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Jan 6 2006, 10:47 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 28-October 03 From: End of Earth 2mi. Home 4mi Member No.: 5,764 |
It looks like for my next SR game I'm gonna have to do it online. How would people here suggest handling the communications? I was contemplating ICQ but I'm not sure that all my players use it, and not knowing how to send one message to multiple people is slightly annoying. Any advice would be appreciated.
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Jan 6 2006, 10:48 PM
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#2
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i'd like to take this opportunity to plug Shadowland, which can handle both message board-style games and chat-based games. with die roller, woo hoo!
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Jan 6 2006, 10:55 PM
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#3
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
We at SotSW use an AIM chatroom and the built-in dieroller therein.
~J |
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Jan 8 2006, 04:31 AM
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#4
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I use play by post at www.rpol.net . Takes a wee bit of time to figure out how to use it, but ever since, I've been hooked. *GREAT* site and always in need of more SR GMs (if you run a game, you'll get players in no time.)
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Jan 8 2006, 05:20 AM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 24-October 05 Member No.: 7,885 |
SotSW?
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Jan 8 2006, 05:34 AM
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#6
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The Shadowrun world I run, originally intended to be grander in scope (it was created to address the problem that I found fixed teams unrealistic, preferring Reservoir Dogs-style one-off groupings) but now two games run with different GMs and a mostly shared playerbase using the same rules (including houserules) and overall world. ~J |
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Jan 8 2006, 02:17 PM
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#7
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
and i will, as my duty calls for, plug OpenRPG a chat style, server based community.
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Jan 9 2006, 01:16 AM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 279 Joined: 21-March 05 From: Freeport NY Member No.: 7,205 |
AIM. Definitely use AIM, but you have to be touchy about scheduling; anything more than a 3-man run and you'll have trouble getting/keeping hold of everyone.
Real life can suck. |
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Jan 9 2006, 03:22 AM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 17-June 02 From: Concord University, Athens, WV Member No.: 2,880 |
Our group always used AIM or IRC depending on who was playing.
We've been on hold for quite some time now... |
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Jan 9 2006, 03:35 AM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 24-October 05 Member No.: 7,885 |
if any of you are willing to add another member, I'd love to play online =p
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Jan 9 2006, 02:41 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 404 Joined: 22-June 05 From: Canada eh! Member No.: 7,455 |
There are several regularly scheduled games that play on irc. s-run.com has more details. The games have alot of flavor and are a hoot.
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Lo-Fi Version | Time is now: 11th December 2025 - 08:20 AM |
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