Technomancer riggers? |
Technomancer riggers? |
Dec 12 2005, 09:55 PM
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#1
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Moving Target Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 |
I was thinking of playing a technomancer and jumping into a drone to accompany the PC's on a run. IF they went into a wireless area or the drone got jammed I'd lose connection right? Or does being jumped in mean my consciousness is in it and I wouldn't lose connection?
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Dec 12 2005, 10:02 PM
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#2
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
If it got jammed, you would be dumped. As for going into a wireless area- I am not sure what you mean. Most of the world is a wireless area.
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Dec 12 2005, 10:03 PM
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#3
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Moving Target Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 |
I meant a dead wireless area.
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Dec 12 2005, 10:19 PM
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#4
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
If you went into a dead zone, it would entirely depend on your Signal rating. At the max for a starting character (Signal 5), you've got a broadcast range of 4 km. Go outside of that, and you'd be dumped. However, as long as you are within that range, it doesn't matter if the area around you is dead or not. [edit]I forgot that we were discussing otaku. Since a starting otaku's Signal is limited to 3, your range is 400m. You can increase that by adding a cyberlimb booster, which can take you up to the aforementioned Signal 5/4 km range. |
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Dec 12 2005, 10:51 PM
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#5
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
indeed. cyberlimbs are handy for making brain-lasers shoot further.
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Dec 12 2005, 11:18 PM
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#6
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Moving Target Group: Members Posts: 203 Joined: 18-November 05 Member No.: 7,978 |
Sigged.
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Dec 13 2005, 03:13 AM
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#7
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
actually, it is very doable for a starting character to attain signal 8 by simply buying a satellite connection.
avail. 4, 500 :nuyen: to buy. of course, that still doesn't help a technomancer much, unless they use it to relay their commands. |
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Dec 13 2005, 05:09 AM
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#8
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
agh. i misread the first time, and thought you said they could buy a satellite constellation.
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Dec 13 2005, 01:16 PM
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#9
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Also, unless your technomancer gets a control module, he won't really be at his best in a drone... but doing so would cost him essence/resonance. a command program isn't bad, mind you, but if you're planning on being jumped into the machine, I would recommend a control module.
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Dec 13 2005, 11:57 PM
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#10
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
personally, i would recommend having a machine sprite living in the drone just in case you get booted from it. that way it can still act, can still help the rest of your group, can still make intelligent decisions, and can let you know when you can take control again. plus, you don't want anyone else stealing your drone, and the machine sprite will protect it from getting stolen too.
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Feb 28 2006, 06:28 PM
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#11
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Moving Target Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
I apologize for the middling-deep threadcromancy, but my browsings took me through technomancy into rigging, and I thought on this, and my search-fu came up with this topic.
So, to summarize... There's no inherent reason why technomancers can't be riggers, right? All they need is the ability to wirelessly connect to drones and issue commands, which they can do naturally, right? A Control Rig is a plus, but causes resonance loss, making it a trade-off (+2 on control tests for -1 on many hacking-style tests and a 1-point reduction in signal). Anything I'm missing? |
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Feb 28 2006, 06:32 PM
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#12
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Exactly - and since they happen to be the only ones ever getting 4 IPs while jumping into... |
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Feb 28 2006, 06:39 PM
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#13
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
the seperation between 'decker' and 'rigger', in SR4, is a matter of skill and gear selection. this applies equally to hackers and technomancers.
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Feb 28 2006, 06:41 PM
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#14
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Moving Target Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
That's what I thought. And I have to say... That's just damned cool. I have this mental image of a technomancer walking down the street with his "friends" (drones) walking, rotoring, crawling, and trundling along with him... Controlled by his mind. And since I assume one of the books is going to introduce the technomancer-equivalent concept of ally spirits (permanent, powerful sprites splintered off of or linked into their resonance), what fun could they have if it inhabits a drone? Mmmm. This bears more serious consideration. |
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Feb 28 2006, 08:14 PM
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#15
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Rumor has it you have to buy the drone a tank full of Premium Unleaded first. |
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Feb 28 2006, 10:46 PM
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#16
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Moving Target Group: Members Posts: 909 Joined: 26-August 05 From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.) Member No.: 7,626 |
I ran a technomancer hacker in a one-shot a while back. I whistled up a couple of sprites and loaded them into spyball drones equipped with touchlink & smoke grenades and told them to go into full EMCON. I sent them along with the party to act as scouts and distractions. If they needed to interact with a player they'd roll up to them or blink their status LEDs and request a touchlink. If the drek hit the fan they were to go back on-net and the sprites were to sow chaos by hacking opponent's gear. This was handled as a remote service, burning up all the sprite tasks. The riggermancer kept the spyballs and a couple of bug drones on his combat harness with their passive sensors live, giving him spare sets of eyes in various spectrums (redball had thermo and audio upgrades; greenball had lowlight, vmag, and laser mic; buggies had ultrasound and MAD weapon scanners) . He usually kept a sprite or two handy to either remote-op one or more drones or to use as his own form of black ICE. He wasn't the best rigger or hacker but he was a good all around character useful for plugging into a runner team lacking both. What he ultimately wanted was a tachkoma (Ghost in the Shell: 2nd gen). |
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Mar 1 2006, 12:28 AM
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#17
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Those aren't exactly low profile, but I'm certain an ambitious 'runner would find a use for one in SR :)
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Mar 1 2006, 02:33 AM
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#18
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Moving Target Group: Members Posts: 199 Joined: 11-September 05 Member No.: 7,729 |
The real question, though, is can you then dikote that drone and have sex with it? Sorry. :S |
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Mar 1 2006, 02:35 AM
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#19
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Do you even have to ask that? Of course you can. |
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Mar 1 2006, 02:45 AM
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#20
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Moving Target Group: Members Posts: 909 Joined: 26-August 05 From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.) Member No.: 7,626 |
That depends; can you get the ruthenium stealth system on it? Man, I love the idea of insanely chipper combat drones equipped with autocannons and an addiction to non-synthetic oil. |
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Mar 1 2006, 02:41 PM
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#21
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Moving Target Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
"Just one more quart! C'mon, man, it's been a week!" |
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Mar 1 2006, 08:21 PM
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#22
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
The one thing I didn't like about Tachi's was they didn't seem to weigh enough. Watching them nimbly leap across rooftops was okay (I could buy that the limbs were strong enough to push them like that), but one of those things has got to weigh hundreds if not a couple thousand pounds, and yet you never saw them do something like accidentally crunch a hole in a rooftop with those tiny feet.
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Mar 1 2006, 09:40 PM
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#23
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Did you use registered sprites? Because if not, then you can only have one unregistered sprite at a time. However, if you did use registered sprites, then you didn't have to burn all unused tasks with the remote one you described.
Thus, with X registered sprites (X <= Charisma) you could run X drones for as long as you want and you wouldn't have to worry about losing tasks since they're registered. |
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Mar 1 2006, 10:21 PM
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#24
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Moving Target Group: Members Posts: 909 Joined: 26-August 05 From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.) Member No.: 7,626 |
Don't have my books handy but I know that a spirit with a remote task no longer counts against the summoner's limit of controlled spirits and we interpret the sprite's remote services the same way. After all, it's running on other nodes (in my case the drone's CPU) and the rigger can't give it any further instructions.
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Mar 2 2006, 12:14 AM
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#25
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
:proof: Can anyone find me the passage that says spirits on a remote service don't count towards a summoner's limit? Looking at the passage on Remote Tasks for Sprites, it doesn't seem to say this, though:
Seems to me like it still counts. I don't have time to search for the equivalent paragraph of the spirit chapter as I'm of to the gym, so I'll punt the search to some other intrepid dumpshocker. :cyber: |
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