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> My player wants to be a Jedi, Lightblade spell
Mortax
post Dec 24 2005, 07:32 AM
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One of my players found this online:
QUOTE

Lightblade: This spell summons forth a shimmering column of laser light from the caster's hands.
The base Power is equal to the Force of the spell. Each success made in the casting test adds 1 to the Power.
The light column is wielded like a sword (use Armed Combat/ Edged Weapons/ Lightblade skill). The light will cut through just about anything; the target will receive only ½ their Impact armor to resist damage. The Lightblade can also inflict damage against hardened targets (vehicular and critter armor), though it reduces its Damage by one level against such targets.

Type: Physical                  Range: LOS                  Target: 6                  Duration: Sustained                                                    Damage: (Force + successes) S                                  Drain: [(F/2) + 2] D

They asked me if they could write the spell and use it. I'm prolly going to make him mode it a good bit, but here are my questions:

Can he use this in astral if he has it spell locked?
Can it be used in the Harlequin's back adventure?

I'm thinking no and sort of, but I want some other GM's and players input.
......I'm also wondering if I'm nuts for even considering this.

Thanks all!
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nt326
post Dec 24 2005, 07:41 AM
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Actually, i wanna be a sith.. jedi's couldn't run.. stupid morals and whatnot
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fistandantilus4....
post Dec 24 2005, 08:05 AM
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no on the HqBack BTW, except in that one area w/ the tower. It's the only place where magic works normally. Personally I don't think I'd allow it, but it's up to you and your preference for the feel of the game.
Besides, if a runner has a friggin' laser sword, what the hell do you think the Red Samurai are gonna have?
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Mortax
post Dec 24 2005, 08:20 AM
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QUOTE
Besides, if a runner has a friggin' laser sword, what the hell do you think the Red Samurai are gonna have?


Rocket launcher? Ares MP Laser? :vegm:

I always warn my players, come up with something game breaking, expect me to use it against you.
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nt326
post Dec 24 2005, 08:23 AM
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QUOTE (Mortax)


I always warn my players, come up with something game breaking, expect me to use it against you.

and i fully expect to loose an arm or sumtin.. YAY COOL CYBER ARM! but boo on the loss of magic
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RunnerPaul
post Dec 24 2005, 08:33 AM
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QUOTE (nt326)
and i fully expect to loose an arm or sumtin.. YAY COOL CYBER ARM! but boo on the loss of magic

It didn't slow Lord Vader down too much now, did it?
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Liper
post Dec 24 2005, 08:36 AM
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QUOTE
Besides, if a runner has a friggin' laser sword, what the hell do you think the Red Samurai are gonna have?


um, laser swords?

I'm pretty sure I remember reading of a laser sword or axe already.

So why not?
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nt326
post Dec 24 2005, 08:52 AM
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QUOTE (RunnerPaul)

It didn't slow Lord Vader down too much now, did it?

in the distance i hear a respirator...


GRAND-PA I TOLD YOU TO CLOSE YOUR DOOR!!!!!!!!!!
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Tziluthi
post Dec 24 2005, 09:07 AM
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And if the player makes any sort of parry-type defence then he can still expect to get hit, just not by all of his attacker's weapon.
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fistandantilus4....
post Dec 24 2005, 09:18 AM
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there's the laser crescent axe, that has a laser arc along the edge of the blade. nothing dikote cant='t do, except that the lasers on the axe get knocked out of alignment pretty easily. Big difference upping the damage a bit because of a laser arc than having a weapon of pure laser. look at the MP laser for an example, base damage at 12M for the lightest version.

Really, as the spell reads, it's not all the differnet from dikote except for how it is implemented. I guess it's just a matter of the tone of it I don't personally care for,
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PiXeL01
post Dec 24 2005, 09:46 AM
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QUOTE (RunnerPaul)
QUOTE (nt326 @ Dec 24 2005, 03:23 AM)
and i fully expect to loose an arm or sumtin.. YAY COOL CYBER ARM! but boo on the loss of magic

It didn't slow Lord Vader down too much now, did it?

Vader is more like a special edition cyberzombie with magical abilities by now. or just a huge load of geas giving most of his body is cyber replacements
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Muzzaro
post Dec 24 2005, 11:04 AM
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I'd consider it.

And then just keep track of what the player's doing. I'm sure sometime during the run, the player will make that fatal mistake, and forget he's got the blade out, to do something minor... Maybe patching himself up after a gunbattle. Maybe he reaches out to steady another player who's reeling from magical/matrix feedback. And bam. Carving up flesh like it's a christmas turkey.
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Chibu
post Dec 24 2005, 11:44 AM
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hey, nt, you actually going to play this char? or are you going to drop it after 2 runs becuase it gets boring? ^-^

Character-ADD is bad for you. But, worse, it's bad for ME. meh, I guess I get free contacts from being friends with your characters.

the ad up at the top of the page is for "Woman's Health Book 2Ed." ... wtf


My opinion Mortax: Let is slide. If he's resisting 5D drain at the beginning of every fight, then he's going to be pretty slow on the uptake. Also, a large beam of laser is going to put off a considerable amount of light, so, yeah, he can use it for a flashlight too. But, on the same note, the human with no low-light and an MP-9 is only going to see the guy holding the flashlight =\

It works as a spell. But, I don't think it will be efficient. You'll need an average of 24 dice to take no drain from that beast. Let him use it. I'm going to take unarmed combat... This spell is not nearly as game-unbalancing as me taking unarmed combat. So yeah.

One last note, does using that crazy thing go off Armed Combat? I think it might need to be specialized becuase it's actually kind of hard to know where you're attacking if your weapon doesn't actually have weight.

Anywho, I'll stfu.
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Mr.Platinum
post Dec 24 2005, 02:03 PM
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Then tell him/her to go play star wars then.
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Chibu
post Dec 24 2005, 02:07 PM
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QUOTE (Mr.Platinum)
Then tell him/her to go play star wars then.

I ran Star Wars for a bit. It isn't the greatest system ever. ^_^
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Mortax
post Dec 24 2005, 10:31 PM
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QUOTE (Chibu @ Dec 24 2005, 06:44 AM)
My opinion Mortax: Let is slide. If he's resisting 5D drain at the beginning of every fight, then he's going to be pretty slow on the uptake. Also, a large beam of laser is going to put off a considerable amount of light, so, yeah, he can use it for a flashlight too. But, on the same note, the human with no low-light and an MP-9 is only going to see the guy holding the flashlight =\

It works as a spell. But, I don't think it will be efficient. You'll need an average of 24 dice to take no drain from that beast. Let him use it. I'm going to take unarmed combat... This spell is not nearly as game-unbalancing as me taking unarmed combat. So yeah. 

One last note, does using that crazy thing go off Armed Combat? I think it might need to be specialized becuase it's actually kind of hard to know where you're attacking if your weapon doesn't actually have weight.


I think he decided not to use it anyway, but a couple of things:

1. Spell lock.......no drain.
2. Yes, I would make someone have a specialised skill or take a major penalty to target #.
3. If you botch, see monowhip.........

If I did allow it, i would prolly reduce the dmg to M, and make the range touch and leave the drain where it is. Mainly because of the whole being able to pull a sword out of you hoop, litterally. :-)

As I said, I don't think he is going to do it for now, but it's still a good thing to have for the future.
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Dog
post Dec 24 2005, 10:39 PM
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HB is on the metaplanes. Perfect opportunity for you to give it to him for a metaplane or two, say Masquerade or The Impossible Dream or whatever. Test it out to see if it fits. If he's bored by then or you don't like what he's doing, well... it's just for that metaplane.

As far as the game world, it makes perfect sense to me that there's a mage who's a Star Wars fan and would've created this spell, whether or not it's any good.
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nick012000
post Dec 25 2005, 02:10 PM
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It's a physical spell, so no, it won't work on the Astral, because only Mana spells work on the Astral.

Personally, I'd say that the spell would be a Sustained Touch range Elemental Manipulation (light). Going by the rules in MitS, it would have a power of Force, a TN of 4 for the spell, require a melee attack with a -2 TN modifier to hit, and getting 2 net successes on either will stage up the DL. It would have a drain of (1/2 Force +2)(DL). So a Force 6 Lightsaber cast at D damage would have a drain of 5D. Allowing the use of Edged Weapons (Lightsword) seems appropriate for the particular spell. I'll point out that it will benefit from the Light elemental modifiers from MitS, to whit:
QUOTE
Light
Primary Damage: The brightness of the light causes the target(s) to suffer a flare effect penalty (see Vision Modifiers, p. 112, SR3) for one Combat Turn after the attack.
Creatures with an allergy or vulnerability to sunlight may take additional damage from the attack.
Secondary Effects: The light beam can ignite flammable materials, and the intense brightness may overload optical scanners.


It can't hurt targets with too much Hardened Armor, but given that it halves it, that shouldn't have too much trouble against anything short of tanks or Great Dragons, if cast at Force 6.
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Apathy
post Dec 25 2005, 08:01 PM
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QUOTE (Mortax)
1. Spell lock.......no drain.

Actually, if he keeps is on all the time, he'll have no way to sheath it. If he wants it to normally be just the handle, then he'll have to cast the spell into the spell lock each time he turns it on.
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EVLTIM
post Dec 25 2005, 10:27 PM
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QUOTE (Chibu)
QUOTE (Mr.Platinum @ Dec 24 2005, 09:03 AM)
Then tell him/her to go play star wars then.

I ran Star Wars for a bit. It isn't the greatest system ever. ^_^

The first ed was preaty kicking but they hosed it when it went d20
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Wounded Ronin
post Dec 25 2005, 11:21 PM
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Ah, it's so crass to try and be a jedi outside of Star Wars. Well, like some others have said...the man with the gigantic, shining, luminous phallic symbol probably draws all the fire.
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Mortax
post Dec 26 2005, 12:40 AM
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QUOTE (Apathy)
QUOTE (Mortax @ Dec 24 2005, 05:31 PM)
1. Spell lock.......no drain.

Actually, if he keeps is on all the time, he'll have no way to sheath it. If he wants it to normally be just the handle, then he'll have to cast the spell into the spell lock each time he turns it on.

That would be if he used a sustaining focus. Spell locks are a cast it, then turn it on and off. we play a hybrid of SR 2 and 3, a decent amount of the magic we use is 2nd.

The spell lock is a bit more easy to abuse than a sustaining focus, but since we still use grounding through astral........:vegm: Having spell locks is like having target designators on you.
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Glyph
post Dec 26 2005, 05:34 AM
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Even with the house rules (which are balanced, since you have kept grounding as well), the mage is still sacrificing a lot of effectiveness to be "cool". So, if it's that important to him to play a jedi-like character, why not let him? Sure, he'll be distinctive, but in a game world where you have tattooed trolls with purple mohawks cleaning their cyberspurs during the team's meeting with the Johnson, he won't be too out of place.

I don't think it will be too unbalancing. He is in the unenviable position of going head-to-head with things like hardened street sammies, combat-oriented adepts, elementals with the engulf power, etc. He is matching his skill and Combat Pool against theirs. Compare that to, say, a dwarven sorcerer with the Dragonslayer Totem and a Rating: 6 manabolt focus, using dice from the focus, his spellcasting, and his Spell Pool, along with Totem bonuses, while his target resists only with Willpower. Heck, just compare him to a mage with a weapon focus, who gets to add those dice to his skill and take an astral "copy" of it with them when they project.
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nick012000
post Dec 26 2005, 01:32 PM
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Heh. Delusional spike baby nerd-boy elves for teh win! :rotfl:

I say 'spike baby elf' because there's no other way to be old enough to have actually seen Star Wars, and therefore develop a tradition based around it.

In SR3, I'd just say to play a Magician's Way Adept (following either Dragonslayer or Adversary depending on Light Side or Dark Side), with the Combat Sense, Astral Perception, and maybe Attribute Boost powers. Throw in a Force 6 Sustaining Focus (in the form of a lightsaber hilt) for the Lightsaber spell, and you're ready to go.
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Dog
post Dec 26 2005, 03:29 PM
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QUOTE (nick012000)
I say 'spike baby elf' because there's no other way to be old enough to have actually seen Star Wars, and therefore develop a tradition based around it.


Uh... yeah. Too bad no one's ever put it on TV, or DVD or something, huh?
And there's certainly no imagery around anywhere. No posters, book covers, internet images of poor kids making home movies. Somebody born these days will never know what we're talking about.

Forgive my sarcasm. :(
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