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> Technos away from the Matrix, Is this just another allergy reaction?
Valentinew
post Jan 4 2006, 11:02 PM
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I know the book pretty much says only that Technos get grumpy/agitated when away from the Matrix & start to lose dice if they're away too long.

I know most Z zones are dead zones.

In our game last week, our team ended up in a Z zone chasing ghouls. My GM & I ended up treating my techno's reaction as a sort of phobia/allergy reaction. She started out griping, but eventually was getting completely distracted by the fact that she couldn't connect. Basically, she became mostly useless to the team.

My question is basically this: If we treat this as essentially a phobia/allergy reaction, shouldn't technos be able to build up a certain tolerance?

Any ideas/thoughts/suggestions?
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Jaid
post Jan 4 2006, 11:31 PM
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*or* you could blow a whopping 500 nuyen, buy yourself a sattellite uplink, connect it to your broadcasting commlink, and be fine as long as you're within 100 miles of somewhere with a matrix connection.

i know what i would do :P
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RunnerPaul
post Jan 4 2006, 11:33 PM
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Don't think of it in terms of phobia/alergy. Think of it in terms of addiction. I realize that SR's game mechanics have always been draconian, but no matter whether you use the rules as written or houserules to handle addiction, essentially, technomancers have a matrix addiction that they can't buy off no matter how much karma they spend. There's just no going clean, unless you fill yourself with so much cyber you're no longer a technomancer.
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Guest_MK Ultra_*
post Jan 4 2006, 11:47 PM
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speking of matrix addiction, I think many people in 2070 should have it (maybe like Korea in the 60´s). Allmost all my SR4 Charakters will probably get this :spin: I´m rather sure I´d be addicted, too, even in 2030 :grinbig:

"I NEEED IMPUTT :dead: "
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PlatonicPimp
post Jan 5 2006, 01:27 AM
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Yes, well, the average Joe would, that's for sure. Shadowrunners maybe less so if they conspicuously avoid pointless matrix interaction for fear of datatrails and profiling.
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Guest_MK Ultra_*
post Jan 5 2006, 01:38 AM
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there is something like "pointless matrix interaction" :wobble: is this the extension of wirreless :D

Computing
in the 80´s you needed a damn large box
in toe 2000´s you´ve got a flatscreen
in the 2050 you needed only a line
than kame wirreless, now finaly you don´t even need to have a point.

I´m afraid my post is pointless

Well since allmost all my characters were deckers ore sideline deckers, I guess I´ve got a hightened susceptability for TriX-Addiction.
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Dale
post Jan 5 2006, 04:09 AM
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I get fidgety if I don't spend at least an hour online a day. How the hell did that happen?
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PlatonicPimp
post Jan 5 2006, 04:59 AM
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I can't even start work unless I get a 30 minute fix of webcomics.
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Backgammon
post Jan 5 2006, 05:04 AM
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My girlfriend gets distracted and irritable if she forgot to bring her cellphone somewhere. Does that mean she's a technomancer? That would be kind of cool. :grinbig:
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Moon-Hawk
post Jan 5 2006, 02:34 PM
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When I was in college me and my friends noticed that most of us had some degree of information connectivity addiction. (of course, this was for electrical engineering, so take that for what it's worth) There's just something about getting used to being able to find out virtually anything you want, anytime you want, quickly and easily, and being able to know what's going on all over the world; and then.....it's gone.
With the all-pervasive AR wireless matrix of SR4, I would expect everyone to have some level of matrix addiction.
But the technomancers; they've got all that connectivity happening at a subconscious level, so no wonder it'd be MUCH worse for them.
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TheHappyAnarchis...
post Jan 5 2006, 06:06 PM
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WHY?

INFORMATION OVERLOAD MAN!!!

POISONING THE AIRWAVES!!!


:eek:
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Talain
post Jan 5 2006, 06:49 PM
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I WANT THE CLUB SANDWICH!
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TBRMInsanity
post Apr 26 2006, 02:12 PM
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I think the cost of the technomancer is too low and this "allergy/phobia" is an ingrained side-effect of being able to connect without a commlink. The same side-effect would effect magically active people if magic suddenly disappeared. They wouldn't be able to reach out and feel the magic around them, they wouldn't be able to feel the sense of being more alive then alive. They wouldn't feel the spirits and astral energies flowing through then any more. In short they would become grumpy and disillusioned.
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The Jopp
post Apr 26 2006, 02:31 PM
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QUOTE (TBRMInsanity)
I think the cost of the technomancer is too low...

They are already gimped from the beginning so why should they cost more? They cost just as much as a mage and must buy their complex forms like spells, except they must buy their spells for each lvl they want for them. AND they must buy their resonance just like magic rating.

For 1 BP a hacker gains a lvl 5 hacking program. For 2 BP a tehnomancer gain a lvl 1 hacking program.

For starting characters it is almost better to gain a high skill than buying a high rating complex form, except for perhaps complex forms like stealth. The cost in BP for just the needed complex forms are just horrendous.
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James McMurray
post Apr 26 2006, 04:31 PM
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I'm not overly familiar with the technomancer rules, but don't threading and compiling help with that by letting you increase your ratings, generate new CPs, and "summon spirits" with skills you don't have?
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FanGirl
post Apr 26 2006, 07:32 PM
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Yeah, but you take stun damage when you do that.
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Geekkake
post Apr 26 2006, 07:40 PM
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QUOTE (The Jopp)
QUOTE (TBRMInsanity @ Apr 26 2006, 02:12 PM)
I think the cost of the technomancer is too low...

They are already gimped from the beginning so why should they cost more? They cost just as much as a mage and must buy their complex forms like spells, except they must buy their spells for each lvl they want for them. AND they must buy their resonance just like magic rating.

For 1 BP a hacker gains a lvl 5 hacking program. For 2 BP a tehnomancer gain a lvl 1 hacking program.

For starting characters it is almost better to gain a high skill than buying a high rating complex form, except for perhaps complex forms like stealth. The cost in BP for just the needed complex forms are just horrendous.

Actually, I'm working on a technomancer exactly like this. 2-3 Resonance, hacker skills, commlink, good programs, horrible complex forms, where available at all. He's gonna work his way up.
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James McMurray
post Apr 26 2006, 07:46 PM
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So you trade extreme flexibility (sprites and threading) for possible danger (stun damage). While I haven't seen it in play, it sounds like something that could be balanced. :)
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emo samurai
post Apr 26 2006, 07:47 PM
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QUOTE

Actually, I'm working on a technomancer exactly like this. 2-3 Resonance, hacker skills, commlink, good programs, horrible complex forms, where available at all. He's gonna work his way up.

Oh, god, that'll take several decades.
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Geekkake
post Apr 26 2006, 07:50 PM
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QUOTE (emo samurai)
QUOTE

Actually, I'm working on a technomancer exactly like this. 2-3 Resonance, hacker skills, commlink, good programs, horrible complex forms, where available at all. He's gonna work his way up.

Oh, god, that'll take several decades.

It may, it may not. I'm not really that concerned about it. Being a technomancer isn't his central role to the team, it's being a hacker. Being a technomancer is a personal pursuit for him.
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emo samurai
post Apr 26 2006, 07:53 PM
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What do you mean? He'll use mostly programs on his comlink? Then there's really no need to even be a technomancer, then; complex forms don't work with comlink hacking, and he'll need two sets of skills to work with both.
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Geekkake
post Apr 26 2006, 08:03 PM
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QUOTE (emo samurai)
What do you mean? He'll use mostly programs on his comlink? Then there's really no need to even be a technomancer, then; complex forms don't work with comlink hacking, and he'll need two sets of skills to work with both.

You see, emo, while there is no mechanical need to be a technomancer, it is a roleplaying opportunity. Say it with me.
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emo samurai
post Apr 26 2006, 08:05 PM
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An expensive one; and why would a technomancer choose to use a comlink instead of his undoubtedly much more interesting Resonance abilities?
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Geekkake
post Apr 26 2006, 08:11 PM
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QUOTE (emo samurai)
An expensive one; and why would a technomancer choose to use a comlink instead of his undoubtedly much more interesting Resonance abilities?

Because he has to make a living, and at chargen, he's going to absolutely suck as a TM. He was already a decker during the Crash, and discovered the Resonance during that time. He took to hacking, and for quite awhile after, years, he couldn't explain the strange experiences and connections he was having with the new wireless Matrix as it was being implemented.

Essentially, he's just starting to come to terms with the concept of the Deep Resonance, and with his part of it. As a consequence, his Resonance abilities are practically useless. He'll use them where he can, but at this point, believes that the commlink is a better tool for anything serious. He's really only exploring the concepts and slowly understanding the applications at this point.
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Kremlin KOA
post Apr 26 2006, 08:12 PM
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I am wit Emo on this one, Geekakke

the problem with it is that technomancer would need SERIOUS self hatred issues to use a comlink in prewference to his powers

and being a technimancer is not a hobby, any more than being a mutant in marvel universe is a hobby
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