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RunnerPaul
post Jan 4 2006, 07:45 AM
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Which reminds me of a NSFW-ish website called www.ratemygasmask.com. Because some gas masks just look better than others.
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mfb
post Jan 4 2006, 07:49 AM
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finally, an on-topic post!
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mintcar
post Jan 4 2006, 05:07 PM
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Haha. It was on both topics I guess. Concidering the "contains nudity" warning. :P

mfb:
QUOTE
duh!
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Mauler
post Jan 10 2006, 09:42 AM
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Platelet Factories do not reduce Stun Damage, right?
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Rotbart van Dain...
post Jan 10 2006, 09:54 AM
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That is not certain to say.
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Mauler
post Jan 10 2006, 01:04 PM
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Hm...

What is the AP value of a Sniper Rifle loaded with APDS rounds? -4 or -7?
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Rotbart van Dain...
post Jan 10 2006, 01:41 PM
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The latter.
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Mauler
post Jan 10 2006, 02:11 PM
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I see. Thanks. I just thought because in all the examples where flechette rules are applied (shotguns, fragmentation grenades etc.) the AP is replaced by +2 instead of added, it might work the same way with other ammo types. The difference might be the switch to a different armor type used to resist flechette and gel... or am I wrong there again?
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Azralon
post Jan 10 2006, 03:03 PM
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QUOTE (Mauler)
Platelet Factories do not reduce Stun Damage, right?

Prior to SR4, only Physical.

In SR4:

"Platelet factories increase the body’s ability to handle damage by accelerating the production of platelets within bone marrow, thus lessening the trauma from large wounds and quickly stopping bleeding. Any time the user suffers 2 or more points of damage, the damage is instantly reduced by one point."

.... It just says "damage." This implies both Physical and Stun.

Also, depending upon your GM, it may or may not apply to drain and/or fading. Personally I regard damage, drain, and fading to be different animals that all have the same net result (filled in condition monitor boxes); otherwise the Bear and Dark King mentor spirits become a little too dramatic.
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Kerberos
post Jan 10 2006, 03:34 PM
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On the other hand it says "wounds" and "bleeding" which IMO implies physical damage only.
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Darkness
post Jan 10 2006, 05:27 PM
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If you have a hematoma you are practically bleeding, but you have no open wound. You may get those from a "treatment" with a blunt weapon.
Is it physical or Stun damage?
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Kerberos
post Jan 10 2006, 05:50 PM
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QUOTE (Darkness)
If you have a hematoma you are practically bleeding, but you have no open wound. You may get those from a "treatment" with a blunt weapon.
Is it physical or Stun damage?

I had to look up hematoma, but as I understanf the definition I'd call that physical damage. Stun would be more along the lines of bruises.
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Azralon
post Jan 10 2006, 06:06 PM
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You unfortunately can't really restrict all Stun damage to blunt trauma and all Physical to lacerations, but those remain good guidelines. For example, I've taken a punch (Stun?) or two before that resulted in a good deal of bleeding (Physical?). Broken bones from unarmed combat are much the same thing.

For a long-and-ultimately-fruitless debate over which real world injuries would be Stun and which would be Physical, search these forums for stuff about the Lightning Bolt spell. :)

So, in the spirit of abstract rules for sake of simplicity, they probably just said "Eh, platelet factory can apply to all damage."
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Space Ghost
post Jan 11 2006, 01:05 AM
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i think most blunt weapons do physical now. Just the sap and punches do stun.
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hyzmarca
post Jan 11 2006, 06:43 AM
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I'd going to go out on a limb and say that if Platelet factories reduce damage caused by a manabolt then they'll also reduce damage caused by drain. Of course, I interperate drain not as condition mointer boxes filled for no apparent reason but as raw mana ripping your body apart from the inside as you struggle to channel it into a useful spell. Stun drain may cause bruises, headaches, bleeding from eyes, nose, and mouth, ect. Physical drain causes important organs to tear and rupture, among other things. Basicly, I interperate it to be like stigmata, real wounds caused by magic. Actual cases of sitgmata and similar phenomona are probably early magicians who dont know how to handle drain.
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Liper
post Jan 11 2006, 09:33 AM
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I always view platel factories as only healing physical damage.
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nick012000
post Jan 11 2006, 11:29 AM
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QUOTE (hyzmarca)
I'd going to go out on a limb and say that if Platelet factories reduce damage caused by a manabolt then they'll also reduce damage caused by drain. Of course, I interperate drain not as condition mointer boxes filled for no apparent reason but as raw mana ripping your body apart from the inside as you struggle to channel it into a useful spell. Stun drain may cause bruises, headaches, bleeding from eyes, nose, and mouth, ect. Physical drain causes important organs to tear and rupture, among other things. Basicly, I interperate it to be like stigmata, real wounds caused by magic. Actual cases of sitgmata and similar phenomona are probably early magicians who dont know who to handle drain.

I know in one of the novels there was a Catholic preist who didn't know he was awakened, and sacrificed himself in order to summon an uber blood spirit that took the form of Jesus in the second coming. He spontaneously manifested stigmata, which were radiating lots of heat (and, presumably, magic).

It then proceeded to beat up the Azzie blood spirit that was threatening said preist and his Yucatan rebel allies in a very spectacular fashion.
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Rotbart van Dain...
post Jan 11 2006, 04:57 PM
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Sometimes, I wonder what exactly some of the fiction writers smoke.
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ogbendog
post Jan 11 2006, 05:46 PM
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QUOTE (Mauler)
Lol, such a small typo...
Sorry again guys.
Ok, here is another question: Since a gas mask grants immunity to inhalation toxins, why would I buy a more expensive Respirator that just adds dice to the test? Did I miss something?

man, I had no idea they changed that in the errats.

But here's a qustion, every inhalation gas (except nause) is also contact. So all a gas mask gives you is immunity to nausea gas. I assume you are fully effected by the other gases?

for that matter, do you still get the dice from a respirator against CS? I know from my real world experience, CS does effect on contact, but the effects are much, much stronger if it gets in your lungs, nose, eyes, etc.

I'd be temped to say for dual vector cases, that the Power of the gas is 1/2ed if you have a gas mask (you are immune to the inhalation 1/2 of the attack) and with a respirator, the extra dice from it can only reduce the power by up to 1/2
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Magus
post Jan 11 2006, 06:13 PM
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All that CS gas does on the skin is tingle, it will burn a little if you are sweating, but it is nothing like when it hits your eyes,nose.throat or lungs, I have hardly even slowed down running through a CS field with my P-Mask on in Ft. Bragg. Plus if you have any type of armor clothing on as well as a P-mask CS gas will not even effect you at all. Nerve agent is another matter if the gas gets through your mask you are screwed. Liguid agent on your skin is bad, but gaseous nerve agent I do not believe can effect you via the contact vector.
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ogbendog
post Jan 11 2006, 07:25 PM
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maybe by 2070 the tear gas is better?

in any case, the books lists both vectrors, but doesn't address what happnes if you protect only one.
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Darkness
post Jan 11 2006, 08:46 PM
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If it can get you by both vectors, and you protect only one, the other one is more than enough that you are affected.
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mfb
post Jan 11 2006, 09:16 PM
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there's a pretty big difference beween something that feels like a sunburn and something that makes you cough until you puke.
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Darkness
post Jan 11 2006, 09:36 PM
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QUOTE (mfb @ Jan 11 2006, 11:16 PM)
there's a pretty big difference beween something that feels like a sunburn and something that makes you cough until you puke.

While that may be true for RL CS gas, SR4 CS gas does this to you:
QUOTE (SR4 @ p.246, CS/Tear Gas)
It also stimulates a physiological panic response: increased heart rate, shortness of breath, and so forth. Washing thoroughly with soap and water can remove CS from the victim’s skin, thus ending the duration of the nausea
prematurely.

And that no matter the vector used. That's fine enough for me.
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Fix-it
post Jan 11 2006, 09:42 PM
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you could do that with tailored pheromones easily enough. panic spreads from person to person that way.
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