Spirits and Skills, Questions |
Spirits and Skills, Questions |
Dec 4 2005, 06:20 AM
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#1
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Are spirits bound by the same hard cap characters are?
In the entry on page 294, it says that all spirits have skills at rating equal to their force...Does this mean that if I summon a force 8 spirit it has rating 8 skills? An example of this would mean that my Force 8 Fire Spirits rolls 32 dice to dodge has a base initiative of 32 which can easily climb up to 40 after rolling. Also since many spirits have Sapience as a base power, how would you rate learning a skill as a service? If I bind my elemental and want to force it to learn a new skill which I plan to exploit later, does that take a service, multiple services? |
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Dec 4 2005, 06:25 AM
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#2
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Moving Target Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
32 dice to dodge...I hope you're not referring to physical combat in the material world!? O_o
In the astral plane, I don't think you can 'dodge'. instead you use the astral combat stuff. That, or else the stats should be much more sane than that. But let's not forget a force 8 spirit is a fairly powerful spirit - they do have some munching liberties. |
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Dec 4 2005, 06:30 AM
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#3
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
That was physical reaction in the material world.
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Dec 4 2005, 07:33 AM
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#4
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Which is likely to change with errata - x to +.
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Dec 4 2005, 04:25 PM
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#5
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
If you read the german errata to hold true then the fire elemental's reaction is F+3 making the number of dice on a dodge (if they're specifically spending the complex action to dodge so they can use the skill) is F*2+3 or F*3+3 in melee where it can add its melee skill too (19 or 27 for a force 8).
This is still formiddable, and the possibility of summoning force 8 (and even higher) spirits is one of the things that makes mages so powerful. The other thing to note is that the summoning can deal up-to 16 points of physical damage to the mage attempting it, although the likelyhood of that happening is fairly small. |
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Dec 4 2005, 05:11 PM
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#6
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Moving Target Group: Members Posts: 715 Joined: 4-September 05 From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?) Member No.: 7,684 |
"fairly small" is actually "vanishingly small" -- 16 points of damage will occur approximately 0.014% of the time -- that is to say, you can safely ignore that possibility. The actual damage rolled is more like 5.33 +/- 2.44. Which is pretty significant; that puts it on about the same scale as taking a bullet but with more variation. |
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Dec 4 2005, 05:22 PM
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#7
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Changing the x to a + fixes the reaction problem.
How about the skill question or Sapience? |
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Dec 4 2005, 06:30 PM
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#8
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Spirits have Sapience, but they do not gain Karma. That means that while they are capable of learning, they aren't going to do it unless someone pours Karma into them.
In previous rules, Karma could only be given to Ally spirits and Free Spirits for that purpose. You are welcome to houserule such spirits, however. -Frank |
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