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> Great plot hook from RL News...
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post Nov 21 2005, 06:53 PM
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Just read this on the BBC.

Interesting plot hook. Bodyguards hired to protect an archeologist from looters he helped convict. Throw in some bad juju magic from the ancient grave site and you got yourself a run....
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Bullet Raven
post Nov 21 2005, 10:03 PM
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needs fleshing, somebody make up some key NPCs and encounters for it and I'll happily give it a try :)
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Gerald Fitzgeral...
post Nov 21 2005, 10:57 PM
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A team would get paid a significant amount of money, provided they keep the archaeologist(s) alive long enough to retreive the treasures hidden within the temple and get back to the transport.

Accompanying the group would be a historian who seems a little "off," who will ramble on about curses and hauntings to anyone who will listen. If the team is smart, they'll listen, although the rumors will be littered with so much jargon, they'll only get the jist of it.

The Jist, one they should all hope to abide by, is that they should prevent any death while in the palace or in the palace's courtyard.

The specifics here are slightly off- especially to this uninformed historian. As it turns out, if any blood is spilled on the ground, a number of the dead bodies will rise up from the mass graves. While the bodies are ghastly and frightening, they essentially harmless. Imagine Zombies who don't want brains.

This might be enough to dissuade the team from continuing, but of course no payout. Should they decide to press on, they will get cut by the other edge of this sword.

Miles away is the resting place of the murderers of these walking dead. They make their approach towards the palace. Their walk is just long enough for the team to get well inside the palace, where they encounter a maze/traps/monster/what have you.

When they exit the palace, they find the walking bodies are reliving their executions by the hands of more active, significantly more violent zombies. These angry zombies also do not want brains, however they certainly wouldn't mind executing the modern shadowrun team along with some ancient victims.

This could go one of a few ways, depending on the team:

1. Shoot them and keep shooting them.
2. Sprint for the transport AFAF (as fast as ...) trying to outrun the zombies.
3. Some mythical item retreived inside the palace is the key to stopping them.

Stopping the zombies and saving the zombie victims could potentially release the unresting souls of the victims. As haunting as the departing words might be, they could bestow a blessing on the team, granting them some permanent (yet non-game unbalancing) gift such as: the ability to read/speak fluent Mayan, Danger Sense exclusive to zombies, or perhaps a favor from them (along the lines of Spirit of Man.)

Just what I came up with.
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Grinder
post Nov 22 2005, 12:05 PM
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Zombies are always nice ;)
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Bullet Raven
post Nov 22 2005, 12:46 PM
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That rules the most ever. Nice job!
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Kyoto Kid
post Nov 22 2005, 09:50 PM
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I tend to use RL news now & then as a hook for a mission

For example:

In one of the segments of the Rhapsody arc, the London bombings of last summer inspired a major plot hook. In the scenario, three high explosive devices were detonated in a coordinated effort in various parts of the city. One in the trendy Camdentown neighbourhood, the second at the Charing's Cross Deep Tube station and the third in the financial district. There was also a fourth device in a lorry outside Royal Albert Hall. which malfunctioned.

Instead of radical terrorists, the party responsible was covert arm of a legitimate government. Since the girl the runner team was protecting was a former member of a Croatian resistance cell, it made for some very interesting scenes as well as theories about who might have been responsible. In the end, the team took the hook and ran with it. setting some interesting political wheels in motion, and adding a new level of intrigue to the campaign.
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Starfurie
post Nov 26 2005, 02:48 AM
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QUOTE (Gerald Fitzgerald)
A team would get paid a significant amount of money, provided they keep the archaeologist(s) alive long enough to retreive the treasures hidden within the temple and get back to the transport.

Accompanying the group would be a historian who seems a little "off," who will ramble on about curses and hauntings to anyone who will listen. If the team is smart, they'll listen, although the rumors will be littered with so much jargon, they'll only get the jist of it.

The Jist, one they should all hope to abide by, is that they should prevent any death while in the palace or in the palace's courtyard.

The specifics here are slightly off- especially to this uninformed historian. As it turns out, if any blood is spilled on the ground, a number of the dead bodies will rise up from the mass graves. While the bodies are ghastly and frightening, they essentially harmless. Imagine Zombies who don't want brains.

This might be enough to dissuade the team from continuing, but of course no payout. Should they decide to press on, they will get cut by the other edge of this sword.

Miles away is the resting place of the murderers of these walking dead. They make their approach towards the palace. Their walk is just long enough for the team to get well inside the palace, where they encounter a maze/traps/monster/what have you.

When they exit the palace, they find the walking bodies are reliving their executions by the hands of more active, significantly more violent zombies. These angry zombies also do not want brains, however they certainly wouldn't mind executing the modern shadowrun team along with some ancient victims.

This could go one of a few ways, depending on the team:

1. Shoot them and keep shooting them.
2. Sprint for the transport AFAF (as fast as ...) trying to outrun the zombies.
3. Some mythical item retreived inside the palace is the key to stopping them.

Stopping the zombies and saving the zombie victims could potentially release the unresting souls of the victims. As haunting as the departing words might be, they could bestow a blessing on the team, granting them some permanent (yet non-game unbalancing) gift such as: the ability to read/speak fluent Mayan, Danger Sense exclusive to zombies, or perhaps a favor from them (along the lines of Spirit of Man.)

Just what I came up with.

Hmmmm......

Needs something.

If they're careful, they won't spill any blood and then it becomes a very bland run. A double-crosser in the party is too cliche, unless the double-crosser doesn't know themselves. A bug in the party's gear (easy enough if they have to buy some locally) allows a local warlord to track and ambush them. The trick is to get them to spill blood, raise the first group of zombies, and then stay (The dead are walking, would youstay?). You could always have one of the NPC archo's spill the blood, but it better if the PCs do it, especially if they can do it without it feeling railroaded. Maybe a malicous spirit that possesses one of the porter, the same one that possessed the original killers during the last age of magic.
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fistandantilus4....
post Nov 26 2005, 07:21 AM
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I dunno, wouldn't it be easier just to cut someone's arm, and have all the zombies dig them selves out, then sitting around for months trying to dig them out one by one? Just have a voodoun handy.
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tisoz
post Nov 26 2005, 02:01 PM
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QUOTE (fistandantilus3.0)
I dunno, wouldn't it be easier just to cut someone's arm, and have all the zombies dig them selves out, then sitting around for months trying to dig them out one by one?

lol :D
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Snow_Fox
post Nov 26 2005, 03:18 PM
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I saw this a few days ago and had the same thoughts. murder. archeology and relic hunters, displaced drug dealers, that's real life. For the game maybe add in jelous professional rivals who want the glory or fear your discovery will up set their reputations and maybe, just maybe, a mystic tie as to the ritual murders and why the city was abandoned instead of maintained.

I mean rsally the jewels were still on the bodies? Anyone else thinking Boris Karloff here?
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jervinator
post Nov 26 2005, 03:27 PM
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I still hesitate to integrate too much RL-type news into my games because last time I did, it involved a massive bomb in Europe. Normally this would be no biggy, but it was two weeks BEFORE that bombing in Spain happened IRL! I got a little freaked after that, especially since it was the third time major world events seemed to mirror my campaign instead of vice-versa.
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Starfurie
post Nov 27 2005, 12:15 AM
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QUOTE (jervinator)
I still hesitate to integrate too much RL-type news into my games because last time I did, it involved a massive bomb in Europe. Normally this would be no biggy, but it was two weeks BEFORE that bombing in Spain happened IRL! I got a little freaked after that, especially since it was the third time major world events seemed to mirror my campaign instead of vice-versa.

Remind me not to play in your game. :eek:

You may want to send a list of your players to the FBI/Interpol. Your ideas do seem to be getting out. :dead:
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PBTHHHHT
post Feb 16 2006, 08:02 PM
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Just reading the news and saw that one of the dogs from the dog show was missing.

This had me thinking of a silly run for players... doing something for the 20XX Westminster Dog Show. People from all over the UCAS, and/or CAS, and/or NAN, where jealousy and other things can arise. That Ares exec with his prize rottweiler? yeah, the exec from Mitsuhama wants it out of the competition... What is the secret ingredient used by that trainer? And don't forget, there's probably an awakened breed section too possibly. Hell chihuahuas? ok, ok, I'm just being silly now... But Devil chihuahuas might be more plausible... :silly:
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SL James
post Feb 16 2006, 08:54 PM
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QUOTE (jervinator @ Nov 26 2005, 09:27 AM)
I still hesitate to integrate too much RL-type news into my games because last time I did, it involved a massive bomb in Europe. Normally this would be no biggy, but it was two weeks BEFORE that bombing in Spain happened IRL! I got a little freaked after that, especially since it was the third time major world events seemed to mirror my campaign instead of vice-versa.

Only two weeks?

Pthbbt. Amateur. I did it four years earlier, only hitting better (i.e., more populated) stations.
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Aku
post Feb 16 2006, 09:07 PM
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QUOTE (jervinator)
I still hesitate to integrate too much RL-type news into my games because last time I did, it involved a massive bomb in Europe. Normally this would be no biggy, but it was two weeks BEFORE that bombing in Spain happened IRL! I got a little freaked after that, especially since it was the third time major world events seemed to mirror my campaign instead of vice-versa.

so, any chance we can get you and your group to play through the awakening for us?
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PBTHHHHT
post Feb 16 2006, 09:40 PM
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QUOTE (SL James)
QUOTE (jervinator @ Nov 26 2005, 09:27 AM)
I still hesitate to integrate too much RL-type news into my games because last time I did, it involved a massive bomb in Europe. Normally this would be no biggy, but it was two weeks BEFORE that bombing in Spain happened IRL! I got a little freaked after that, especially since it was the third time major world events seemed to mirror my campaign instead of vice-versa.

Only two weeks?

Pthbbt. Amateur. I did it four years earlier, only hitting better (i.e., more populated) stations.

SL, I do hope you weren't referring to me as the amateur and you did mispell my name. ;-) just kidding, I just had to do a double take because I was thinking, what the heck? I never said that, jerv did! :-P
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Drace
post Feb 16 2006, 09:41 PM
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QUOTE (Aku)
QUOTE (jervinator @ Nov 26 2005, 10:27 AM)
I still hesitate to integrate too much RL-type news into my games because last time I did, it involved a massive bomb in Europe. Normally this would be no biggy, but it was two weeks BEFORE that bombing in Spain happened IRL! I got a little freaked after that, especially since it was the third time major world events seemed to mirror my campaign instead of vice-versa.

so, any chance we can get you and your group to play through the awakening for us?

Or how about the creation of the ASIST?
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PBTHHHHT
post Feb 22 2006, 10:17 PM
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http://news.yahoo.com/s/ap/20060222/ap_on_...tain_bank_heist

This I just read, news about a bank heist in Britain. Only a couple million worth take...
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SL James
post Feb 23 2006, 01:12 AM
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QUOTE (PBTHHHHT)
QUOTE (SL James @ Feb 16 2006, 03:54 PM)
QUOTE (jervinator @ Nov 26 2005, 09:27 AM)
I still hesitate to integrate too much RL-type news into my games because last time I did, it involved a massive bomb in Europe. Normally this would be no biggy, but it was two weeks BEFORE that bombing in Spain happened IRL! I got a little freaked after that, especially since it was the third time major world events seemed to mirror my campaign instead of vice-versa.

Only two weeks?

Pthbbt. Amateur. I did it four years earlier, only hitting better (i.e., more populated) stations.

SL, I do hope you weren't referring to me as the amateur and you did mispell my name. ;-) just kidding, I just had to do a double take because I was thinking, what the heck? I never said that, jerv did! :-P

Nope, although I'll have to take that under consideration.
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Fix-it
post Feb 23 2006, 02:39 AM
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QUOTE (PBTHHHHT)
http://news.yahoo.com/s/ap/20060222/ap_on_...tain_bank_heist

This I just read, news about a bank heist in Britain. Only a couple million worth take...

Only?

I assume from that you've gotten away with more?
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Arethusa
post Feb 23 2006, 05:16 AM
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That's an exceptional take for a heist. Unlike in movies, bank heists (which this was not, by the way) tend to go for a lot less. That no one got hurt and the heist seems to have left the police with no leads is also pretty unusual.

I'm kind of surprised. Isn't Britain supposed to be wired with cameras everywhere?
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PBTHHHHT
post Feb 23 2006, 03:40 PM
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I was being sarcastic, hence I said 'only'. I'm very very impressed by the amount and how they got away with no one being hurt and little leads.

Yes, Britain has a bunch of cameras set up but that's only in the city and I imagine you can only have so many cameras out there. Plus, maybe they did get it on film somewhere, but they have to examine all the hours/time unless they knew the exact time frame to specifically look for.
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Cang
post Feb 23 2006, 04:21 PM
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The mayan mission is on top of my list now. This sounds great. It sounds even more fun for me because i am a huge history buff. Ancient ruins, here i come.

I think i am going to throw in some locals who tell them all sorts of scary tales that have nothing to do with the mission. Feathered serpants and panther men anyone? :cyber:
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Snow_Fox
post Feb 24 2006, 04:37 AM
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I was in London in 2000. We were playing tourist when over the radio in a hsop near Buckingham Palace were heard there had been an attmept to steel $100 million in diamonds form the Milenium dome. My husband looked ta me and asked "Do you know where all your friends are?"
I looked back and asked "On which side?"

I had a friend in Paris, a former green beret, on the night princess Dianna died.
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SL James
post Feb 24 2006, 10:43 AM
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Apparently Alistair Cooke got caught up in an organlegging ring... as one (or more) of the organs.
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