![]() ![]() |
Jan 7 2006, 09:09 AM
Post
#26
|
|||||
|
Moving Target ![]() ![]() Group: Members Posts: 210 Joined: 6-January 06 Member No.: 8,137 |
Hmm, I think what I mentioned where the most obvious absurdities, the rest seems to be at least superficially reasonable. What specifically were you thinking of? |
||||
|
|
|||||
Jan 7 2006, 01:28 PM
Post
#27
|
|
|
Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Street cred itself - it accumulates far too quickly... and acting as bonus dice to social tests, that is quite nasty.
|
|
|
|
Jan 7 2006, 01:51 PM
Post
#28
|
|
|
Target ![]() Group: Members Posts: 50 Joined: 4-November 04 Member No.: 6,807 |
The reputation rules are a neat idea, but the actual implementation of them is rather lacking.
In my game, all of the reputation stats are determined by GM fiat. If you act professional and succeed at runs, you gain street cred. If you're reckless, dangerous, or untrustworthy, you gain notoriety. And if you make the news, you gain public awareness. The GM can also decrease your reputation stats if it's appropriate -- I think public awareness in particular should be a rather transient thing. My game hasn't been running too long, but it seems to be working out well so far. |
|
|
|
Jan 7 2006, 03:48 PM
Post
#29
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 210 Joined: 6-January 06 Member No.: 8,137 |
Ahh, OK I haven't tried playing SR4 yet and I'm very new to SR3 too so I wouldn't know about that, the principle seems sensible enough, but the acumulation speed is obviously an issue. The GM using his judgement seems the best option, also when it comes to how to use the stats in social tests. I can see how working for a dragon or behaving like a psycho could add to you intimidation but bungling a run isn't likely too. |
||
|
|
|||
Jan 7 2006, 05:31 PM
Post
#30
|
|||
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
You might also want to take into account that the alternative (the option where you can roll edge on unarmed) would require NOT taking Incomp: Unarmed, and buying Unarmed 3 (12 bp)... so you have the option of paying 12 BP for Unarmed 3, or GAINING 2 BP, and having it skillwired (so no edge). That's a 14 BP difference, which is a bigger deal. OF course, all the characters I have made so far that WOULD consider getting cyberware, have already maxed out their nuyen to have tons of cool gear/cyber... so it doesn't really work out like that. Also, I fear space-cows, so I wouldn't try it in a game... but it does make sense that someone who was absolutely abysmal at something, would try to compensate by having hteir skillwires do it for them (especialyl if they already had skillwires for some other reason). Course there is a limit to how many skills you can have on the wires at a time, so I am sure a reasonably clever DM could make you regret taking incompetance more than once. |
||
|
|
|||
![]() ![]() |
|
Lo-Fi Version | Time is now: 13th December 2025 - 12:28 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.