Wards within wards, layering Y/N? |
Wards within wards, layering Y/N? |
Dec 16 2005, 12:25 PM
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#1
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Random idea that had occured to me that I don't recall being covered anywhere: can wards be 'stacked' by layering them? In other words, or, as an example, could you ward a room aat say force 6, then a safe at force 7, and place something inside said safe, and expect it to be harder to find than if it was just in the force 7 ward in the safe? Or is it treated like armor spells where only the strongest one takes effect?
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Dec 16 2005, 12:53 PM
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#2
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Going by the rules, wards seem to be 3d shells with predefined boundries. There is nothing to prevent you from putting the boundries of one shell within the boundries of the other. For example, you could ward a building and then also ward a secure area in that building. For the purposes of astral tracking and such, I'd only treat consider the most powerful ward and I would never force a character to go into conflist with two or more wards at once, however (exceptional circumstances excpted).
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Dec 16 2005, 01:11 PM
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#3
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
You'd have to break 'em down consecutively, though, which would be a pain in the rear.
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Dec 16 2005, 01:29 PM
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#4
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Target Group: Members Posts: 81 Joined: 26-February 02 Member No.: 2,030 |
My ruling would be the same as hyzmarca's.
You can create a ward inside a ward, and it is the highest rating that applies to things like astral tracking TN. Under normal circumstances you have to defeat the wards consecutively. One thing I'd like to mention is that (at least in my games) wards have *three* dimensions, and you can't stack them too close to each other. I'm NOT letting a mage place two wards on one wall. Oh, and there's the problems you get into when you try to carry one ward through another, especially if they've been created by two different mages... |
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Dec 16 2005, 01:59 PM
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#5
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Ahhh. but you can place 1 ward on the plaster on the wall, another on the concrete, another on the undercoat of paint, another on...
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Dec 16 2005, 02:02 PM
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#6
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
I agree with noname, i think there should be some appreciable distance between wards, prehaps only a meter or two between sections, but, standing room, atleast.
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Dec 16 2005, 02:25 PM
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#7
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Target Group: Members Posts: 81 Joined: 26-February 02 Member No.: 2,030 |
Well, I'm not *that* strict, my own rule is Force inches... |
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Dec 16 2005, 02:51 PM
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#8
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I'm pretty easy going with wards. Wards within wards, overlapping wards, etc., all that is fine. The thing is, it just gets expensive to maintain. Supporting a more powerful ward within a larger, weaker one makes economic sense though, especially if you're worried about outages or sometimes the mages can't be called back in time to reinforce regularly.
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Dec 16 2005, 06:13 PM
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#9
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Target Group: Members Posts: 62 Joined: 14-January 05 Member No.: 6,976 |
I'd allow wards within wards, but I'd probably not allow them to be placed right on top of each other. I keep thinking of some industrious individual putting a masking ward immediately on top of a standard ward. Any astral form or dual natured critter moving through it a decent speed goes kersplat and probably wont see it coming.
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Dec 16 2005, 09:51 PM
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#10
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
Wards within wards, I've used them. The cost is not so bad when you have a "loyal" (read brainwashed) corps of mages funded by a paranoid government (You go fix the wards, or it's off to see Dr Zanaczeck at the "education centre").
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