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#1
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Target ![]() Group: Members Posts: 55 Joined: 10-November 05 Member No.: 7,941 ![]() |
Been messing around with the character generator and tossing and moving things around and I think I've settled down on something but not quite sure if it could be improved on. Appreciate any advice or constructive critcism you guys can think of. Here goes:
Race: Human B:3 (4) A:5 (6) R:5 (7) S:3 (4) C:2 I:4 L:2 W:4 Edge: 4 Skills: Dodge: 3 Unarmed combat: 2 Armorer: 5 Perception:2 Etiquette: Military: 2 Pilot Ground craft:2 Firearms group:4 Knowledges: Firearms Design:5 Firearms History: 5 Security Procedures: Military: 4 Merc Hangouts: 2 Miliary: 5 Qualities: Ambidextrous Quick Healer Addiction: Mild: (Stim) SINner Mild Allergy Cyber: Alpha Grade Cybereye 4 with: +flare comp +slink +low-light +therm +vision enhancement 3 +visual magnification +protective covers Damper Spatial Recognizer Spur Bio: Superthyroid Gland Synpatic Booster 2 3.88 Essence left and other BPs spent on gear, contacts and other stuff. Mostly looking for attributes that could use tweaking or cyber/bio that could be tweaked, etc. Threw some BPs in knowledges to round the character out as the group I play with is RP intensive. Again, thanks for any info or advice you can throw my way. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 ![]() |
My advice, drop the dodge, and add some of the points to your unarmed skill, and then maybe a language (always good for RPing to have more than one, so you can communicate with team mates easier).
Also don't have SINner, unless you know your GM isn't going to overly use that agaisnt you. EDIT: also another good quality if you have the room is Will to live if your planning on having a viscous campaign EDIT: I would also recommend Muscle toner, to increase your agility giving you more dice for shooting, and if your planning on taking the brunt of the damage, some bone lacing, to give you more dice to resist damage Thnx for that RunnerPual, my last guy died, so my new one won't have to pay for those |
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 ![]() |
Already come free with every pair of cybereyes. (p.332) |
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#4
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
The Spur uses the Blades skill, which your character doesn't seem to possess.
I echo the suggestion to get rid of Dodge in favor of a higher Unarmed skill. I suggest a point or two in the Athletics and Stealth groups. If it were me, I'd pick up a point of the Influence group instead of the two points of Etiquette (and Specialization?). It's just as easy to raise them individually later on, but the four skills in that group are used often enough to be worth the small investment. On the topic of Specializations, you'd be better off picking them up in-game. 2 points of Karma are easier to come by than 2 BP (which is the equivalent of a 1/1 Contact). I also suggest picking up Reaction Enhancers at level 2. Interestingly enough, in order to eventually take full advantage of the maximum levels of both Synaptic/Wired and Reaction Enhancers, your starting natural Reaction should be 3. I'd throw 2 points from your Reaction into your Body. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 934 Joined: 26-August 05 From: Earth - Europe - AGS - Norddeutscher Bund - Hannover Member No.: 7,624 ![]() |
Do you really think that is a good idea? The characters in my game all have relatively high dodge scores and it seems to be really usefull. They use full dodge quiet often. And survive. |
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#6
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
Lower Armorer to 2 and get some points in Stealth & Athlethic, as well as Blades (for the spurs).
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#7
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Moving Target ![]() ![]() Group: Members Posts: 934 Joined: 26-August 05 From: Earth - Europe - AGS - Norddeutscher Bund - Hannover Member No.: 7,624 ![]() |
Grinder is right.
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#8
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Target ![]() Group: Members Posts: 18 Joined: 11-October 05 From: UK Member No.: 7,832 ![]() |
Seems reasonable character overall
If you are playing canon rules, Suprathyroid Gland has an availibility of 20 (from memory) and so is unavailable for a starting char. Also, I would agree with the comments about the dodge skill and blades skill Without more backgound, it difficult to comment on the choice of stats/skills/gear You want to flesh him out a bit for us? |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 266 Joined: 16-April 02 From: DC Member No.: 2,605 ![]() |
I personally think it's impossible to have a military background and not have the first aid skill. That's just from my own personal experience. Also, the survival skill would be important if you plan on spending any amount of time outdoors, unless your character had some type of desk or warehouse job. There are also other skills to consider: heavy weapons, leadership, athletics skill group, and parachuting. Dodge would be helpful, maybe consider specializing it out to ranged attacks later unless you find yourself jumping into too many melee encounters that you find yourself overwhelmed.
To be in a military I would think you would have to have a SIN, or at least the military would give you one when you entered. So that is very reasonable. |
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#10
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Target ![]() Group: Members Posts: 79 Joined: 8-October 02 Member No.: 3,425 ![]() |
Superthyroid is avail 20, so is way above starting gear but i suppose it depends on your GM.
I just made a Sammy with a lot of help with the forum, so i will just throw in a couple of things they suggested. Muscle toner/augmentation are both great. I noticed your char didnt have much by way of athletics skills, so if hes more of a toe to toe/fight in the trenches type i reckon some of the cyber/bio that lets him take a beating would be good for him. Dermal plating or orthoskin both offer added armour to soak up bullets. Bone density offers extra dice to absorb physical damage and dish more out in unarmed combat, and the bone lacing set offers all three in some way. The quality pain tolerance means that you can ignore some modifers when you are injured, and platelet factorys also mean you take less damage when hit. Anyway most of that is only relevant if you want to stand in the front line and are prepared to take some hits for the party... hope that helps. Edit: wow didnt see you had no gear that gave you extra initiative passes. wired reflexes or synaptic boosters means extra shots in a combat round. |
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#11
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
The problem of every character: you never have enough skills at a satisfying rating. ;) |
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#12
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Target ![]() Group: Members Posts: 55 Joined: 10-November 05 Member No.: 7,941 ![]() |
Excellent advice given all around and I still have some time to switch things around. And like others have said, there are so many skills that you want or need but don't have enough BPs to toss into them because you've sacrificed them to purchase cyberware or other things.
There are, of course, things like muscle toner and the like that I would like to purchase but still have to keep things within the 250k limit of spending and bioware and cyber adds up really quick. |
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#13
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
You mean other than the Synaptic Boosters listed? :D |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 355 Joined: 3-October 05 From: Ann Arbor, MI Member No.: 7,803 ![]() |
My suggestions: I rebuilt your character to be a bit more focused in combat, since it's a street samurai. You have spurs! YOU DONT NEED UNARMED. You need Blades, instead. Also, never bother getting knowledge skills with BP, it's kind of a waste.
All the stuff you had in the eyes you can get in contacts, glasses, goggles, etc. The ear things you can get in earbuds. With the following build, please keep something in mind: He's built to EXACTLY 400BP, which means that you have no contacts. I would suggest either dropping fast healing, or getting another 5bp flaw and using those points for some contacts. Human B:5 A:5 (7) R:3 (7) S:3 (5) C:2 I:4 L:2 W:4 Edge: 4 Skills: Blades 6 Dodge: 3 Armorer: 4 Perception: 2 Influence Group 1 Firearms group:4 Stealth Group 1 Athletics Group 1 Knowledges: Background: Firearms 5 Security Procedures: Military: 4 Merc Hangouts: 2 Miliary: 4 Language: Japanese: 3 Qualities: Ambidextrous Quick Healer Addiction: Mild: (Stim) SINner Mild Allergy Cyberware Reaction Enhancer (2) .6 / 20,000 Skillwires (r3) .6 / 6,000 Cyberhand .25 / 5,000 w/Cyberspur [3] / 1,800 w/Strength Enhancement 1 [1] / 250 Plastic Bone Lacing .5 / 5,000 Cyberware Essence Cost: 1.95 Cyberware NuYen Cost: 43,050 Bioware Synaptic Booster (2) 1 / 160,000 Muscle Toner (2) .4 / 16,000 Muscle Augmentation (2) .4 / 14,000 Bioware Essence Total Cost: 1.8 (0.9) Bioware NuYen Total Cost: 190,000 Combined Essence Cost: 2.85 Combined NuYen Cost: 228,050 |
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#15
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
If you plan on using this as a long-term character in a campaign-type game, you might think about getting Wired Reflexes instead of the Synaptic Booster at chargen, and replace the Wires with Boosters in-game.
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#16
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 ![]() |
I would lower Blades by 2 and raise Athlethic and Stealth both by 1. But wait, could become too expensive, as the latter are groups. So raise at least one skill group by 1.
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 ![]() |
I'm amazed at blades six in the first place, not the route I would go. And if I did, I would pump up his strength and drop the firearms skills....
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#18
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Target ![]() Group: Members Posts: 55 Joined: 10-November 05 Member No.: 7,941 ![]() |
I guess I should have clarified that he was more of a gun bunny and the blades was a last ditch effort part and the reasoning for the spur. If he has no guns, he's not completely disarmed. He's more of a Gunnery Sergeant than anything. An all around type grunt.
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#19
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
If you are going to get both Unarmed (or another Melee skill) and Gymnastics (or better yet, the Athletics group), you will never really need the actual Dodge skill at all.
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#20
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Moving Target ![]() ![]() Group: Members Posts: 355 Joined: 3-October 05 From: Ann Arbor, MI Member No.: 7,803 ![]() |
Ahhh. Well, the 'ware I used is still perfectly applicable, and very good. And it makes it so that all those skills you want as a character you can have via nuyen, with the skillwires. |
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 ![]() |
Really, if you want to get the most bang for your buck, lose the spurs, and the cyber-hand (unless you want a gyro-dealy in it, which would be good) and plastic bone lacing, get bone density. It's the next best thing since sliced bread. Get it to lvl 4 and you not only get to be a bad-ass for dmg resistance, you will do str/2+3 P damage unarmed (pretty much the same as spurs, but lacking the reach). No need to waste skill points on blades... |
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