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> Technos away from the Matrix, Is this just another allergy reaction?
Geekkake
post Apr 26 2006, 08:21 PM
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QUOTE (Kremlin KOA)
I am wit Emo on this one, Geekakke

the problem with it is that technomancer would need SERIOUS self hatred issues to use a comlink in prewference to his powers

and being a technimancer is not a hobby, any more than being a mutant in marvel universe is a hobby

I'm not trying to protray it as a hobby, sorry if it came across that way. This character has no guidance, no real knowledge of his "condition", mostly just speculation and hype from news sources. Similar to the mutants of the Marvel Universe who aren't part of the various mutant organizations; they have no one to teach them, and their development slows to a crawl because they have to reinvent a Hell of a lot of wheels.

I'm attempting to play out the exploration and philosophical consequences of suddenly acquiring this ability. And I think I might use the self-loathing idea, I like that. It would certainly speed-up his attempts to harness his own abilities, probably straining the living shit out of himself in the process.
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Voran
post Apr 26 2006, 09:23 PM
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QUOTE (Jaid)
*or* you could blow a whopping 500 nuyen, buy yourself a sattellite uplink, connect it to your broadcasting commlink, and be fine as long as you're within 100 miles of somewhere with a matrix connection.

i know what i would do :P

In this case, I'd say you'd only be able to avoid the negative effects if you fully immersed yourself (VR type state) in the satellite stream line. Which would lead to the usual full vr penalties for interacting in the real world at the same time.
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hobgoblin
post Apr 26 2006, 10:02 PM
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QUOTE (Backgammon)
My girlfriend gets distracted and irritable if she forgot to bring her cellphone somewhere. Does that mean she's a technomancer? That would be kind of cool. :grinbig:

i think its more a case of addiction(matrix) then technomancy.
now, if she starts to text you without a mobile or similar tech available, its a diffrent story...
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Shrike30
post Apr 26 2006, 10:18 PM
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QUOTE (emo samurai)
Oh, god, that'll take several decades.

3 months of weekly play has netted my current group of players about 60 karma. "Decades" might be pushing it :P
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Geekkake
post Apr 26 2006, 10:30 PM
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QUOTE (Shrike30)
QUOTE (emo samurai @ Apr 26 2006, 11:47 AM)
Oh, god, that'll take several decades.

3 months of weekly play has netted my current group of players about 60 karma. "Decades" might be pushing it :P

That sounds about right for the reward level of my games, as well. Awesome.
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emo samurai
post Apr 26 2006, 10:38 PM
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That'll give you enough for one and a half immersions; that's not a lot at all, and in the end, those hacker skills will be completely wasted.
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FanGirl
post Apr 26 2006, 10:44 PM
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QUOTE (Geekkake @ Apr 26 2006, 03:21 PM)
QUOTE (Kremlin KOA @ Apr 26 2006, 03:12 PM)
I am wit Emo on this one, Geekakke

the problem with it is that  technomancer would need SERIOUS self hatred issues to use a comlink in prewference to his powers

and being a technimancer is not a hobby, any more than being a mutant in marvel universe is a hobby

I'm not trying to protray it as a hobby, sorry if it came across that way. This character has no guidance, no real knowledge of his "condition", mostly just speculation and hype from news sources. Similar to the mutants of the Marvel Universe who aren't part of the various mutant organizations; they have no one to teach them, and their development slows to a crawl because they have to reinvent a Hell of a lot of wheels.

I'm attempting to play out the exploration and philosophical consequences of suddenly acquiring this ability. And I think I might use the self-loathing idea, I like that. It would certainly speed-up his attempts to harness his own abilities, probably straining the living shit out of himself in the process.

It just seems a little implausible that such a hacker, who presumably spends much of his time in the Matrix, hasn't come into contact with a single TM in the five to six years since the Crash. Sure, they're rare, but you'd probably find some if you looked hard enough around the Matrix, especially in the kinds of nodes where hackers tend to gather. It should be even easier to track down a TM if you are one yourself, because you could sense the Matrix signatures that TMs leave when they use Resonance. Also, I'm pretty certain that TMs would be naturally drawn to each other, either out of their mutual need to figure out what the fuck happened to them (I'd imagine that there are a lot of "technomancer support groups" out there for this very reason), or simply because "birds of a feather flock together." IMO, to make his lack of knowledge plausible, your character would have to have a very overdeveloped "lone-wolf" mentality in addition to his self-loathing.
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Shrike30
post Apr 26 2006, 10:45 PM
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Before I take a TM through immersion, I'd probably bulk out his repetoir of CFs and generally solidify his skillbase.

A couple of my players are playing magicians. Asides from the fact that one of them bought Stealth 1, they both sink their points straight towards Initiating and raising Magic. Of course, neither of them can Counterspell very well, and they haven't bought a single spell (3 karma! 3!) since character creation, but they're both sitting on that big Magic 7 right about now.

Pushing the raw power of a TM is helpful, but you can get a lot of mileage out of the less karma-expensive related sinks. Besides, a lot of the tasks a decker is asked to handle in your average group involve network security and bulking out the hardware used by other players... and often times that means using conventional Computer skills, not TM ones.
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James McMurray
post Apr 26 2006, 10:45 PM
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Yeah! What kind of idiot doesn't power game? Buncha morons!!! ;)

That's sarcasm folks, please don't kill me. :)
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emo samurai
post Apr 26 2006, 10:49 PM
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POWERCLAW TO THE FACE!!!!
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Shrike30
post Apr 26 2006, 10:51 PM
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I dunno, man.

It's about, what... 65 karma to initiate once and to raise your magic from 5 to 7? I can get almost 22 spells for that, granting me a phenomenal range of ability that the starting 10 or so spells really don't allow for. If I was going to power game, jamming straight for the higher Magic attribute wouldn't be the first thing on my mind...
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James McMurray
post Apr 26 2006, 10:56 PM
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YEah, you just can't cover all the bases with your starting 12(?) spells. Getting more versatility is a good thing.
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Kanada Ten
post Apr 26 2006, 10:59 PM
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Too bad you can only have a number of spells equal to your Sorcery times 2.
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James McMurray
post Apr 26 2006, 10:59 PM
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Unless I'm misremembering, you can only start with that many spells. The number you learn over time isn't limited.
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Kanada Ten
post Apr 26 2006, 11:00 PM
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That's good.
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emo samurai
post Apr 26 2006, 11:15 PM
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It's 5 karma per spell, isn't it?
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hobgoblin
post Apr 26 2006, 11:38 PM
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hmm, it just hit me that 12 submersions and a techno have the transmission power of a naval radar :eek:
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James McMurray
post Apr 27 2006, 12:03 AM
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How much karma is that?
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Voran
post Apr 27 2006, 12:57 AM
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TM's to me come across as something like a person who suffers from auditory hallucinations, who lives with them so long, that when they are on their meds (in this case, the equivalent would be standing in the middle of a Z zone or non-wireless zone) they get all antsy because its a BIG change to what they consider their normal existance. Kinda like the psychotic who doesn't take their meds, cause well, they kinda like being psychotic.
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FanGirl
post Apr 27 2006, 02:56 AM
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Are you saying I'm crazy? You're the one who's crazy, man! Why can't you open your eyes and see the truth?!
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emo samurai
post Apr 27 2006, 02:58 AM
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It's... the WIRED, maaaaan. It's, like, alIVE.
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Bryce963
post Apr 27 2006, 10:38 PM
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Another thing about being away from the wireless matrix, how would a TM interact with a wired computer network, as in having to hack in without a wireless connection, do they need a datajack?
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James McMurray
post Apr 27 2006, 10:47 PM
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Yep, if it ain't wireless they'll need another route to it.
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Valentinew
post Apr 27 2006, 11:53 PM
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I don't see why they'd need a datajack. Maybe I'm being thick, but why couldn't they plug their commlink into the wired system & use that as an entry?
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hobgoblin
post Apr 28 2006, 12:33 AM
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should work nicely as the comlink would supply a nice connection.

its kinda like bringing a portable wifi gateway/access point that you can plug into an existing ethernet port ;)
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