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> I want Grit!, SR4 is not Cyberpunk as I know it.
SpasticTeapot
post Dec 30 2005, 04:40 AM
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Maybe it's just me, but Shadowrun seems to have become much less cyberpunk. The world's got wireless all over the place, the corporations are commiting relatively small evils, and there are less things than ever to jump out and say "BOO!".
I think Shadowrun should go the route of Ghost in the Shell; the entire world sort of fits together, but the poorer areas are giant, shambling masses constructed of one building on top of another. The world is generally peaceful; relatively few have guns. And all the corps are at each other's throats.
Alternately, they could return some "grittiness" to the SR genre. I want the feeling of Blade Runner or Neuromancer, not the feeling of D&D with Uzis.
So, does anyone have any tips?
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Liper
post Dec 30 2005, 04:42 AM
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I think you run with the wrong gms if it has the feel you describe.
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emo samurai
post Dec 30 2005, 04:45 AM
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Use horrible, awful experiments by the megacorps. Have the megacorps take larger steps towards securing key personnel.

As for your main point, I don't think Shadowrun is really un-gritty at all. Even the Sprawl trilogy had non-plug in ways of hooking onto the internet near the end. There are still gigantic amounts of slums and powerful, sadistic gangs. And I don't think Gibson ever featured blood mages. As for the spiritual and emotional effects, that's completely up to the GM.
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Tarko
post Dec 30 2005, 04:52 AM
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funny thing. I have the COMPLETLY opposite feeling.
Where SR3 left it was all international runs and humongusly huge players.
I feel SR4 just gave that turn where SR come meet cyberpunk again, and that is a feeling shared with those I have been playing to show them the new edition.
Humanity have lost it to the machines/corps/spam
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SpasticTeapot
post Dec 30 2005, 04:55 AM
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QUOTE (emo samurai)
Use horrible, awful experiments by the megacorps. Have the megacorps take larger steps towards securing key personnel.

As for your main point, I don't think Shadowrun is really un-gritty at all. Even the Sprawl trilogy had non-plug in ways of hooking onto the internet near the end. There are still gigantic amounts of slums and powerful, sadistic gangs. And I don't think Gibson ever featured blood mages. As for the spiritual and emotional effects, that's completely up to the GM.

Not a bad idea. I'm running a game in the very near future, and although this is a new game full of newbie players, I think throwing something nasty and corp-sponsored at them is in order.
Any ideas?

Also, I almost forgot about Blood Magic. Fun stuff. Makes me happy I'm the GM, too.
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emo samurai
post Dec 30 2005, 05:01 AM
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Try to make everything as depressing and unreal as possible in your flavor text. That's what I loved about Neuromancer; Gibson just rushed by all the slang expecting you to keep up. Describe how the sky is the color of a television tuned to a dead channel; talk about the programmers on the subway licking holographic tatoos of vaginas. Insert little details; those were the parts of the book that really interested me. It's a matter of flavor more than a matter of having crazy people on motorcycles killing mutant bunnies.
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Ancient History
post Dec 30 2005, 05:05 AM
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In the shadows of the Sixth World, it's easier to buy a gun than get a hot bath. The streets are full of people that fell through the cracks of society, the downtrodden and the forgotten. Left to their own, they prey upon one another in a desperate bid to escape.

You're different. The street is home to you, your natural environment. You play in the daily hustle of street biz, but you stand apart from it. Magic, 'ware, skills, reputation. These are your currency, your edge. The only things you value or respect. The only things that keep you from being like everyone else.
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Dale
post Dec 30 2005, 06:07 AM
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Grittiness can be easily injected with totally crappy weather All The Time.
And corpses. Lots and lots of dead bodies to be found as often as we find gum on the sidewalk today, showing the utter cheapness of life in the Sprawl.
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Liper
post Dec 30 2005, 06:16 AM
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it is seatlle, it rains how much of the year there?
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FrostyNSO
post Dec 30 2005, 06:23 AM
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QUOTE (Dale)
Grittiness can be easily injected with totally crappy weather All The Time.

I use this one...it works.
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nick012000
post Dec 30 2005, 06:31 AM
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QUOTE (Dale)
Grittiness can be easily injected with totally crappy weather All The Time.
And corpses. Lots and lots of dead bodies to be found as often as we find gum on the sidewalk today, showing the utter cheapness of life in the Sprawl.

Do that too often, and if any of the PCs have any Tanamous contacts, they'll start walking around with wheelbarrows. ;)
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SpasticTeapot
post Dec 30 2005, 06:52 AM
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I was looking at the Horrors, and I've been thinking about how to properly GM them. Oscuro is scary enough...and he's obviously quite afraid of something already on this side of the bridge. Although I don't intend to be including Horrors in this campaign anytime soon, it does give some interesting example of how to keep things suitably depressing and creepy.

A nifty page:
http://www.wiredreflexes.com/sr/characters...index.php?id=15

Now, all I need to do is find a copy of HB, and I'm set.
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RunnerPaul
post Dec 30 2005, 07:01 AM
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QUOTE (emo samurai)
Describe how the sky is the color of a television tuned to a dead channel

This line's begun to amuse me as time goes on.

At the time Gibson wrote it, "tuned to a dead channel" meant video snow, which if it could be said to have any color at all, would be about a 40% grey, taking an average of the light and dark pixels on the screen at any one time, but with the heavy entropy fluctuations that video snow implies.

However, a few years down the road, a new standard feature was added to TVs: when it detects a "dead channel" the screen goes a pure tone digitally generated blue. This pretty much became an industry-wide standard, thus giving a whole generation of young readers an entirely different perception of the sky in Gibson's world.
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SL James
post Dec 30 2005, 08:30 AM
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QUOTE (Ancient History @ Dec 29 2005, 11:05 PM)
In the shadows of the Sixth World, it's easier to buy a gun than get a hot bath. The streets are full of people that fell through the cracks of society, the downtrodden and the forgotten. Left to their own, they prey upon one another in a desperate bid to escape.

You're different. The street is home to you, your natural environment. You play in the daily hustle of street biz, but you stand apart from it. Magic, 'ware, skills, reputation. These are your currency, your edge. The only things you value or respect. The only things that keep you from being like everyone else.

It's just a shame almost no shadowrunner ever has been depicted in these terms in novels or sourcebooks.

QUOTE (Tarko)
funny thing. I have the COMPLETLY opposite feeling.
Where SR3 left it was all international runs and humongusly huge players.
I feel SR4 just gave that turn where SR come meet cyberpunk again, and that is a feeling shared with those I have been playing to show them the new edition.
Humanity have lost it to the machines/corps/spam

It's a good thing the guy who made rules for creating semiballistics and nuclear aircraft carriers yet completely f-ed up the basic principles of how a diesel engine works isn't still... oh, what? He did? Nuts.

And the ones who wrote Loose Alliances? Hm... Yeah, I'm sure it'll really change a lot. Guaranteed.

And FYI, it Seattle does not get that much rain, and it's usually annoyingly light; it's just enough to notice and count as "precipitation." Having lived in cities where I didn't see the sky for a week because it was always raining (which will really fuck up your attitude fast) I'd prefer Seattle. It's often overcast, and can seem perpetually wet at certain times of the year, but it's not nearly as bad as a lot of other places.
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FrostyNSO
post Dec 30 2005, 08:57 AM
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How about a little Bruce Sterling for this occasion?

Anything that can be done to a rat can be done to a human being. We can do just about anything you can imagine to rats. And closing your eyes and refusing to think about this won't make it go away.

That is cyberpunk.
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Grinder
post Dec 30 2005, 08:58 AM
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QUOTE (Liper)
I think you run with the wrong gms if it has the feel you describe.

That had been my first thought too.

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Mr.Platinum
post Dec 30 2005, 11:54 AM
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It's also how you perceive it too, i've played some games with shitty GM's and the only things that saved it was my imagination.
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Azralon
post Dec 30 2005, 03:58 PM
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QUOTE (Grinder @ Dec 30 2005, 04:58 AM)
QUOTE (Liper @ Dec 30 2005, 05:42 AM)
I think you run with the wrong gms if it has the feel you describe.

That had been my first thought too.

My vote falls here as well. Just because the rules are (supposed to be) more user-friendly doesn't mean the world is too.

Hey, if your GM is throwing too many pretty magic flowers and happy cyber-puppies in your path, then that just means easier pickin's for your gritty shadowrunner.

Take a hardcore Snake Pliskin and drop him into your GM's shiny happy Demolition Man future. That'll show 'em.
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Jrayjoker
post Dec 30 2005, 04:11 PM
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QUOTE (Azralon)
QUOTE (Grinder @ Dec 30 2005, 04:58 AM)
QUOTE (Liper @ Dec 30 2005, 05:42 AM)
I think you run with the wrong gms if it has the feel you describe.

That had been my first thought too.

My vote falls here as well. Just because the rules are (supposed to be) more user-friendly doesn't mean the world is too.

Hey, if your GM is throwing too many pretty magic flowers and happy cyber-puppies in your path, then that just means easier pickin's for your gritty shadowrunner.

Take a hardcore Snake Pliskin and drop him into your GM's shiny happy Demolition Man future. That'll show 'em.

And your characters can sell the happy cyber puppies to a chop shop for beer money, if that ain't gritty I don't know what is.
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nezumi
post Dec 30 2005, 04:20 PM
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Suddenly, ninjas!

Ninjas may not make SR4 more gritty, but they make it better. After all, we all know ninjas are just drop bears in disguise! I recommend liberal doses of them, especially nearby eucalyptus.
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Magus
post Dec 30 2005, 04:38 PM
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What about Pirates?!?! There is nothing more gritty than a man walking down the street in bright red overcoat with a black tricorner hat and a feather with one peg leg a hook instead of a hand with a green mangy parrot on one shoulder squawking "pieces of eight, 10 dead men on barrel of Rum!" And the man limping down the street muttering Argh!! :smokin:
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stevebugge
post Dec 30 2005, 04:42 PM
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QUOTE (Magus)
What about Pirates?!?! There is nothing more gritty than a man walking down the street in bright red overcoat with a black tricorner hat and a feather with one peg leg a hook instead of a hand with a green mangy parrot on one shoulder squawking "pieces of eight, 10 dead men on barrel of Rum!" And the man limping down the street muttering Argh!! :smokin:

He's got a little Captain in him
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emo samurai
post Dec 30 2005, 04:43 PM
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And then have the pirate attacked by a ninja. A CYBER ninja.
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emo samurai
post Dec 30 2005, 04:44 PM
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And as for the big happy shiny consumerism with comlinks and AR thing, a theme of cyberpunk is to have consumerism be a sort of false idol, a fake beacon of hope and beauty.
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kigmatzomat
post Dec 30 2005, 05:01 PM
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QUOTE (emo samurai)
And then have the pirate attacked by a ninja. A CYBER ninja.

Pirates are retro-cyber.
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