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> A couple of Datajack questions, Yes, questions about the lowly datajack
Orb
post Jan 6 2006, 02:58 AM
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The SR4 rules have left me with a couple of questions about the lowly datajack.

Firstly: The rulebook seems to state that you need to use a wired connection between your datajack and your commlink. Why? I'm sure the datajack would have the capability to accept a wire, but would it not also be a wireless device itself? Are they any better indications in the rule book?

Secondly: It seems to me that the heavily cybered could have a problem linking all those pieces of cyber to their comlink. Eyes, ears, cyberarms, wired reflexes, etc are all wireless enabled. Rather than turning off the wirless for these items, would it be reasonable to assume that the lowly datajack acts as a hub for the body? All cyber has a wired connection to the datajack, which acts as the bridge for all data traffic between your comlink and the body?

I like to hear what folks have to say about my insane rantings.
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Guest_MK Ultra_*
post Jan 6 2006, 03:02 AM
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1. I have no pageref. but SR4 mentions that the DJ is wifi capable.

2. the cyberfan would not have to linke all the items to his comlink all the time, would they? They can just link Comlink w DJ, eyes, ears and smart by default and change it as needed to DJ, eyes, ears and wired reflexes to run a quick diagnose for example, than switching back to default.
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Jaid
post Jan 6 2006, 03:17 AM
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you could always route through the different cyberware.

for example, your ears are connected to your eyes, which are connected to your wired reflexes, which are connected to your commlink.
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stevebugge
post Jan 6 2006, 03:29 AM
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Slightly off topic, but what about a DNI enabled Comlink in a cyberarm, would you even need a datajack then?
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Orb
post Jan 6 2006, 03:38 AM
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QUOTE
Slightly off topic, but what about a DNI enabled Comlink in a cyberarm, would you even need a datajack then?


I guess it is a little off topic, but that's nothing new for these boards. :)

To answer the question, I'd say not unless you wanted to interface with something that isn't wireless enabled or you're concerned about security. The DNI commlink should be able to connect to anything via wireless.

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Guest_MK Ultra_*
post Jan 6 2006, 03:40 AM
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good question, I don´t know but my decision as despotic GM would be yes. If you want dni, you'd need a dj. Can always use the comlink with external controls (gloves & trodes) of cause.
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Squinky
post Jan 6 2006, 04:59 AM
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You wouldn't need a datajack if you had an implanted Commlink, it has every damn gadget there is, and is already hooked up to you, I'm sure it would allow for some plugins and whatnot...
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RunnerPaul
post Jan 6 2006, 08:18 AM
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QUOTE (Orb @ Jan 5 2006, 09:58 PM)
I'm sure the datajack would have the capability to accept a wire, but would it not also be a wireless device itself?  Are they any better indications in the rule book?

How about this? On the table on p.214 where they list sample Device Ratings, Headware is given a Device Rating of 3. Therefore, a Datajack, which is headware, would have an effective signal rating of 3.

And I really like the idea of Datajack-as-hub even though it seems blasphemous to me to get a datajack but never actually plug an external cable into it. essentially, if you're looking for a single piece of ware to serve as a hub, any implant could serve in a pinch, but the datajack does have a long illustrious history of being wired to every other kind of implant under the sun. You just can't say the same for stuff like the cybernose.
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Reprisal
post Jan 6 2006, 04:41 PM
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As far as the datajack being a hub for the body's cybernetics, that sounds perfectly accurate to me. There's no way in hell that I'd want to have the connection between my smartlink and my weapon be severed by a hacker because it's all wireless. I would want that connection hardwired, or at least internal to my body as with a skinlink (which used to be called an induction pad, as far as I know).

Would it be unwise to assume that part of the commlink or simrig package would be a datajack at no extra cost?

MK Ultra: I think trodes are actually a non-datajack way of attaining a direct neural interface with any device. They're just unwieldy.
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Guest_MK Ultra_*
post Jan 6 2006, 05:10 PM
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non-wifi are possible (and surely prefered by my chars, too) with a skinlink, which replaces the need of an induction pad (You´d need a DJ though, I´d think).

IMO trodes do only replace the dj regarding imput from a sim-module. for controll, youd need a dj or possibly an implanted comlink (but I´d rule youd need a dj anyway in my game).
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BishopMcQ
post Jan 6 2006, 05:22 PM
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In previous systems, Datajacks were capable of routing 5 devices through themselves. To route more than that, you either got another datajack, or installed small hubs which functioned as internal routing.

The primary usage of datajacks in 2070 is probably going to be the secure transmission of data. Why take the risk of someone tapping into your wireless feed when you can simply get a direct line from source to device.

RE: Trodes being unwieldy--by 2070, since trodes no longer limit ASIST feeds or connection speeds, it's my opinion that they have probably also begun to be micronized. Imagine Commlink glasses, there's a visual feed that also tracks retinal movement to open and close menus, but the contacts along the main support arms that rest on your ears could be trode connections for DNI as well.
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Rotbart van Dain...
post Jan 6 2006, 05:34 PM
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Cyberware is internally linked per default.
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RunnerPaul
post Jan 6 2006, 09:28 PM
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Yes, like keeping track of gear weights and memory capacities, they decided that making characters spend essence on hub implants for more complex internal wiring schemes was one of the less fun aspects of SR, and they dropped it.

Now, by default, you've got a mesh network, unless you have an oddball implant like a datalock, or deliberately change the topology of your network.

Even with all that, I still like the idea of datajack-as-hub.
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Orb
post Jan 7 2006, 05:10 PM
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So then it makes good sense to buy a Beta or Deltaware datajack. I think I read in the book that higher cyberwear grades have higher device ratings.

Get yourself a Betaware datajack, loaded with Firewall, Analyze and IC and you probably won't need to worry about a hacking shutting down your wired reflexes at an inconvenient time.
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Kerberos
post Jan 7 2006, 05:55 PM
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If somebody wants to hack your system they have to go through your Comlinks so I think you can just load that with defensive programs.
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Rotbart van Dain...
post Jan 7 2006, 07:00 PM
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Only if the Commlink is the Node that establishes the connection.

It is perfectly possible to use Devices as Chockepoint-Firewalls.
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TheHappyAnarchis...
post Jan 9 2006, 06:17 PM
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Something I realized that everyone will have to worry about.
Rating 12 Technomancer sprites can hack through everything. Average Drain Value of one of these sprites? 4P. Possible dice pool for test, considering that this is a munchkin twink, 12. That's right, for the low low cost of no drain, you can get a R12 sprite to do all your hacking for you. ;)
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FrankTrollman
post Jan 9 2006, 06:40 PM
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No.

The Fading for compiling a Rating 12 Sprite is twice the number of hits the Sprite gets. So the average is 8P. But you have an 11% chance of resisting 12P, a 5% chance of resisting a 14P, and so on. There's even a 1/(3^12) chance that you'll have to resist 24P.

So yeah, you can do it, but you're running real close to the point where you just frickin die no matter who you are. The fact that Sprites don't last long enough to be registered if they are higher than rating 8 is virtually meaningless.

-Frank

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Azralon
post Jan 9 2006, 07:03 PM
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It's the same problem with Force 12 spirits. Yes, they're possible and yes, they're ridiculously tough.... but you're going to eventually kill yourself.

In both cases you're still soaking the Drain/Fading anywhere from 2 to (Force or Rating)x2 DV. It's got a nice bell curve to keep most of your hurty within expected tolerances, but you're still playing Russian roulette when you get too ballsy.

And aren't sprites' effective ratings capped by the rating of the node they're in? Or is that just agents?
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Liper
post Jan 9 2006, 07:08 PM
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it's all about palatel factories and trolls! hehe.
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PlatonicPimp
post Jan 9 2006, 07:44 PM
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Platelt factories help with damage, not drain. The difference between damage in drain is significant. Things that help you resist damage do not help with drain.
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Moon-Hawk
post Jan 9 2006, 07:48 PM
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QUOTE (PlatonicPimp)
Platelt factories help with damage, not drain. The difference between damage in drain is significant. Things that help you resist damage do not help with drain.

While I agree with you, I was under the impression that that was an opinion, and not clearly backed by any quotes from the BBB or the errata.
I'm just trying to make sure we're clear that you're stating an opinion, 'cause the way you said it it sounded really factual. If you know something I don't, point me to the reference.
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TheHappyAnarchis...
post Jan 9 2006, 08:54 PM
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Yeah, F12 can get dangerous, until you realize that there is a medic on hand to take care of it.

Even still, if I was actually out to twink a bit, I would likely go with F10 to be a bit more on the safe side. Heck, even F8 tends to be more than most can handle, especially for technos. Even if every hit they do comes up a success (in which case I would gratefully fail the roll to not let them come into being while I am unconcious, not many characters can make that many hits on a summoning test)
you are still likely to survive against F8.
A F8 spirit of man is still casting with a dice pool of 16, still casting F16 spells, and still majorly kicking alot of ass.

Remember, poor rolls can be negated with Edge rolling too.
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Guest_MK Ultra_*
post Jan 9 2006, 09:05 PM
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There THA, see what heapened. You managed to derail a perfectly mundane cyberthreat into magical theory discussion #666!
Guess You´r happy with that, being anarcist and all :cyber:

Just in case I haven´t mentiont yet. MAGICIANS ARE WAY TOO POWERFULL!!!!

noticed the magegoggles? and you can have pritty every gaget externel in contacts or sst! well except Attribute and Ini boosts but there are susstaining foci for this one. :S

Seriously, it gets on my nerves that some players won´t ever play mundane PCs. Time to send tham some nesty hacking, that´ll teach them! :P
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Moon-Hawk
post Jan 9 2006, 09:08 PM
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Hey, yeah! I got sucked into it, too!
Quick, somebody say something about datajacks.
I, um....I like....datajacks..........yeah.
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