Please, pick on my character, I love it |
Please, pick on my character, I love it |
Dec 19 2005, 09:10 PM
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#1
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
Sam Heart, former Lonestar cop. Good in combat, decent social skills, never misses anything. Kind of a leader type guy.
I put the number of dice I actually roll in (), to save time during play. Body - 3/4 Agility - 5/6 Reaction - 4/7 Strength - 3/4 Charisma - 3 Intuition - 4 Logic - 3 Willpower - 3 Edge - 6 Init 8/11 Passes 3 Skills: rating(# of dice) ACTIVE: Dodge 3 (11) Longarms 3 (10/12 with smartlink) Pistol/Semiauto 5/7 (15/17 w smartlink) Unarmed Combat/JuJitsu 3/5 (10/12) Influence skill group: Con, Etiquette, Leadership, Negotiation 3 (6) Pilot Ground Craft/car 1/3 (9/11) Infiltration 3 (10) Perception 3 (7 +2 vision/+6 scent) Shadowing 1 (5) Swimming 1 (6) Computer 1 (4) KNOWLEDGE: Seattle AK 3 (7) Underworld Politics 3 (7) Vory Controlled Establishments 3(7) Law 3 (6) Law Enforcement Procedures 3 (6) Chess 3 (6) LANGUAGE: English - Native Russian - 3 (7) NEGATIVE QUALITIES SINner, Standard -5 Addiction, Mild (smoking) -5 Allergy, Uncommon/Moderate (gold) -10 CONTACTS Alexi Leonov, Street Doc 2,2 Sean Bean, Lone Star Detective 2,2 Lucy Chen, Fixer 2,2 Yuri Volkov, Vory Soldier 2,2 CYBERWARE Wired Reflexes II Olfactory Booster VI Cybereyes III - Capacity 12 + Flare Compensation [1] + Low-Light Vision [2] + Smartlink [3] + Thermographic Vision [2] + Vision Enhancement II [2] + Vision Magnification [2] BIOWARE Enhanced Articulation Suprathyroid Gland Reflex Recorder, Pistols |
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Dec 19 2005, 09:21 PM
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#2
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Unless you are using different availability rules, you can't have the suprathyroid. And I don't think you can take an addiction to smoking, weird as that is...
One cool thing you might try doing is to slap a cyberware scanner in your eyes, they can detect weaponry too. Thought it might fit the cop concept... |
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Dec 19 2005, 09:22 PM
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#3
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Moving Target Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 |
superthyroid had availability of 20, you can't start with it.
it looks like you are adding a die from Enhanced Articulation to your long arms, it's 1 die to high you pistols, 5 skill +7 agility, +1 from reflex recorer = 13, not 15. even +1 from EA isn't enough why no addiction to smoking? |
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Dec 19 2005, 09:24 PM
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#4
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
It states that nicotine, caffiene, and sugar do not count....I didn't make it up, heh...
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Dec 19 2005, 09:28 PM
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#5
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Moving Target Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 |
hm
luckily, you can still do alcohol |
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Dec 19 2005, 09:31 PM
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#6
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
Pistols/semi-auto
5/7 (I didn't make up the specialization, blame the book) +6 for agility (which I'll lose one of because of the supra-thyroyd). +2 for smartlink +1 for reflex recorder +1 for enhanced articulation ---- 15/17 right? |
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Dec 19 2005, 09:37 PM
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#7
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Enhanced Articulation dosen't add dice to combat abilitys anymore. Bummer, I know.
It adds to physical skills like gymnastics, climbing and whatnot. |
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Dec 19 2005, 09:41 PM
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#8
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
That's not what the entry says: SR4, pg 338-339 Enhanced articulation provides its user with a +1 dice pool modifier on any test involving Physical skills that are linked to Physical attributes. Is there an errata somewhere? |
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Dec 19 2005, 09:44 PM
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#9
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Why should there be?
Physical Skills are a specific subset of Active Skills. |
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Dec 19 2005, 09:46 PM
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#10
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
I know it is confusing and a mistake everybody makes, but thats the way it is. Transferring over from Sr3 makes it easy to do.
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Dec 19 2005, 09:47 PM
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#11
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Moving Target Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 |
13/15 actually. you added +2 for SGL, then put /+2 on there |
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Dec 19 2005, 09:47 PM
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#12
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
Yea, and all the combat skills are included in them. I wouldn't have argued had I not double checked my book first. |
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Dec 19 2005, 09:48 PM
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#13
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
The other +2 is the specialization it's 15 with all pistols in the world except semi-auto pistols. |
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Dec 19 2005, 09:49 PM
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#14
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Moving Target Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 |
OIC
in any case, w/out the super tyroid and EA it's 13/15 |
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Dec 19 2005, 09:52 PM
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#15
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
C'mon guys, the math is right, except for the stupid mistake with enhanced articulation. I'll drop that and add muscle aug/muscle toner/bone density I and level 1 reaction enhancer, which ends up costing exactly as much :)
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Dec 19 2005, 09:53 PM
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#16
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
Enchanced articulation boosts all physical skills linked to physical stats.
Pistols is a physical skill linked to a physical stat. |
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Dec 19 2005, 09:54 PM
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#17
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Seriously, check again. The skills that the enhanced articulation help are on pg 113, and only those that are linked to a physical attribute at that. Sorry man. |
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Dec 19 2005, 09:56 PM
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#18
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Moving Target Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 |
Look at the table of contents
Combat Active skills is where Pistols, long armes, etc are. Physical Active skills are climbing, escape artist, navigation, etc. Navigation, being linked to a non-physical stat, doens't get the bonus. EA adds to climbing, swimming, etc., not wpn skills |
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Dec 19 2005, 09:56 PM
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#19
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Pistols is a Combat Skill - linked to a Physical Attribute indeed, but that doesn't matter anymore... |
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Dec 19 2005, 10:03 PM
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#20
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
So you guys are saying that where the entry says "physical skill" they mean physical ACTIVE skill, right?
That isn't what they say. They just say "physical skill linked to physical attributes." You may be right, but that's not what the book says. I just copy and pasted from my .pdf. "Enhanced articulation provides its user with a +1 dice pool modifier on any test involving Physical skills that are linked to Physical attributes." |
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Dec 19 2005, 10:05 PM
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#21
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Moving Target Group: Members Posts: 105 Joined: 28-November 05 Member No.: 8,010 |
"Enhanced articulation provides its user with a +1 dice pool modifier on any test involving Physical skills that are linked to Physical attributes."
Like.. running or swimming. The Pistol skill a Combat Skill linked to a Physical attribute. |
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Dec 19 2005, 10:10 PM
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#22
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Moving Target Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 |
IN the end, it's up to your GM.
but the general option is that Physical skills = Physical Active skills, not physicall skills otherwise, why would they have said, "linked to physical attribures"? if it was any phyusical skill, they probalby would have said, "any skill liked to a physical stats". but under Physical Active, there are a couple of skills like navigation which are linked to mental stats. |
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Dec 19 2005, 10:14 PM
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#23
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
and when I check my table, I see no mention of "Physical Skills". There are no "physical skills". There are skills linked to physical stats, and there are "Physical Active Skills". I think they meant "all skills that are linked to physical attributes".
We are both assuming something, and until I see an official call, I'm going with my assumption, which is the way it worked in all previous editions. Other than this very nit-picky (I agree that my side is pretty thin) argument, are there any other comments? PS, can we start another thread for this discussion, and for the reflex recorder which uses similar wording? |
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Dec 19 2005, 10:17 PM
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#24
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Moving Target Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 |
I would put down by each skill if it's supposed to be a street skill, or professional skill, or etc.
for example, Chess is, I assume an INterest, which is linked to Intuition, so it should be 3(7). (you linked it to logic, which does make more sense) most of our sams also get the cyber ears |
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Dec 19 2005, 10:22 PM
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#25
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Well, no one forces you to use occams razor. |
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