IPB

Welcome Guest ( Log In | Register )

5 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> Honor in the Shadows, Is it real?
Is Honor in the Shadows real, or just lip service?
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 74
Guests cannot vote 
The Stainless St...
post Dec 27 2005, 05:59 PM
Post #26


Moving Target
**

Group: Members
Posts: 257
Joined: 25-May 05
Member No.: 7,414



I answered "Lip Service" because frankly I find the notion of a "Code Of Honor" for people who by definition do immoral things for money to be laughable. Consider the following flaws:
  • Compassionate
  • Pacifist/Total Pacifist
  • Gunslinger's Code
These are listed as flaws because they will get in the way of completing your mission. They are a hinderance to you, otherwise they are not worth the points. The same is true for morality. Find a different line of work, or most likely you will be devoured by those who do not posess these hang-ups, and are thus more efficient and capable at their jobs.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 27 2005, 06:06 PM
Post #27


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,008
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (Garland)
The troll had less history with the group than the sniper did.

Irrelevant. At the point at which the sniper took the shot, he became a traitor.

~J
Go to the top of the page
 
+Quote Post
Roadspike
post Dec 27 2005, 06:25 PM
Post #28


Moving Target
**

Group: Members
Posts: 100
Joined: 26-February 02
Member No.: 389



"The Code" is there for two reason: to allow murderers and criminals to work together in order to get paid and to let you sleep at night (different parts apply to different reasons, not killing teammates works towards getting paid, not killing innocents works towards a good night's sleep). In order for the arrangement to continue, you all have to obey the code. However, everyone has a point at which they will break their code (you may not have found it yet, but it's there). Sure, you won't kill innocents, but what happens when Darke (or some suitably "bad" person) is standing in the middle of 20 innocents, preparing to complete a ritual to open the world to unspeakable Horrors, and all you have left is a frag grenade?

You obey The Code to stay in business (although business is certainly still good for those that don't obey the code, they just get the wetwork and structure hit jobs, not the stealth/bodyguarding jobs), and you hope it never comes to the point where you break it.
Go to the top of the page
 
+Quote Post
hyzmarca
post Dec 27 2005, 06:45 PM
Post #29


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (The Stainless Steel Rat)
I answered "Lip Service" because frankly I find the notion of a "Code Of Honor" for people who by definition do immoral things for money to be laughable. Consider the following flaws:
  • Compassionate
  • Pacifist/Total Pacifist
  • Gunslinger's Code
These are listed as flaws because they will get in the way of completing your mission. They are a hinderance to you, otherwise they are not worth the points. The same is true for morality. Find a different line of work, or most likely you will be devoured by those who do not posess these hang-ups, and are thus more efficient and capable at their jobs.

Define immoral.

Is stretching someone in a rack because you hope to save his soul immoral? Is stretching someone in a rack because the Church pays you too and you know they want to save his soul immoral?


Very few Shadowruners are immoral. Fewer still or amoral. Most are differently moral.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Dec 27 2005, 07:04 PM
Post #30


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (Roadspike)
However, everyone has a point at which they will break their code (you may not have found it yet, but it's there). Sure, you won't kill innocents, but what happens when Darke (or some suitably "bad" person) is standing in the middle of 20 innocents, preparing to complete a ritual to open the world to unspeakable Horrors, and all you have left is a frag grenade?

Then not throwing the frag grenade is hurting innocents, so your code demands that you pull that pin. I've never understood how those sorts of dilemmas were supposed to undermine moral codes.

-Frank
Go to the top of the page
 
+Quote Post
TheHappyAnarchis...
post Dec 27 2005, 07:44 PM
Post #31


Moving Target
**

Group: Members
Posts: 203
Joined: 18-November 05
Member No.: 7,978



No kidding.

Really though, organized crime does not work unless there is a certain amount of trust and respect.

That is the baseline code that even crazy sams that whack kids who get in the way must follow, or else they have no work to pay for their kid killing cyberware.

It is not so much a moral thing in the traditional sense. The streets of the sixth world have their own views of morals.

Go to the top of the page
 
+Quote Post
Garland
post Dec 27 2005, 08:36 PM
Post #32


Moving Target
**

Group: Members
Posts: 527
Joined: 30-January 04
Member No.: 6,043



QUOTE (Kagetenshi)
QUOTE (Garland @ Dec 27 2005, 12:35 PM)
The troll had less history with the group than the sniper did.

Irrelevant. At the point at which the sniper took the shot, he became a traitor.

~J

Eh, what can I say? Maybe so. I guess the remaining characters didn't think like you. Crazy world, isn't it.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 27 2005, 08:46 PM
Post #33


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,008
Joined: 30-December 02
From: Boston
Member No.: 3,802



That just shows that they're wrong.

~J

"When in doubt, I'm right."
Go to the top of the page
 
+Quote Post
FrostyNSO
post Dec 27 2005, 08:54 PM
Post #34


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



When the whole team is in danger, you do not shoot a teammate if he does something you don't like. Priority one should be getting the team out together and alive. If a teammate does something you don't approve of, you take up issue with him after you're all away and safe. The middle of a gunfight is no place to be doing that crap.

All in all, the sniper was completely unprofessional in doing what he did, and not justified in any way considering the situation.

Appearantly the remaining characters didn't care that the sniper had no regard for their safety, and would shoot a teammate because he "didn't like" what he was doing.
Go to the top of the page
 
+Quote Post
hobgoblin
post Dec 27 2005, 08:59 PM
Post #35


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (TheHappyAnarchist)
Really though, organized crime does not work unless there is a certain amount of trust and respect.

and a whole lot of fear. make a mess and you become a mess :smokin:
Go to the top of the page
 
+Quote Post
The Stainless St...
post Dec 27 2005, 09:09 PM
Post #36


Moving Target
**

Group: Members
Posts: 257
Joined: 25-May 05
Member No.: 7,414



QUOTE (hyzmarca)
Define immoral.

Is stretching someone in a rack because you hope to save his soul immoral? Is stretching someone in a rack because the Church pays you too and you know they want to save his soul immoral?


Very few Shadowruners are immoral. Fewer still or amoral. Most are differently moral.

im·mor·al : adj.
Contrary to established moral principles.

I would say that being paid by one party to Murder/Steal From/Extort/Sabotage/Kidnap/Injure another party would be contrary to established moral principles, and therefore is immoral.

Differently Moral? "I'm not evil, I'm just differently good"



Go to the top of the page
 
+Quote Post
Garland
post Dec 27 2005, 09:15 PM
Post #37


Moving Target
**

Group: Members
Posts: 527
Joined: 30-January 04
Member No.: 6,043



QUOTE (FrostyNSO)
Appearantly the remaining characters didn't care that the sniper had no regard for their safety, and would shoot a teammate because he "didn't like" what he was doing.

I'm not going to argue the relative propriety of the sniper's actions. Indeed, as the GM I was a bit taken aback when it happened. I recall thinking, "Well, guess it's going to be 'Mission Accomplished!' for the Ghosts today."

However, a blanket statement like the above quote invites debate. Being on the same team isn't a suicide pact. If a team member is doing something that you don't want responsibility for (such as hostage-taking, murdering innocents, whatever your own line is that you won't cross), why shouldn't you throw them out of the life-raft, as it were?
Go to the top of the page
 
+Quote Post
TheHappyAnarchis...
post Dec 27 2005, 11:04 PM
Post #38


Moving Target
**

Group: Members
Posts: 203
Joined: 18-November 05
Member No.: 7,978



QUOTE (The Stainless Steel Rat)
QUOTE (hyzmarca)
Define immoral.

Is stretching someone in a rack because you hope to save his soul immoral? Is stretching someone in a rack because the Church pays you too and you know they want to save his soul immoral?


Very few Shadowruners are immoral. Fewer still or amoral. Most are differently moral.

im·mor·al : adj.
Contrary to established moral principles.

I would say that being paid by one party to Murder/Steal From/Extort/Sabotage/Kidnap/Injure another party would be contrary to established moral principles, and therefore is immoral.

Differently Moral? "I'm not evil, I'm just differently good"

But who establishes the moral principles?

What I am putting forward is that the criminal world of Shadowrun has established certain morals for these rogue elements of society, which allow it to function effectively.

So while the criminals as a whole are immoral when contrasted with greater society, there is further morals established within that society.

Therefor being paid to steal such and such a device is an immoral act by greater societies standards, having a flash of conciense and not stealing it are considered immoral by the standards of the criminal world.

Go to the top of the page
 
+Quote Post
The Stainless St...
post Dec 27 2005, 11:54 PM
Post #39


Moving Target
**

Group: Members
Posts: 257
Joined: 25-May 05
Member No.: 7,414



QUOTE (TheHappyAnarchist)
What I am putting forward is that the criminal world of Shadowrun has established certain morals for these rogue elements of society, which allow it to function effectively.

That is a very romanticized view, and is certainly in the flavor for a lot of sci-fi and crime movies, so it could be right for your game.

In my games there are only two things keeping the underground functioning:

NEED and FEAR

The only reasons people aren't screwing each other over all of the time are that they either need this person for some future service, or that person scares the holy bejesus out of them. If someone doesn't need you and isn't afraid of you, better watch your back around them. Or better yet, make them need or fear you. Granted this does not make the most efficiently functioning underground, but I don't see a vast criminal underground functioning very efficiently.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Dec 27 2005, 11:58 PM
Post #40


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (hobgoblin)
QUOTE (TheHappyAnarchist @ Dec 27 2005, 08:44 PM)
Really though, organized crime does not work unless there is a certain amount of trust and respect.

and a whole lot of fear. make a mess and you become a mess :smokin:

...and a fanatical devotion to the Pope.

...and spiffy red outfits.

-Frank
Go to the top of the page
 
+Quote Post
FrostyNSO
post Dec 27 2005, 11:58 PM
Post #41


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



QUOTE (Garland)
QUOTE (FrostyNSO @ Dec 27 2005, 03:54 PM)
Appearantly the remaining characters didn't care that the sniper had no regard for their safety, and would shoot a teammate because he "didn't like" what he was doing.

I'm not going to argue the relative propriety of the sniper's actions. Indeed, as the GM I was a bit taken aback when it happened. I recall thinking, "Well, guess it's going to be 'Mission Accomplished!' for the Ghosts today."

However, a blanket statement like the above quote invites debate. Being on the same team isn't a suicide pact. If a team member is doing something that you don't want responsibility for (such as hostage-taking, murdering innocents, whatever your own line is that you won't cross), why shouldn't you throw them out of the life-raft, as it were?

It was not a blanket statement, but a statement made in the context of the situation you described. Sorry if it came accross as such.

If the team already had the Ghosts after them, I'm not sure there would be much more they could get in trouble for that would make things worse. Now if the sniper had a moral code then I understand, but unless the troll was planning to kill the hostage, I really think the sniper chose the wrong time and definately the wrong way to deal with the situation.
Go to the top of the page
 
+Quote Post
hobgoblin
post Dec 28 2005, 12:20 AM
Post #42


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (FrankTrollman)
QUOTE (hobgoblin @ Dec 27 2005, 03:59 PM)
QUOTE (TheHappyAnarchist @ Dec 27 2005, 08:44 PM)
Really though, organized crime does not work unless there is a certain amount of trust and respect.

and a whole lot of fear. make a mess and you become a mess :smokin:

...and a fanatical devotion to the Pope.

...and spiffy red outfits.

-Frank

ooh, i like the sound of that :silly:
Go to the top of the page
 
+Quote Post
TheHappyAnarchis...
post Dec 28 2005, 02:21 AM
Post #43


Moving Target
**

Group: Members
Posts: 203
Joined: 18-November 05
Member No.: 7,978



QUOTE (The Stainless Steel Rat)
QUOTE (TheHappyAnarchist)
What I am putting forward is that the criminal world of Shadowrun has established certain morals for these rogue elements of society, which allow it to function effectively.

That is a very romanticized view, and is certainly in the flavor for a lot of sci-fi and crime movies, so it could be right for your game.

In my games there are only two things keeping the underground functioning:

NEED and FEAR

The only reasons people aren't screwing each other over all of the time are that they either need this person for some future service, or that person scares the holy bejesus out of them. If someone doesn't need you and isn't afraid of you, better watch your back around them. Or better yet, make them need or fear you. Granted this does not make the most efficiently functioning underground, but I don't see a vast criminal underground functioning very efficiently.

Well in that case I think we are saying the same thing.

You just see the code as more of what the Street Sam considers the code. I have honor, therefore I don't lie to friends, business associates or contacts.

I see the code as more of what the Weapon Specialist might see it. If I lie to business partners, friends or contacts than I lose those options, and am likely to not be able to make a living.

I consider both to be a moral code, even if one is driven by pragmatic needs and the other by idealistic whimsy.

On the other hand, looking over your post again, you seem to suggest that if someone is more powerful than you and doesn't need you they can screw you at will. I suggest that this is not the case, as if you get a rep for screwing people over, people stop working with you.

Reputation is everything in the shadows.
Go to the top of the page
 
+Quote Post
Dog
post Dec 28 2005, 01:28 PM
Post #44


Moving Target
**

Group: Members
Posts: 903
Joined: 7-February 03
Member No.: 4,025



It is easy to imagine circumstances when one must disregard "What Is Right" and focus on "What Is Less Wrong." Probably happens to most of us at some point IRL, as well. In my opinion, what seperates civilized, decent behaviour from scum is recognizing that you have had to choose "What Is Less Wrong" instead of trying to justify it as "What Is Right."
Go to the top of the page
 
+Quote Post
Pendaric
post Dec 28 2005, 02:58 PM
Post #45


Moving Target
**

Group: Members
Posts: 993
Joined: 5-December 05
From: Crying in the wilderness
Member No.: 8,047



I have played and seen both ends of the spectrum.
The different lines that your characters perspectives draws in the moral sand is part of their personality. What makes them them.
That is what makes playing characters interesting, a perspective that is not your own and working through it.
How the rest of society, straight and shadowy, sees it is a matter of common concensus. Specifically the interpretation of ettiquete and circumstance.
Hell in any game there's two codes in tandem, the character's consensus and then the players consensus.
So I am proposing option D. All of the above. :)

(It is better to be loved but of the two, fear is more dependable. So a Prince should aspire to be feared.)?
Go to the top of the page
 
+Quote Post
mmu1
post Dec 28 2005, 04:11 PM
Post #46


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



QUOTE (The Stainless Steel Rat)
I answered "Lip Service" because frankly I find the notion of a "Code Of Honor" for people who by definition do immoral things for money to be laughable.

Why do you equate honor with morality? They don't necessarily have to have anything to do with each other.

Having a code of honor means that you have integrity (since most codes of honor are not based on absolutes), not that you're moral.
Go to the top of the page
 
+Quote Post
The Stainless St...
post Dec 28 2005, 06:00 PM
Post #47


Moving Target
**

Group: Members
Posts: 257
Joined: 25-May 05
Member No.: 7,414



QUOTE (mmu1)
Why do you equate honor with morality? They don't necessarily have to have anything to do with each other.

Having a code of honor means that you have integrity (since most codes of honor are not based on absolutes), not that you're moral.

QUOTE (Dictionary.com)
hon·or
n.
Principled uprightness of character; personal integrity.

prin·ci·ple
n.
A rule or standard, especially of good behavior: a man of principle.
The collectivity of moral or ethical standards or judgments

up·right
adj.
Adhering strictly to moral principles; righteous.

in·teg·ri·ty
n.
Steadfast adherence to a strict moral or ethical code.


It seems to me that Honor, Integrity, Ethics, and Morality are all intrinsically linked, and are all at the center of the current discussion.
Go to the top of the page
 
+Quote Post
Garland
post Dec 28 2005, 07:13 PM
Post #48


Moving Target
**

Group: Members
Posts: 527
Joined: 30-January 04
Member No.: 6,043



Talked to the sniper's player today about the discussion. He said that he had couple of reasons for what he did:

1. He didn't want the kid getting hurt (and resolved this by throwing lead in that direction?!?). No mention of any code about not harming kids. It never came up in any other run.

2. Thought that hostage-taking was going to get them into even more trouble (though, as FrostyNSO points out, there wasn't much more trouble they could get into at this point; it sure didn't look like the Ghosts were planning on taking prisoners).

3. Ultimately believed that as a hostage, the kid was gonna be a goner because he thought the Ghosts would just gun everyone down and blame the death of the kid on the hostage-takers (incidentally, this WAS how I planned to deal with any hostage-taking situation; blame any civilian casualties on those no-good terrorist shadowrunners).

This begged the question; why DID the troll have to die? He said that he'd already tried to tell him to stop, he didn't, and he didn't have the time to keep talking.

Given his own stated motivations and the situation, he almost definitely did the wrong thing. Not that it's such an unusual thing, considering the high-tension circumstances.
Go to the top of the page
 
+Quote Post
The Stainless St...
post Dec 28 2005, 07:51 PM
Post #49


Moving Target
**

Group: Members
Posts: 257
Joined: 25-May 05
Member No.: 7,414



QUOTE (Gyro the Greek Sandwich Pirate)
Each runner is a different kind of beast. You're going to see the normal variation of codes and following of said codes as you would amongst any given group.

I disagree. I do think that you will find a Bell curve distribution in nearly every statistical group, but the center of the curve will be skewed based on the subset of humanity you are observing.

For instance, Shadowrunners (being professional criminals) would skew pretty far to the Dishonorable side of the spectrum, while say Nuns would skew towards the opposite side.
Go to the top of the page
 
+Quote Post
hyzmarca
post Dec 28 2005, 08:10 PM
Post #50


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



QUOTE (The Stainless Steel Rat)
QUOTE (TheHappyAnarchist)
What I am putting forward is that the criminal world of Shadowrun has established certain morals for these rogue elements of society, which allow it to function effectively.

That is a very romanticized view, and is certainly in the flavor for a lot of sci-fi and crime movies, so it could be right for your game.

In my games there are only two things keeping the underground functioning:

NEED and FEAR

The only reasons people aren't screwing each other over all of the time are that they either need this person for some future service, or that person scares the holy bejesus out of them. If someone doesn't need you and isn't afraid of you, better watch your back around them. Or better yet, make them need or fear you. Granted this does not make the most efficiently functioning underground, but I don't see a vast criminal underground functioning very efficiently.

That is true in general. The only reason the average citizen at large doesn't go around raping and pilliaging is fear of the consequences, wether that be imprisionment, death, people not liking him or simply fealing bad about it in the morning.
Go to the top of the page
 
+Quote Post

5 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 7th January 2025 - 03:35 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.