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> Have you bought SR4 yet?, what is the view
Have you bought SR 4th Ed.
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Snow_Fox
post Dec 18 2005, 03:46 PM
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So, what do you think?
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Ancient History
post Dec 18 2005, 03:48 PM
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I like it.
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brohopcp
post Dec 18 2005, 03:52 PM
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8

But everyone already knows I'm a bitter old man stuck in younger man's body.
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Tanka
post Dec 18 2005, 04:01 PM
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It's OK. The world itself is cool (WiFi, finally), but a lot of the rule changes make me cry.
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Eddie Furious
post Dec 18 2005, 04:10 PM
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I like it. Its nice to see that you can seamlessly blend the action of Astral Digital and physical into one round and run everybody pretty much simultaneously now.
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Kagetenshi
post Dec 18 2005, 04:13 PM
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3.

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Calvin Hobbes
post Dec 18 2005, 06:12 PM
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I like the universe moving forward, but I guess I just don't like a lot of things (variety of magical traditions, don't like 99% of the flaws, etc...) and it's just a flavor thing for me, I guess.
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Liper
post Dec 18 2005, 07:06 PM
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What about I haven't bought it yet cause the bookstore and game store and sam goody who I've made three seperate orders with two months ago for the damn thing all haven't got a copy in yet but I will.
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akarenti
post Dec 18 2005, 07:48 PM
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I liked a lot of the fiction and ideas in SR4. The new rigging/matrix rules were much, much more practicable. I still prefer the SR3 rules for Magic and Combat (what can I say? I'm a fan of variable target numbers).

I'll still probably keep playing SR3 (since I have almost a complete run of it, minus Wake of the Commet and Shadows of Asia, which I'm working on ;) ) I think SR4 is a little less gritty than 3rd, and some of the formatting in SR4 was kind of bewildering. I will probably be incorperating a bit of SR4 material, though (I definitely thing the SR4 cyberware prices are more resonable, for example), but I doubt my group will bother relearning how to play Shadowrun from the ground up.
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ShadowDragon8685
post Dec 18 2005, 08:33 PM
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Does asking for it for christmas count?
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Drac
post Dec 18 2005, 08:48 PM
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I liked more separate magical traditions better...though the more reasonable cyberware prices are cool...


It's great, so long as you house rule some things,plus the Archetype artwork is fragging amazing!
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MYST1C
post Dec 18 2005, 08:59 PM
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Well, I didn't buy it...

I got a SR4.01d for free (because they re-used the Steyr TMP picture I had drawn for the German Cannon Companion without naming me in the credits) an on top a SR4.01d Limited also for free (won as a prize in a SR quiz).

I really like SR4.
I never really played SR3* (though I have most of the books) because around its release my gaming group splintered as we finished school and went on to different universities so I never developed the intense love for the SR3 rules that seems to fuel most SR4 haters.
To me the elements that separated SR's rules from other RPGs were the success system (where other games only had a binary "succeed or fail" resolution), damage resistance and wound monitor* (instead of hitpoints) and magic drain (instead of "magic points" or spell slot memorizing) allowing magicians to go on casting spells forever if they choose spell power wisely.
SR4 still has all of these!

* I originally started with SR2 back in 1992.
** Granted, other games have wound monitors, too (e.g. KULT or Cyberpunk 2020).
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Arethusa
post Dec 18 2005, 11:17 PM
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6.
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Jebu
post Dec 18 2005, 11:18 PM
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I haven't bought it yet. The web page of a Finnish retail dealer lists it as 'published but not yet available'. I'm in no hurry though. I also don't have a gaming group at the moment. I still want the book out of interest, and for possible future use. Reading through the Errata thread convinces me to wait for the next printing. Naturally there'll be some mistakes and rules in need of clarification later on too, I just prefer the errata fitting into the page marginals. :)

P.S. My handwriting isn't exactly small.
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Grinder
post Dec 18 2005, 11:27 PM
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Option 2 was mine. Maybe i swtich over to 1, after i played some runs with SR4.
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Catsnightmare
post Dec 18 2005, 11:49 PM
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Aquired a copy and read it on and off canibalizing the rigging rules for SR3R, but other than that. Basically I don't like anything about the new rules with maybe the exception of the initiative system, but not the Initiative glitch rule. Jesus Christ, the Glitch rules are bad enough, but to enforce it on initiative rolls is just more evil than child molestors and people who talk during movies combined!
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Snow_Fox
post Dec 19 2005, 01:07 AM
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For the record I chose #7. I didn't see a need for it so we kept to Sr3.
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SL James
post Dec 19 2005, 01:14 AM
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3
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Samoth
post Dec 19 2005, 02:12 AM
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Not yet, I'm waiting for a second printing.
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Enigma
post Dec 19 2005, 07:56 AM
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Six - I don't like anything I've heard about it and I got to flick through it quickly and it was heavily unimpressive. I'll probably end up getting it when I can be bothered, stealing any good ideas and converting them to SR3 and then pretty much give up on SR4.

My view is that if ever there was a game that absolutely did not need another edition (other than the publisher's need to print more money) it was SR3. What respect I had garnered for the publishers after the simply superb Shadows of Asia plummeted after I saw the mess that was SR4.
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Grinder
post Dec 19 2005, 08:50 AM
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QUOTE (Samoth)
Not yet, I'm waiting for a second printing.

I bought only the LE so far, which is not to be used in actual gaming. For the day-to-day rulebook i'll wait for the second print run too.
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eidolon
post Dec 19 2005, 09:09 AM
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Nr 3 here. I got the PDF to check it out, and was quickly disappointed in the rules mechanics. I was also pretty unimpressed with a lot of the fluff changes.

I do like some of the concepts put forth, and will cannibalize them into my game. Most of these, however, would have been easily gleaned from DS.
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Kyoto Kid
post Dec 20 2005, 03:34 AM
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2 1/2

Yes I have it.

Am going through it (up into the "Hacking" section now, have worked up a couple of characters)

Like some stuff (Cyber's cheaper, Mages/Adepts don't loose magic for wounds, Matrix work is more playable)

Jury is out on some other stuff (Technomancers still a bit weak, Awakened characters really get burned Karma-wise, Bio more expensive then SR3 in some cases, no "stepped" availability on some gear like plastic explosives)

May actually be playing in a campaign with it soon

Will know better after a session or two.
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SirBedevere
post Dec 24 2005, 05:08 PM
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7

My gaming group is unimpressed with SR4.
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Nyxll
post Dec 24 2005, 05:25 PM
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6. I borrowed a copy and did not like what I read.

I am do not like the mechanics of the new system, nor the balance changes. All that needed to be worked on with sr3 was the decking/rigging rules. If they had of spent the same amount of time working on proper mechanics and combined the two in sr3 it would have made more sense. (but probably no where near the hype or profit as releasing a new version that trashes almost everything before)
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