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skyekicker
post Dec 24 2005, 04:00 PM
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Ok, lets say my character successfully breaks into a corporate network, what am I allowed to do.
The Matrix 2.0 chapter gives a lot of generics but no specifics.
Can you guys help create a list of non-combat Matrix actions that screw with your opponents.
Not only that, it would be nice if you had specific mechanics on how to handle those dice rolls.

For Example, a set of mechanics on how to handle the edit program.
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