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> Please, pick on my character, I love it
Bearclaw
post Dec 19 2005, 09:10 PM
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Sam Heart, former Lonestar cop. Good in combat, decent social skills, never misses anything. Kind of a leader type guy.
I put the number of dice I actually roll in (), to save time during play.

Body - 3/4
Agility - 5/6
Reaction - 4/7
Strength - 3/4
Charisma - 3
Intuition - 4
Logic - 3
Willpower - 3
Edge - 6

Init 8/11
Passes 3

Skills: rating(# of dice)
ACTIVE:
Dodge 3 (11)
Longarms 3 (10/12 with smartlink)
Pistol/Semiauto 5/7 (15/17 w smartlink)
Unarmed Combat/JuJitsu 3/5 (10/12)
Influence skill group:
Con, Etiquette, Leadership, Negotiation 3 (6)
Pilot Ground Craft/car 1/3 (9/11)
Infiltration 3 (10)
Perception 3 (7 +2 vision/+6 scent)
Shadowing 1 (5)
Swimming 1 (6)
Computer 1 (4)
KNOWLEDGE:
Seattle AK 3 (7)
Underworld Politics 3 (7)
Vory Controlled Establishments 3(7)
Law 3 (6)
Law Enforcement Procedures 3 (6)
Chess 3 (6)
LANGUAGE:
English - Native
Russian - 3 (7)

NEGATIVE QUALITIES
SINner, Standard -5
Addiction, Mild (smoking) -5
Allergy, Uncommon/Moderate (gold) -10

CONTACTS
Alexi Leonov, Street Doc 2,2
Sean Bean, Lone Star Detective 2,2
Lucy Chen, Fixer 2,2
Yuri Volkov, Vory Soldier 2,2

CYBERWARE
Wired Reflexes II
Olfactory Booster VI
Cybereyes III - Capacity 12
+ Flare Compensation [1]
+ Low-Light Vision [2]
+ Smartlink [3]
+ Thermographic Vision [2]
+ Vision Enhancement II [2]
+ Vision Magnification [2]
BIOWARE
Enhanced Articulation
Suprathyroid Gland
Reflex Recorder, Pistols
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Squinky
post Dec 19 2005, 09:21 PM
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Unless you are using different availability rules, you can't have the suprathyroid. And I don't think you can take an addiction to smoking, weird as that is...

One cool thing you might try doing is to slap a cyberware scanner in your eyes, they can detect weaponry too. Thought it might fit the cop concept...
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ogbendog
post Dec 19 2005, 09:22 PM
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superthyroid had availability of 20, you can't start with it.

it looks like you are adding a die from Enhanced Articulation to your long arms, it's 1 die to high
you pistols, 5 skill +7 agility, +1 from reflex recorer = 13, not 15. even +1 from EA isn't enough

why no addiction to smoking?
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Squinky
post Dec 19 2005, 09:24 PM
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It states that nicotine, caffiene, and sugar do not count....I didn't make it up, heh...
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ogbendog
post Dec 19 2005, 09:28 PM
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hm

luckily, you can still do alcohol
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Bearclaw
post Dec 19 2005, 09:31 PM
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Pistols/semi-auto
5/7 (I didn't make up the specialization, blame the book)
+6 for agility (which I'll lose one of because of the supra-thyroyd).
+2 for smartlink
+1 for reflex recorder
+1 for enhanced articulation
----
15/17 right?
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Squinky
post Dec 19 2005, 09:37 PM
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Enhanced Articulation dosen't add dice to combat abilitys anymore. Bummer, I know.
It adds to physical skills like gymnastics, climbing and whatnot.
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Bearclaw
post Dec 19 2005, 09:41 PM
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QUOTE (Squinky)
Enhanced Articulation dosen't add dice to combat abilitys anymore. Bummer, I know.
It adds to physical skills like gymnastics, climbing and whatnot.

That's not what the entry says:

SR4, pg 338-339 Enhanced articulation provides its user with a +1 dice pool modifier on any test involving Physical skills that are linked to Physical attributes.

Is there an errata somewhere?
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Rotbart van Dain...
post Dec 19 2005, 09:44 PM
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Why should there be?

Physical Skills are a specific subset of Active Skills.
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Squinky
post Dec 19 2005, 09:46 PM
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I know it is confusing and a mistake everybody makes, but thats the way it is. Transferring over from Sr3 makes it easy to do.
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ogbendog
post Dec 19 2005, 09:47 PM
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QUOTE (Bearclaw)
Pistols/semi-auto
5/7 (I didn't make up the specialization, blame the book)
+6 for agility (which I'll lose one of because of the supra-thyroyd).
+2 for smartlink
+1 for reflex recorder
+1 for enhanced articulation
----
15/17 right?

13/15 actually.

you added +2 for SGL, then put /+2 on there

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Bearclaw
post Dec 19 2005, 09:47 PM
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QUOTE (Rotbart van Dainig)
Why should there be?

Physical Skills are a specific subset of Active Skills.

Yea, and all the combat skills are included in them.
I wouldn't have argued had I not double checked my book first.
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Bearclaw
post Dec 19 2005, 09:48 PM
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QUOTE (ogbendog)
QUOTE (Bearclaw @ Dec 19 2005, 04:31 PM)
Pistols/semi-auto
5/7 (I didn't make up the specialization, blame the book)
+6 for agility (which I'll lose one of because of the supra-thyroyd).
+2 for smartlink
+1 for reflex recorder
+1 for enhanced articulation
----
15/17 right?

13/15 actually.

you added +2 for SGL, then put /+2 on there

The other +2 is the specialization
it's 15 with all pistols in the world except semi-auto pistols.
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ogbendog
post Dec 19 2005, 09:49 PM
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OIC

in any case, w/out the super tyroid and EA it's 13/15
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Bearclaw
post Dec 19 2005, 09:52 PM
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C'mon guys, the math is right, except for the stupid mistake with enhanced articulation. I'll drop that and add muscle aug/muscle toner/bone density I and level 1 reaction enhancer, which ends up costing exactly as much :)
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Bearclaw
post Dec 19 2005, 09:53 PM
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Enchanced articulation boosts all physical skills linked to physical stats.
Pistols is a physical skill linked to a physical stat.
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Squinky
post Dec 19 2005, 09:54 PM
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QUOTE (Bearclaw)
QUOTE (Rotbart van Dainig @ Dec 19 2005, 01:44 PM)
Why should there be?

Physical Skills are a specific subset of Active Skills.

Yea, and all the combat skills are included in them.
I wouldn't have argued had I not double checked my book first.

Seriously, check again.

The skills that the enhanced articulation help are on pg 113, and only those that are linked to a physical attribute at that. Sorry man.
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ogbendog
post Dec 19 2005, 09:56 PM
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Look at the table of contents

Combat Active skills is where Pistols, long armes, etc are.

Physical Active skills are climbing, escape artist, navigation, etc. Navigation, being linked to a non-physical stat, doens't get the bonus.

EA adds to climbing, swimming, etc., not wpn skills
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Rotbart van Dain...
post Dec 19 2005, 09:56 PM
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QUOTE (Bearclaw @ Dec 19 2005, 11:53 PM)
Pistols is a physical skill linked to a physical stat.

Pistols is a Combat Skill - linked to a Physical Attribute indeed, but that doesn't matter anymore...
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Bearclaw
post Dec 19 2005, 10:03 PM
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So you guys are saying that where the entry says "physical skill" they mean physical ACTIVE skill, right?
That isn't what they say. They just say "physical skill linked to physical attributes."

You may be right, but that's not what the book says. I just copy and pasted from my .pdf.

"Enhanced articulation provides its user with a +1 dice pool modifier on any test involving Physical skills that are linked to Physical attributes."
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BetaFlame
post Dec 19 2005, 10:05 PM
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"Enhanced articulation provides its user with a +1 dice pool modifier on any test involving Physical skills that are linked to Physical attributes."

Like.. running or swimming.

The Pistol skill a Combat Skill linked to a Physical attribute.
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ogbendog
post Dec 19 2005, 10:10 PM
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IN the end, it's up to your GM.

but the general option is that Physical skills = Physical Active skills, not physicall skills

otherwise, why would they have said, "linked to physical attribures"? if it was any phyusical skill, they probalby would have said, "any skill liked to a physical stats". but under Physical Active, there are a couple of skills like navigation which are linked to mental stats.
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Bearclaw
post Dec 19 2005, 10:14 PM
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and when I check my table, I see no mention of "Physical Skills". There are no "physical skills". There are skills linked to physical stats, and there are "Physical Active Skills". I think they meant "all skills that are linked to physical attributes".
We are both assuming something, and until I see an official call, I'm going with my assumption, which is the way it worked in all previous editions.

Other than this very nit-picky (I agree that my side is pretty thin) argument, are there any other comments?

PS, can we start another thread for this discussion, and for the reflex recorder which uses similar wording?
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ogbendog
post Dec 19 2005, 10:17 PM
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I would put down by each skill if it's supposed to be a street skill, or professional skill, or etc.

for example, Chess is, I assume an INterest, which is linked to Intuition, so it should be 3(7). (you linked it to logic, which does make more sense)

most of our sams also get the cyber ears
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Rotbart van Dain...
post Dec 19 2005, 10:22 PM
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QUOTE (Bearclaw)
We are both assuming something, and until I see an official call, I'm going with my assumption, which is the way it worked in all previous editions.

Well, no one forces you to use occams razor.
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