Agility and skills |
Agility and skills |
Nov 25 2005, 06:05 AM
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#1
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Moving Target Group: Members Posts: 388 Joined: 24-October 05 Member No.: 7,885 |
say you have a char with a natural agility of 3 and a say pistols 5
and a cyber arm with a agility 10 if shooting with the cyber arm, you get to use the 10 agility and any other arm/foot whatever the agility 3? |
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Nov 25 2005, 07:26 AM
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#2
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
From what I understand of the rules, yes, you go by the attribute of the cyber replacement when using it, otherwise you go by natural attribute
EDIT*:but getting an attribute 10 cyber would be hard |
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Nov 25 2005, 08:03 AM
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#3
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Moving Target Group: Members Posts: 388 Joined: 24-October 05 Member No.: 7,885 |
full arm 15k 1 essence
+7 agility 1750 +2 body 400 +6 strength 1500 Torso 1.5 essence 20k + 2 body 400 +4 armour 1200 Basic eye rt 2 .3 essence Smartlink 1k thermo 1k Low 1k flare comp 750 Cybe ears rt 1 .2 e 500 Balance Augmenter 5k rt 2 synaptic Accelerator 160k .5 e 210,250 nuyen used. (just a clip from char developing, as you can see though a agility of 10 isn't hard with cyberlimbs) |
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Nov 25 2005, 08:22 AM
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#4
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
The problem with that is, according to the book, limbs cap at 9.
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Nov 25 2005, 08:22 AM
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#5
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Yes, the maximum bonus on a cyberlimb is rating 7, which corresponds to a 10. Cyberlimbs are thus capable of exceeding the human augmented limit if you have a torso mod for them to slot into.
-Frank |
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Nov 25 2005, 08:36 AM
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#6
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Umm, say what?
Where did this rule come from? |
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Nov 25 2005, 08:55 AM
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#7
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Page 336 of the BBB. Cyberlimb Enhancements go up to 7, and the starting value is 3. Essentially, Cyberlimbs always have "exceptional attribute". -Frank |
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Nov 25 2005, 05:30 PM
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#8
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Target Group: Members Posts: 65 Joined: 30-May 02 From: South Jersey Member No.: 2,798 |
You can't get anything more than a rating 4 at chargen anyway, making the max at that point a 7.
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Nov 25 2005, 05:45 PM
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#9
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
My understanding of that was that extra point was for metatypes, so they could at least get a ten on there enhanced stats. The hard cap is pretty explicit, and I'm sure they would make a point to mention that cyber-limbs allowed one point over the norm. |
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Nov 26 2005, 05:39 AM
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#10
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Moving Target Group: Members Posts: 388 Joined: 24-October 05 Member No.: 7,885 |
actually there is the point of availability (pff availability bah!) rt x3 is availability for upgrades, so the max is 4 :(
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Nov 26 2005, 05:53 AM
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#11
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
The maximum human augmented cap is 10, if they have the appropriate Exceptional Attribute. Which is likely why they allow it purchases of up to a total of 10 even though normally for humans the effective max is 9. Yes, that's kinda a wierd idea for a cyberarm to be limited that way (EDIT: To 9 that is, and a Quality allows you to go to 10). Chalk it up the interconnection to the whole body, not just the torso (i guess just the organs if it's a total body job), or just chalk it up to general rules quirkiness. *shrug* |
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Nov 26 2005, 05:55 AM
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#12
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Moving Target Group: Members Posts: 388 Joined: 24-October 05 Member No.: 7,885 |
without anything in the book to suggest a racial mod for cyberlimbs yet, I'd see no reason a human, elf, troll, couldn't all have a agility of 10 considering they are using the same cyber currently hehe.
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Nov 26 2005, 05:59 AM
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#13
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Trolls would be using Troll sized stuff. But for some odd reason their bottom end is still based on human physical attributes. :wobble: Though at least they wouldn't need the Exceptional Attribute to have 10 Str, for example. EDIT: Troll Agility has a lower cap on their Attribute though. They'd still start at Agi 3, but they'd get capped at Agi 7 (or 9 with Exceptional Attribute). At least with Trolls the caps start to make a bit more sense because the 'ware is going to be different sized. Though the starting base doesn't really. |
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Nov 26 2005, 08:59 AM
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#14
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Moving Target Group: Members Posts: 388 Joined: 24-October 05 Member No.: 7,885 |
ah but the quirk with troll arms,
availability. because of starting characters and availability you can only start a troll cyber arm at str 7, two above racial min.... so still exceptional human/elf, but average troll..... REALLY CUTTING EDGE GEAR huh? |
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Nov 26 2005, 12:58 PM
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#15
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
I'd personally say that cyberarms start with the racial average for the metatype (minimum +2) so trolls and the like aren't overly screwed.
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