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> ShadowRun Music
eidolon
post Feb 10 2006, 02:42 AM
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For some great music that conjures up images of Orxploitation and Trollsploitation and just about any other 'ploitation you can think of, check out the band Bionic Jive, especially "I Shot Lucifer".
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Frackula
post Feb 19 2006, 08:35 PM
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Synthcore: I imagine something like Nintendocore wall of noise, and the vocals are oddly filtered like the scream in The Matrix.

Generic Shadowrun music that I'd want to play during a campaign would be cinematic, Holst or Orff style modern music at a faster pace, plus light techno and tribal undertones for atmosphere.
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mintcar
post Feb 19 2006, 09:37 PM
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It'd be fresh if someone made music for Shadowrun that is not entirely electronic sounding. With a lot of games, I use only certain tracks (fantasy, horror, -20's, middle ages, whatever the setting or genre is there's always something that goes well with it music whise). But Shadowrun is so multi-genre, and it's supposed to be in the future but still it has so many retro elements to it. I just use my entire catalog on my iPod when I GM Shadowrun. I'll play any kind of music, depending on situation. In a ganger encounter, I might play gangster rap. In a bug or zombie encounter I might play Delerium or some game soundtrack. I frequently use Crash, Royal Tennenbaums, Collateral and Donnie Darko soundtracks for all kinds of situations. I may play some country if the characters are traveling the highways. I may play Tom Waits at a shady pub. You get the idea.
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SL James
post Feb 20 2006, 04:13 AM
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QUOTE (MK Ultra @ Feb 9 2006, 08:33 PM)
Concerning Hip-Hop, which had no place in my live until recently. Iīd allways imagined much of the Orxploitation wave since SOTA64 being Rap and Hip-Hop and the likes (I canīt destiguish those styles). Possibly thats because of the Gangster Image thatīs prevalant in both todays Hip-Hop and SRīs Orxploitation Scene.

Or probably because the Orxploitation section took the major events of the last fifteen years of hip-hop (ignoring the preceding 20) and condensed it into six months of SR time, added a 50 Cent figure instead of actually ripping it off completely (in no small part to sheer ignorance on the author's part close as I can tell) in CrimeTime and gave us a heaping pile of mental excrement.
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Guest_MK Ultra_*
post Feb 21 2006, 12:19 AM
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Yea, I got that impression, too, though Iīm ok with it, since music is not my world anyway.
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SL James
post Feb 21 2006, 12:49 AM
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It's kind of annoying though if one has tapes and albums going back to the '70s in one's collection.
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Guest_MK Ultra_*
post Feb 21 2006, 01:11 AM
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Iīd imagin that. Sounds like all the pseudoscientific biotech descriptions felt to me.
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SL James
post Feb 21 2006, 03:29 AM
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Exactly.
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Wounded Ronin
post Feb 21 2006, 03:42 AM
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HOW DO...MUSIC REALISM??????
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HeySparky
post Feb 21 2006, 08:24 AM
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I can totally see people getting altered and letting their trips drive the music.



For anyone who's a fan of ambient music, this man is in large part responsible for ambient music as we know it.

If you're interested, start here: Ambient #1 / Music for Airports

Pure, unalloyed sonic brilliance.
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SL James
post Feb 21 2006, 08:32 AM
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He did good work in Heat, too.
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chromedog
post Feb 21 2006, 11:10 AM
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There is a 'cyberpunk' performance artist out here who goes by the name 'Stelarc'. (google it.) He was into the making 'body music' thing. Using your pulse as a backbeat, adding in the breathing as a rhythm line, etc. He also had a third hand (mech) that was controlled by a muscle group in the off hand (it was mounted on one forearm, but the opposite arm controlled it (from memory, it has been about ten years since I've seen him). And he wasn't a gamer, just interested in the tech/body interfacing stuff. I suppose there would be a market for it in SR, let's face it, there's undoubtedly a market for Rap in Uzbekistan, so why not?
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