3 2005, 11:48 PM
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QUOTE (SR4 p. 79 Mentor Spirit)
This quality is only available to characters with either the Magician or Mystic Adept quality.
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blakkie
post Nov 3 2005, 11:54 PM
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QUOTE (Gothic Rose)
You can be an ADEPT and have the Rat Mentor Spirit.

I wish. :( I really, really do. I thought so at first too.
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PlatonicPimp
post Nov 4 2005, 12:05 AM
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I thought that'd been errata'd
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FrankTrollman
post Nov 4 2005, 12:07 AM
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Something has to be errataed. Page 79 says "magicican or mystic adept", page 192 says "any awakened character".

-Frank
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PlatonicPimp
post Nov 4 2005, 12:08 AM
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Oh, well, anywhere he rules contradict themselves we'll go with the interpretationwe like best. So, YAY! adepts!
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blakkie
post Nov 4 2005, 12:09 AM
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Maybe you are thinking of them adding "Mystic Adept" to the list that could Initiate?
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PlatonicPimp
post Nov 4 2005, 12:10 AM
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No, the trollman is right, I was thinking of page 192.
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blakkie
post Nov 4 2005, 12:11 AM
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QUOTE (FrankTrollman @ Nov 3 2005, 06:07 PM)
Something has to be errataed. Page 79 says "magicican or mystic adept", page 192 says "any awakened character".

-Frank

"....with the with the Mentor Spirit quality".

:( That still precludes Adepts, though it's a dumbass way to say it (so maybe the Quality text is a mistake). Getting my hopes up and all.
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PlatonicPimp
post Nov 4 2005, 12:14 AM
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Well, Fuckit, another house rule gets added to my 50 or so pages of them.
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blakkie
post Nov 4 2005, 12:19 AM
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:rotfl:

Ya, that's a pretty small isolated change. Plus it's like some of the totems were built to support Adepts by including skill bonuses, though some don't really provide any bonus at all to an Adept with the current power selection.
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