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> Falling Damage, Table, p154
Azralon
post Nov 19 2005, 05:11 PM
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So if I fall only one meter, I have to soak 2 boxes of damage? Are Shadowrunners made out of eggshells?

And I presume that's supposed to be Stun, although I find no explicit mention either way. Every 2 meters over 8 adds 1 box, so it'd seem like after a certain height you're looking at bleedover into the Physical column. That part at least tracks, but I hate that I had to "guess" at it.
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Jaid
post Nov 19 2005, 05:16 PM
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by "fall" i presumed they meant something along the lines of, say, falling and landing on something other than your feet, in the case of the short distance drops.

so, for example, that doesn't represent you jumping off the top of a large crate, it represents you being pushed off and landing on your arm, or whatnot.

or at least, that's how i understand it.
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Azralon
post Nov 19 2005, 05:20 PM
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So lessee, per 116 an average human (Agility 3, Gymnastics 0) would be rolling 2 dice on a vertical jump. That's an average of .66 hits, and divided by 2 that's a third of a meter (if we keep it fractional). So your average Joe has about a 12-inch vertical leap.

Or, keeping it in pure game mechanics: 0 hits means Joe can't jump. 1 hit means he jumped a half of a meter straight up. 2 hits means he jumped one meter straight up. A glitch means he jumped but fell on his butt, and a critical glitch is, I'm sure, even more embarrassing in some way.

So if Joe gets 2 hits, he can clear a meter... and then he'll promptly be falling one meter. Whoops, Joe, soak 2 Stun damage. You likely have a 3 Body, so odds are you'll reduce that down to 1 Stun.

Moral: Average humans doing standing vertical jumps will very likely fall down a lot, and eventually they'll just knock themselves out.


:please:
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Azralon
post Nov 19 2005, 05:23 PM
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QUOTE (Jaid)
or at least, that's how i understand it.

I think that's the only way it'd make sense, yeah. :) Man, this book is disappointing.
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lumikant
post Nov 19 2005, 05:54 PM
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Yeah, that works if you're assuming that you need a roll for a simple jump. Thats like rolling for walking.
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Feshy
post Nov 19 2005, 06:25 PM
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There's definitely a difference between falling from the height of a meter, and just jumping down from 1 meter. Having now known three people who have broken their arms from falls of that height (when things underneath them gave out our shifted suddenly) onto hard surfaces, I can understand that in bad circumstances a couple DV is appropriate. Of course, if you hop down from a crate or something, I don't think the DV would apply at all.

And yea... the roll to "land" a jump successfully is included in the roll to make the jump. Only have them resist falling damage on a glitch or something.
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Aku
post Nov 19 2005, 06:26 PM
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and isn't a 36 inch vertical for an "average" human pretty decent? I know i'm short and chubby, but i still dont even get that high...
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Cheops
post Nov 19 2005, 06:32 PM
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QUOTE (Azralon)
QUOTE (Jaid @ Nov 19 2005, 01:16 PM)
or at least, that's how i understand it.

I think that's the only way it'd make sense, yeah. :) Man, this book is disappointing.

As opposed to the oh so much better 3rd edition rules where an average man trying to carry his average wife across the threshold and into bed on their wedding night who keels over dead or the infamous "Jack the Tripper" rules.

Withstand 2S physical mr. corp boy...bwahahahahaha!!!
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blakkie
post Nov 19 2005, 06:47 PM
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QUOTE (Aku)
and isn't a 36 inch vertical for an "average" human pretty decent? I know i'm short and chubby, but i still dont even get that high...

Depends on what you mean by vertical jump. If you mean the one that's important for things like playing volleyball, then 1m is KICK ASS.

http://www.exrx.net/Calculators/VerticalJump.html

If it's just an impromptu jumping onto something like a ledge and doesn't assume landing on your feet, then it's not bad.
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Aku
post Nov 19 2005, 06:55 PM
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well, when i think of "jumping", i figure you are getting high enough to clear something at that height, but doesnt mean they land on their feet, for instance, jumping over a fence or brush.
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Akimbo
post Nov 20 2005, 08:28 AM
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People slipping on some ice and hitting their head on the ground has been known to kill. That's no more than 2 meters.
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FrankTrollman
post Nov 20 2005, 09:03 AM
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An unprotected fall from standing is more likely to cause spinal injury than a 35 MPH head-on collision in a modern car.

By the time your head hits the ground, it's going over 4m/s. That can kill quite easily. It usually doesn't, because humans have instinctive responses to protect their heads and spines while falling. But as soon as the fall becomes unnoticed, or the arms become paralyzed, or the body's natural defenses are in any other way compromised, it's a dangerous world all over again.

-Frank
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Liper
post Nov 20 2005, 09:07 AM
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he speaks the truth! I work in a nursing home and man, a 2 foot fall can do what a cliff does to us to the elderly/unaware.
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Azralon
post Nov 21 2005, 04:55 AM
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QUOTE (Akimbo @ Nov 20 2005, 04:28 AM)
People slipping on some ice and hitting their head on the ground has been known to kill.  That's no more than 2 meters.

That line gave me a "womp rat" flashback.

I chewed on the idea of taking 2S from a 1 meter fall, and I actually ended up okay with it. An average (Bod:3, Wil:3) human is going to get over 2S after about an hour. Odds are he's going to soak half of it first anyway.

So, while I personally don't often get sore after jumping down off of a loading dock (barring a glitch), I'm pretty sure that I'd be at least annoyed for a little while if I had tripped and fallen from that height.
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Ophis
post Nov 21 2005, 10:48 AM
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Add in the new injury penelaties thresholds, and 2 boxes of damge is you feeling a little sore but not being inconvienced, having had a seriously jarred ankle from glitching a jump off about 1.5-2.0 meters I think it sound reasonable, (I'd call that three boxes of physical btw).

Doing phys rather than stun actually sounds like a good critical glitch on a jump down.

How quicly does the damage go up? I don't have my book to hand.
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