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Magus
post Jan 11 2006, 09:51 PM
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CS gas is the hyped version of tear gas. I have had both and believe Tear gas is nothing. CS makes your skin have a cold tingling burn Yes it will make you choke and have nasuea IF YOU CAN SMELL OR TASTE it. So if you are wearing a P-mask CS gas will only tingle and burn like an overdose of Icy Hot rub. Now if you do not wash it off and take off your mask don't rub your eyes or take a piss. Ouch!! But a long sleeve shirt will block all contact form of CS as well so the runners underwear will protect your skin from CS exposure but you still have to wash it.
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ogbendog
post Jan 11 2006, 10:24 PM
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QUOTE (Darkness)
If it can get you by both vectors, and you protect only one, the other one is more than enough that you are affected.

but what if you have a bonus with one vector, like a respirator, or the chemical protection?

is your bonus basically the weaker of the two?
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Darkness
post Jan 11 2006, 10:52 PM
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QUOTE (Magus @ Jan 11 2006, 11:51 PM)
CS gas is the hyped version of tear gas. I have had both and believe Tear gas is nothing. CS makes your skin have a cold tingling burn Yes it will make you choke and have nasuea IF YOU CAN SMELL OR TASTE it.  So if you are wearing a P-mask CS gas will only tingle and burn like an overdose of Icy Hot rub. Now if you do not wash it off and take off your mask don't rub your eyes or take a piss. Ouch!! But a long sleeve shirt will block all contact form of CS as well so the runners underwear will protect your skin from CS exposure but you still have to wash it.

Again, i agree for RL CS gas. In SR4 CS gas seems to be stronger.

QUOTE (ogbendog)
but what if you have a bonus with one vector, like a respirator, or the chemical protection?

is your bonus basically the weaker of the two?

I assume, yes. Normaly that's the way such things are handled.
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Mauler
post Jan 16 2006, 12:48 PM
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Some more quick ones... Which weapons use the Carbine specialization? The XM30 Carbine configuration I would think... what about the AK-97 Carbine... it is listed under SMGs, which is a different specialization...
Also, does the High Pain Tolerance quality let you ignore one box or two boxes per Rating? The description is a bit confusing...
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Darkness
post Jan 16 2006, 02:09 PM
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For the High Pain Tolerance:
It's one box / Rating.
To put the example in the description in a brighter light: Normally a character takes a -1 Dice Pool Modifier /3 boxes of damage. With a Rating of 2, he would take the first -1 at (3+2=)5 boxes. Thus, he has no modifier if he takes "only" 4 boxes of damage.
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Mauler
post Jan 16 2006, 02:30 PM
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Thanks for clearing that up.
While I'm at it, what's the range of a Fichetti Pain Inducer?
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Mauler
post Jan 18 2006, 10:11 PM
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Something else just came up... maybe you guys can help me out.
Some Negative Qualities grant extra bonus points if the character in question is a Technomancer or Hacker... Now, determining if a character is a Technomancer is easy enough, but a Hacker...
Since everyone can learn the Cracking Skills and buy the appropriate equipment, where do you draw the line? How specialized do you have to be to count as a Hacker?
I would love to have some input on this one, because winging it everytime a new character is generated might produce some unfair results in the long run.
I was thinking maybe the Cracking Group at 3 or better or any single Cracking Group Skill at 4 or better might be qualification enough?
What do you think?
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Moon-Hawk
post Jan 18 2006, 10:13 PM
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That sounds like a pretty good rule to me.
And I have no idea what the range on the pain inducer is.
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Azralon
post Jan 18 2006, 10:30 PM
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QUOTE (Mauler)
Now, determining if a character is a Technomancer is easy enough, but a Hacker...

This one's been around since the game was released, and so far there's no official clarification (that I'm aware of).

My group simplified the matter by dropping the "if you're a hacker" version altogether. Everyone has the flat non-hacker cost.
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