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> Fletchette Ammo Question
Arethusa
post Aug 20 2003, 11:30 PM
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I was under the impression that rifled slugs offered fairly decent accuracy and that a rifled slug gun pushed the shotgun platform well beyond its normal range?

Still, assuming a smoothbore shotgun firing slugs is high inaccurate (a situation I'd been led to believe only really happened with unrifled slugs): looking at this from the perspective of a combat shotgun carrying soldier, the versatility of being able to switch between shot and slugs— the latter of which not really seeing much use outside of breaching— is a lot more beneficial than the range offered by a rifled slug barrel. On top of that is the fact that a rifled barrel will be shredded by shot after a couple hundred rounds at best.

Of course, all this is kind of moot. Slugs in SR are the default ammo and shot's been thrown out. I'd say it's fair to assume that the slugs of 2060 have significantly improved rifling, allowing them to be effectively fired from a smoothbore with effective results.
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Laughlyn
post Aug 21 2003, 02:41 AM
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Nope, refiled slugs in a smoothbore still suck. That's why they offer rifled barrels in shotguns. Second the cup for the shot does wonders for saving the rifling in the weapon.

I'm not going to make any excuses for morons who wrote up the gun system. It's not realisic, they didn't try hard enough, and they've make no attemp to fix it. The fact is shotgun make poor slug throwers compared to rifle. Use the shot gun for what it's supposed to be used for, close combat fire fights. The only reason people don't use buck shot in Shadowrun is because of those idiotic flechette damage rules. Yet another rule they pulled from their fifth point of contact.
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Cursedsoul
post Aug 21 2003, 06:14 AM
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Wouldn't Fletchette ammo (Or Glazer, Or Mercury) make sense for called shots to say, the face or some other unarmored area?

I don't THINK the BBB says anything about negation of armor when calling a shot, but it makes perfect sense to me...

So take a 9M pistol loaded with fletchette. Against armor it sucks monkey nuts, but a called shot is different....

Most people aren't wearing helmets, so wouldn't you get the +1DL bonus?

So you get 9M +1DL Fletchette +1DL Called Shot = 9D attack, no armor

Assuming I'm wrong and the BBB second option for hitting sub-sections will negate armor not worn on the part in question...you still get a BASE of 9S, which is tough nuggets to resist without help.

Speaking of Fletchette, why bother with it when you can get, at half the price (at chargen anyways...) Mercury rounds which do the same thing but don't suck against barriers. Even if you aren't blowing up doors, you still get twice the amount of ammo for the same cost.
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Arethusa
post Aug 21 2003, 06:40 AM
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The canon rules don't allow for negating armor with a called shot. As I believe has been previously stated before, the Awakening gave everyone an armored face.
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Cursedsoul
post Aug 21 2003, 08:29 AM
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I have missed those topics obviously.

Oh well, yet another reason why the people who developed Shadowrun's rules need a swift kick in the face and why house rules just kick untolds amount of ass.
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motorfirebox
post Aug 21 2003, 08:58 AM
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yeah, i mean, you're spinning it--centrifugal force + shot pattern = whiff!

if it's of any interest, the rules can be twisted so that called shots ignoring armor is an acceptable interpretation. as laughlyn argues, it weirds up the armor values, but the system is whacked either way; pick your poison.
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Arethusa
post Aug 21 2003, 09:40 AM
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QUOTE (Cursedsoul)
I have missed those topics obviously.

Oh well, yet another reason why the people who developed Shadowrun's rules need a swift kick in the face and why house rules just kick untolds amount of ass.

Preach, brother.
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Laughlyn
post Aug 21 2003, 02:00 PM
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Cursed Soul

No actually a swift kick to the face can be done. You simply can't shoot around armor.

Not to defend the system in the game, but with a serious revamp of the weapon rules and armor system. Short of that, ignoring armor abusing the system that's in place.
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Game2BHappy
post Aug 21 2003, 02:20 PM
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QUOTE (Arethusa)
The canon rules don't allow for negating armor with a called shot. As I believe has been previously stated before, the Awakening gave everyone an armored face.

Would those canon rules include pg. 106 of M&M under "Called Shots"?
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Laughlyn
post Aug 21 2003, 02:59 PM
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For those of us who don't want to banter words back and forth. Or those people who mention rules pages, but don't give much else.

Ranged combat cannot ignore armor, even with a called shot.
For the purpose of delivering drugs only, ranged combat can deliver a drug dose that bypasses the targets armor.

Unarmed Combat can ignore armor, with a called shot.
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Fortune
post Aug 21 2003, 02:59 PM
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QUOTE (Game2BHappy)
QUOTE (Arethusa @ Aug 21 2003, 01:40 AM)
The canon rules don't allow for negating armor with a called shot.  As I believe has been previously stated before, the Awakening gave everyone an armored face.

Would those canon rules include pg. 106 of M&M under "Called Shots"?

As far as I know (no book access at the moment), those rules are for either Melee or Chemical attacks.
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Game2BHappy
post Aug 21 2003, 03:34 PM
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QUOTE (Laughlyn)
Ranged combat cannot ignore armor, even with a called shot.
For the purpose of delivering drugs only, ranged combat can deliver a drug dose that bypasses the targets armor. 

Unarmed Combat can ignore armor, with a called shot.

Please read the entire section to ensure that this is not taken too far out of context for your own use, but for our group it is clear enough for general use.

While the section is discussing chemical weapons such as the supersquirt or capsule rounds I don't think it is too much of a stretch to believe that what can be done with a capsule round can be done with a normal round. The section has a separated passage below that includes the following:

QUOTE
Called Shots: A character can intentionally target a non-armored body part.  A successful called shot nullifies any Impact armor worn."
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Laughlyn
post Aug 21 2003, 03:48 PM
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Whatever dude. The point is and always will be…how do you play your game? Hey if you to bust the combat system allow anyone to make a called shot with a ranged weapon to ignore armor, do it. I don't care. See how long it takes before the runners are covered head to toe in armor or they don’t want to play.

Besides which, stretching the imagination to include words that you want isn't what in the core rules. The rules allow you do a called shot to ignore armor for chemicals. Even if the round hits an unarmored area, you still apply armor. That's the whole point of an abstract combat system. This is not Cyberpunk 2020, Battle Lords of 23rd Century, Fringeworthy, Twilight 2000, etc.
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Laughlyn
post Aug 21 2003, 03:54 PM
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Forgot something.

That portion of the rule you quoted, what context is it used in? Does it refer to melee combat, ranged combat (not), chemical weapons ranged combat, etc?

The more you elaborate, the more your point gets across. By making vague statements without context you simply don’t make a good point or a impression. It appears that you're intentionally trying to leave something out that doesn't support your cause.
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Game2BHappy
post Aug 21 2003, 04:03 PM
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Here's another interesting aspect of the quote - I just skimmed the next line at first, but I'll put the full quote in to discuss it.
QUOTE
"Called Shots: A character can intentionally target a non-armored body part.  A successful called shot nullifies any Impact armor worn.  If the weapon used also causes damage, the called shot modifier can either negate armor or stage the weapon's Damage level."

Looking at the last line and applying it to normal rounds, if someone used the called shot to negate armor using a normal ranged weapon, they would be unable to apply successes to stage up the damage. Its possible this could cover some concerns about an armor-negating shot becoming too powerful.
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Fortune
post Aug 21 2003, 04:10 PM
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QUOTE
"Called Shots: A character can intentionally target a non-armored body part.  A successful called shot nullifies any Impact armor worn.  If the weapon used also causes damage, the called shot modifier can either negate armor or stage the weapon's Damage level."

Note the use of the word Impact when describing the type of armor that is avoided. This rule clearly refers to chemical/drug attacks, not all called shots.
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Cochise
post Aug 21 2003, 04:23 PM
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First: I'm no fan of the various inconsistant forms of armor negation possibilities (melee, chem tech rules and armor in cyberlimbs) within the otherwise abstract damage system of SR. It just f*cks up the system royally

Second:
QUOTE (Game2BHappy)
Looking at the last line and applying it to normal rounds, if someone used the called shot to negate armor using a normal ranged weapon, they would be unable to apply successes to stage up the damage. Its possible this could cover some concerns about an armor-negating shot becoming too powerful.


Let's just assume that this section from the chem tech rules would actually be applied to normal ranged combat and ballistic armor as well. Now the chem tech rules even allow armor negation in the section that's targeted. The same would be true for the standard ranged attack as well.
I guess from that point on the most common type of attack would be: Salvo to the head with Flechette rounds in a smart-II equipped weapon => Base TN of 4 (4-2 from smart + 2 for reduced TN-mod with smart-II for called shots) *getting 3 points of recoil comp isn't much of a problem* and damage of 9 to 12 D without armor (not counting exceeding successes) and that from heavy pistols, assault rifles and SMGs *provided the target has no dermal armor / Orthoskin, the latter still not granting any armor, since the rule allows to negate even that*...

I'd "love" to see the faces of my players once the npcs started to do the very same ...
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Austere Emancipa...
post Aug 21 2003, 04:24 PM
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I wonder, how many times has this exact same topic been discussed with the exact same quotes, the exact same words, per year at best? Apparently at least 3, but has that record been beaten in the Early Years, just after SR3 and M&M came out?

This thread is probably the latest with that quote from the old forums.
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Game2BHappy
post Aug 21 2003, 04:25 PM
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QUOTE (Fortune)
This rule clearly refers to chemical/drug attacks, not all called shots.

Thats a good point. I agree that this was written to follow the section about attacks with chemical weapons or weapons coated with chemicals.

Let me use an example to demonstrate my opinion:

If I fire a heavy pistol capsule round with NarcoJet I am firing a 7M Stun weapon with a 6D chemical inside.

Under normal circumstances, I can choose to use my successes to stage the 7M Stun damage from the impact, or to increase the power of the NarcoJet (not both). Impact armor protects against both the damage from the capsule round hitting the target and the chemical inside.

If the capsule round was empty, I would just stage up the damage as normal and Impact armor would resist.

With an armor negating called shot on the Capsule Round/NarcoJet, the called shot "nullifies any Impact armor worn". "If the weapon used also causes damage [which this does] the called shot modifier can either negate armor or stage the weapon's Damage level."

Because of this, the NarcoJet damages the target without applying armor as does the 7M Capsule Round. The only difference is that successes cannot be applied to stage up the Damage level.

If I then empty the drug from the Capsule round, I should be able to make the same called shot to negate armor, but not stage up the Damage level.

[edit] changed last line for clarity [/edit]
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Laughlyn
post Aug 21 2003, 05:53 PM
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Here's another interesting aspect of the quote - I just skimmed the next line at first, but I'll put the full quote in to discuss it.
QUOTE
"Called Shots: A character can intentionally target a non-armored body part.  A successful called shot nullifies any Impact armor worn.  If the weapon used also causes damage, the called shot modifier can either negate armor or stage the weapon's Damage level."

Looking at the last line and applying it to normal rounds, if someone used the called shot to negate armor using a normal ranged weapon, they would be unable to apply successes to stage up the damage. Its possible this could cover some concerns about an armor-negating shot becoming too powerful.

Dude what section is that under? Hmmm, I wager a guess that the section is referring to melee combat or chemical weapons. It's not refereeing to normal weapons. If we went around applying things out of context it's easy to see how you do, ie wrong. So you can't stage the damage up, big deal. That's still way overpowered.

Bubba runner is tired of having to deal with security goon note dying when shot, so he aims a burst from SGM as the back of the security goon's knee and puts 3 rounds into it.

Player of Bubba runner resist 10S no armor asshole.


So yea I can see that getting way out of hand. A burst from a shotgun doing 13D comes to mind.

Lastly the armor negation is for the drug, not the round.
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Talondel
post Aug 21 2003, 07:27 PM
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Laughlyn, I love watching you "work."

No, really. I mean, who else can say "this isn't worth arguing over, play your game like you want to play your game. Oh, but if you don't play your game like I play mine, you're ruining it and you're wrong."

That's beautiful. For real. You're an artist.

Point being, people, this is a conversation that's happened a hundred times before, and will happen a hundred times again if we're dumb enough to let it. Some people like to house rule it so that you can bypass armor and shoot someone in the face, some people like to play by the letter of the rules and not let that happen.

Any chance we can leave it at that, and not resort to claiming one method is better than the other?
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Herald of Verjig...
post Aug 21 2003, 07:32 PM
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QUOTE (Talondel)
Any chance we can leave it at that, and not resort to claiming one method is better than the other?

No.
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Fortune
post Aug 21 2003, 07:44 PM
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QUOTE (Talondel)
Point being, people, this is a conversation that's happened a hundred times before, and will happen a hundred times again if we're dumb enough to let it. Some people like to house rule it so that you can bypass armor and shoot someone in the face, some people like to play by the letter of the rules and not let that happen.

I'm all for people playing with their own house rules. The problem is when these same house rules are proclaimed to be canon.
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Cursedsoul
post Aug 21 2003, 09:08 PM
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Sorry for causing all the ruckus guys. I didn't mean it. :(

You guys are forgetting cover too.

Anyone standing in the middle of the street when guns are going off SHOULD be shot in the face.

Its always possible to simply add to the TN. Ideally you can take a heavy pistol, fire a called shot for 9S damage with a TN of 3, assuming SL2 and one simple action of aiming.

That could get out of hand...but whose to say you can't focus entirely on the subject at hand? Facing down some go-gangers would be rather distracting, with them swing chains/chairs/people, whooping and holloring. Not to mention whatever the hell else is going on.

Afraid your players will abuse armor negation? Simply counter that with some ingenuity.

And like someone mentioned (forgive me, I forget who) the PCs wont like it when it happens to them...so they'll be damned tentative about combat in situations where this is likely.
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Laughlyn
post Aug 21 2003, 09:18 PM
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Talondel

I see you're still reading things that you want to and ignoring the rest. As I posted, "For those of us who don't want to banter words back and forth. Or those people who mention rules pages, but don't give much else." Then I gave the rules. Then the person in question continues to go on about how bypassing armor is cannon. So at the point I don't care how he plays his games. But when he tries to play his interpretation of why called shots are cannon, at that point I have to call "bullshit" and let the person know. At no point did he say that because of how he read the rules he'd make a house rule.
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