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> Headware Memory go *poof*?, the frag happened?
BookWyrm
post Dec 3 2005, 02:57 AM
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OK, so I haven't really gone through SR4 yet (been a little busy with Real Life™, employment hunting & the new GF), but I checked the Cyberware section, and all that lovely Headware memory that I loved from SR3 is.....gone?!
(ie, my character, an Independent Professional Courier, an archetype I made years ago, used 100Mp in Headware memory to cart around data safely...sort of ala Johnny Mnemonic, but with cyberware {I read the shortstory WELL BEFORE the movie, folks!}). Now, the new & improved Datajack/Datalock does the same thing, only it doesn't say how much memory it can hold.

I get the feeling there will be a SOTA 207X (71-72-73?) book in the near future.
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stevebugge
post Dec 3 2005, 03:04 AM
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They may be treating this like Commlink storage memory, virtually limitless.
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Slacker
post Dec 3 2005, 03:13 AM
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Yes, pg 212 has a box A Note on Storage Memoy that says "gamemasters and players can assume that characters have enough storage memory on any particular device to meet their needs, so there is no need to micromanage file sizes and available memory."
So basically any and every device has a virtually unlimited memory, unless the GM wants to limit it for whatever reason.
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BookWyrm
post Dec 3 2005, 03:43 AM
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Ah, I see now. Thanks.
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Liper
post Dec 3 2005, 04:22 AM
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memory was always a retarded thing.

I mean, we have 512 flash cards that cold a crap load of images and text.

In sr3 you had to have memory to store it that cost essence.

(or if you're like me you made a cyber limb, put a cyber deck in it and added as much storage memory as you wanted)
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Zen Shooter01
post Dec 3 2005, 05:10 AM
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That "free, limitless memory for all the people!" thing is just lazy game design. Because it will take five minutes before a player says, "So I can download every skillsoft in the world into my datajack, right?"

Then I have to say no.
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Cold-Dragon
post Dec 3 2005, 05:48 AM
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I'm fairly certain there's a comment with that 'no more memory limits' thing that said there is a difference between having room and huge files. - it's one thing to assume you have memory for just about every basic program or file you want, but if it's something VERY large in design, you may need another storage space or twenty to move it around.

all they took out was the numbers, as it wasn't entirely necessary. Now the GM just says 'it's too big for your tiny little head' or some equivalent.
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hyzmarca
post Dec 3 2005, 06:48 AM
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The only thing that keeps someone from carrying Deus around in his pistol/mp3 player is fear that the GM will beat him to death with the hardcover BBB. This, I presume, is why SR4 is the first edition to have hardcover BBB.
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hobgoblin
post Dec 3 2005, 07:15 AM
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QUOTE (Zen Shooter01)
That "free, limitless memory for all the people!" thing is just lazy game design. Because it will take five minutes before a player says, "So I can download every skillsoft in the world into my datajack, right?"

or you can say hell yea, explain that most of the files will be stored on a online storage area and then keep dropping them into runs that at one time or other makes them unable to access the matrix.

allso, keep reminding him that unless he have a valid licence for all of them, the copyright enforcement arm of the corporate court is looking for him ;)

why? he is the biggest single knowsoft warez user on the planet :smokin:
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Liper
post Dec 3 2005, 07:37 AM
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QUOTE
allso, keep reminding him that unless he have a valid licence for all of them, the copyright enforcement arm of the corporate court is looking for him


And what if he bought all the skills? they aren't that expensive =p
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hobgoblin
post Dec 3 2005, 08:46 AM
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then you have a problem ;)

or you can nuke his online storage area :silly:

i wonder, how fast can one swap the skills out in a skillwire?
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Rotbart van Dain...
post Dec 3 2005, 09:29 AM
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That's a Simple Action.
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Zen Shooter01
post Dec 3 2005, 03:14 PM
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I know that I, as the GM, can invent lots of ways to interfere with downloading every skillsoft in the world into the datajack. But this just leads to bickering, and situations where the PC does something the rules say is okay, and I make him slip on a banana peel.

What I am doing is declaring that devices have a standard 100 GB storage, and that programs take up GB equal to their rating.

COMPUTER EXPERTS! Please do not post fifty messages explaining how this isn't very realistic. It's only meant as an easy-to-use rule to prevent datathieves from downloading every scrap of data Wuxing owns into their hold-out pistol's ammo tracker.
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Rotbart van Dain...
post Dec 3 2005, 03:38 PM
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So... let's buy some RFIDs to be on the safe side, hm? ;)
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Heimdalol
post Dec 3 2005, 06:20 PM
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There is headware called a Datalock page 331. It works just like the memory you want, infact it's designed to be exactly that. It just doesn't have any storage maximum.
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BookWyrm
post Dec 4 2005, 12:45 AM
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Exactly, Heimdalol. I have to learn about the character creation process first, then the conversion, re-convert my original character, then reverse-engineer the archetype. Ouch, migraine. But first, I want to get though System Failure to understand what happened.
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hobgoblin
post Dec 4 2005, 01:54 AM
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this may be the single biggest change from SR3- to SR4, less walls to keep the players in line with...
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Liper
post Dec 4 2005, 04:03 AM
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no, sr3 memory rules were just plain stupid, in relation to the skills it made sense, but in relation to utilities, texts, and other crap it made no sense.
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hobgoblin
post Dec 4 2005, 04:46 AM
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so now we instead have the ability to swap any knowsoft based skill for any other with a simple action?

only trouble is that using those skills dont allow you to use edge ;)
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SpasticTeapot
post Dec 4 2005, 05:29 AM
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I'd measure it in 10's of megapulses.
Because we don't know what a megapulse is anyway, who's going to complaim?
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Liper
post Dec 4 2005, 05:37 AM
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I believe a megapulse is like one picture.
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Lilt
post Dec 4 2005, 05:27 PM
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I'd let them download every knowsoft they bought into memory, plus any they found and possibly some free promotional knowsofts (IE: Ares Firearms Products as a knowsoft freely downloadable from ares, so you know that ares firearms are the best in the world :love: ). Please, why is it that whenever limitations are removed from players there are people automatically shouting "OMG NERF IT AND DROP AN ORBITAL COW ON THE CHARACTER!!!!1111one".

If you really want to nerf it then at-least consider that it's not broken, just mildly silly. If you really must then say that once they've bought enough knowsofts to fill their current memory then they have earned a free memory upgrade voucher. GMs who think micromanagement is fun, and thus enforce it on players, are soon going to find-out that some players don't like micromanagement. Of-course some players like micromanagement, I find a little bit of micromanagement to be fun myself, but I still think the removal of the excess levels of it in SR4 is a good thing.
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evil1i
post Dec 5 2005, 01:27 AM
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QUOTE (Lilt)
"OMG NERF IT AND DROP AN ORBITAL COW ON THE CHARACTER!!!!1111one".

jesus fricken christ a cow just landed on Johnny! That download he'd been doing for the last 30 years finally finished and then a cow landed on his head! Stupid corporate council they should have waited until AFTER he had paid his matrix bill for the downloads from the iCrack Megastore™

Gotta agree though Lilt, surely it would be better to talk to the players and say "unspecified limit on storage" doesn't mean "unlimited memory" it just means that we treat everything important on a case by case situation and we use some common sense otherwise the cows will come home!
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Shrike30
post Dec 5 2005, 07:31 PM
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Headware memory was one of those things which, honestly, was an absolute pain in the butt to deal with. Given how precious Essence is, it was much more frequent for a player to keep a chipjack hidden away in a body pocket, some storage memory in a cyberlimb, or any of a hundred other tricks to avoid coughing up the decent chunk of essence you needed to have any real amount of head storage.

My personal spin on it is, hey, it's 2070. Technology has advanced, storage has gotten smaller, and you've got enough capacity in those memory chips they buried in the bones of your skull to hold most of what you'd normally keep on a commlink. Things like skillsofts (that is, things which have a noticeable game effect and which you'd normally think of being packed on a chip, with the 3rd ed "or you can load it into headware storage" method not being the norm) have largely moved back to being kept on chips that you slot to aid access times or whatever... I, as a GM, would say "yeah, your commlink doesn't have enough memory/isn't fast enough/isn't built to handle running a skillsoft."

Of course, skillsofts can be downloaded into a commlink (how else do people ship them around the Matrix?)... they're just compressed and unusable until they've been unpacked and burned onto a chip for your wires.
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Liper
post Dec 5 2005, 07:52 PM
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in sr3 they said any ammount of memory would take up essentially the same space because of how tech was (physical space a 1gig chip took up the same space as a 800,000 gig chip) so the essence of it all made no sense beyond a initial investment.

Hurray for progress.
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