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#26
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 ![]() |
Fine, then. You didn't. I'm still calling bullshit, because this is just completely absurd. Apparently AR can perform magic, because that's the only way that's possible to render a realistic metahuman in an uncontrolled environment in under 3s. The person and program rendering them would also have to be considerably adept at combining the considerable amount of physics, kinesiology, and sheer artistic ability to pull that off. Oh, and that's assuming that they already have a good three-dimensional model.
In other words, to paraphrase a great Far Side comic, "... And then a miracle happens." Removing an object is even better, because it requires the user and program to be able to convincingly recreate three-dimensional space with incomplete information (i.e., information on what is behind the object in their field of vision) onto the cybereye of a third-person from a different, shifting point of view, and do so in real-time. Oh, and of course let's not forget altering shadows, altering anything that may be moved, touched or altered by the person or object being "cloaked" and syncing all of that up with sensory information from all other senses. I know that Lisa Smedman in The Lucifer Deck did this, but with 2-D CCTV cameras, but she also had a Light elemental that manifested in the Matrix. I'm not going to really lend too much credence to what the devs think technology can or can't do when one of the SR4 devs (Szeto) couldn't even explain how a diesel engine works correctly in R3 and Technomancers use magical unobtainium rays shooting out of their brains to connect to the Matrix. |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 393 Joined: 23-December 05 From: Texarkana, TX Member No.: 8,097 ![]() |
Yah, it was a shit-hot SOTA simsense lab... 13 YEARS AGO. Today that level of simsense is probably in play all over the place. And it's not even necessarily that "shit hot." In Ivy and Crome a Shadowrun for first edition set in 2050, a similar level of VR simsense (although in a more limited setting) was provided by VMI (Virtual Meetings Incoporated). That makes this level of tech over 20 years old. And VMI provided this to anyone who could pay for a meeting.
It was "on the fly" in the sense in that the content had to be dynamicly generated in real-time, not programed and set to render over a longer period of time like modern high-def 3D images are. Heck, some UV hosts which offer similar levels of realisim run signifigantly faster than real-time. These hosts (especialy the one in Super Tusday) had to have either a very large libary to draw there data from, or the ability to generate it on the fly. Probably a combination of both, IMO. The variables are not necessarily totaly unknown to the edit program. It has the cybereyes real image to play around with, and its past image history as well. A small libary could also be included with common images/textures. And in 2070 a small libary could be very large indeed. In any case, there are cannon examples of programs in the SR4 sourcebook (Virtual Weather, Virtual Person, Mircale Shooter) which all do a similar amount of work, I'm not just spouting BS, just extending what is writen in the book. I'm not saying it would be totaly easy, I think to hide a person would probably be a hard task, with a Threshold of 3, making a rating 6 agent and program necessary to achive average success in a normal situation. I'm working on a complete set of rules to do this with, and I'll post them when I'm done. |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 ![]() |
The aim is not to make it completely perfect, the aim is to make it convincing enough, it'd have a high threshold, and your opponent could then make perception checks to see if they spot the clues as to where the tampering is occuring. It would of course, take a highly sophisticated edit tool, which would also need a good image and modelling library. |
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#29
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
MaxMayhem, every example you have come up with so far involves pre-generated content. not completed content, necessarily, but a program that is specifically designed to create a certain set of experiences. there is a massive difference between creating a video game--which is basically what all your examples are--and creating on-the-fly content from scratch. yeah, they were able to generate a realistic VR experience 13 years ago. it involved massive sensory data libraries and fantastic amounts of computing power to assemble them. the only thing that's going to be different, 13 years later, is the availability and price of the computing power.
if you want to insert a simulacrum of yourself in someone else's AR, you need to somehow generate that simulacrum. you need to draw it and animate it. it doesn't just magically appear. no amount of technological advancement is going to change that--and no example you've so far shown has broken with that. |
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#30
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Moving Target ![]() ![]() Group: Members Posts: 393 Joined: 23-December 05 From: Texarkana, TX Member No.: 8,097 ![]() |
I don't realy see how it can get more explicit than that. In 2070, simsense has advanced to the point where you CAN simply insert realistic, real-time, dynamic images into someones AR. It only costs 150Y. Heck, programs exist to overylay Virtual Game imagery over your reality (Miracle Shooter) or change the weather, turn night into day, day into night, ect (Virtual Weather). The Virtual Weather program is especialy impressive. It allos you to can change the apparent possition of the sun, add or remove rain, turn night into day and vise versa. All this would require incredibly massive editing and re-calculation of visual data. Changing the position of the sun demands recalculating the lighting level of everything you can see and more. Not to mention the filtering and dynamic editing (in addition to re-lighitng) that removing rain would require. Given that this is possible, I see no reason that removing an object from view should not be. Certianly it shouldn't be much more difficult. Heck, deleting some of the unplesent parts of life in 2070 (metahumans, garbage, homeless people, whatever) would probably be a pretty popular application of AR technology. -- Also it's Mahem, the lack of Y is intentional. |
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#31
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
To address RunnerPaul's objections:
The Astral is fairly simple to explain, it could be hand coded by magicaly active programers from memory. Because the astral plane is identical to the physical plane in everything except physics this should be difficult to do but not impossible. The holes is handled by the simulation's expectation based self-correction which adjusts the simulation world according to the user's expectations. As for the RAS override problem - Jack be Nimble. Jack be quick. Jack jumped over a candlestick. Candlestick jumping is a difficult, dangerous, and impercise art. However, if one were to study Jack one could learn how to jump candlesticks in a half-assed way. Half-ass candlestick jumping does have certain applications. Dunkie's sim didn't use a RAS override, a RAS override still leave the character with the ability to feel pain and to perform perform physical actions, albeit at a +8 TN. Dunkie's sim completely severed the mind from the real world such that the immersed characters may as well have been Ghosts in the Machine from their own points of view. That isn't RAS Override, that is something far more serious. Considering that Big D had JackBNimble and was having his people do their darndest to understand it, the VisionQuest's override is probably derivative technology. |
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#32
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
jesus, MaxMahem, pay attention. i'm not saying you can't insert realistic video into someone's simsense. i'm saying that video has to come from somewhere. images do not appear from the ether fully-formed. someone makes them, or writes a program--such as Virtual Person--to make them. you keep referencing programs that are specifically designed to generate specific types of sensory input, and then claiming that means that anybody can slap together any sensory input they want, any time they want. there's a video game out there called RPG Maker, which allows anyone who uses it to create an RPG game. that doesn't mean that anyone, at any time, can simply generate playable game content on the fly.
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#33
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Moving Target ![]() ![]() Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 ![]() |
My impression of virtual weather was that it just replaced with its own weather, what it couldn't find on a range finder in the goggles or cyber eyes. So looking at a mirror into the sky would show the drab of Seattle, but looking up directly at the sky would show the beautiful Waikiki sunset.
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#34
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Sure.
Crashing the OS automatically makes them reboot... even if not, the DNI is better than physical access. |
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#35
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 ![]() |
I'd buy that, but it's curious that VisionQuest hasn't ever taken that tech, and advanced it to where it's available in the marketplace. It'd certainly be a more humane alternative to some of the current methods for incarcerating the magically active. |
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#36
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 ![]() |
And we're saying that the Edit utility is powerful enough to take other portions of the image and extrapolate from them with the same ease of using photoshop's clone tool today, as well as draw from an library of stock images, rendered shapes, and textures included in the program, and create the final desired image. It would have been very easy for the folks at FanPro to say "video editing is a task with an interval of 10 minutes". Sure, it might be an oversight on their part, but looking at how the rules are laid out, it seems to me that they wanted video editing to be possible in real time. |
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#37
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
*shrug* okay. i guess it's no less insane than a lot of the other rules.
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 ![]() |
Like, say, The EDIT UTILITY..... |
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#39
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 ![]() |
Indeed that was kind of my point. And that you would need a fairly good one to be likely to succeed. |
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Lo-Fi Version | Time is now: 28th August 2025 - 08:19 AM |
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