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> Cyberware Scanner Impact
DireRadiant
post Jan 8 2006, 03:17 AM
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For a rating 6 Cyberware scanner it costs 450 nuyen. It detects standard cyberware with one hit. Rating 6 means you can simply buy one hit. A rating 6 cyberware scanner can automatically detect standard cyberware.

I think this has a huge impact for anyone with cyberware. It seems really easy to detect, and cheaply too!

To carry this further, if a rating 6 cyberware scanner is used against someone with 6 or more pieces of alpha grade cyberware, it's still automatically detected. You get 3 more dice for the 6 plus items to detect, and 9 dice you can buy 2 hits. 2 Hits to detect alphaware.
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FlakJacket
post Jan 8 2006, 03:31 AM
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Does it mention anything about the size or transportability of the scanners when they've got that high a rating? Something like Shadowrun 3's ID scanners where it had to be rating three or less to be portable. If not then playing something like an adept, especially with masking, just became a whole hell of a lot more beneficial.
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DireRadiant
post Jan 8 2006, 03:42 AM
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Cyberware scanner takes 1 capacity, not multiplied by rating.
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Rotbart van Dain...
post Jan 8 2006, 03:48 AM
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Meaning it'll fit into a RFID Sensor Tag (..and I'm really hoping the Eyeware version in Augmention does not take more than [2]).
(Of course, the range would drop from the max 15m to 3m, but thats negligible.)

Oh, and far more evil:

Those things can detect weapons with one hit, too - and all other objects with two hits... though, actually knowing what function those recognized things have needs more hits.
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Jaid
post Jan 8 2006, 03:51 AM
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lucky for street sams, much of the gear they want can be bioware.

on the downside, some of the best stuff is not... such as skillwires, for example.
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Rotbart van Dain...
post Jan 8 2006, 03:55 AM
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Sure, but that stuff is mostly headware if you keep it sane - and most of the real good stuff is perfectly legal (or can appear so as long as they don't cut run real examinations).
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DireRadiant
post Jan 8 2006, 03:58 AM
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Oh there's more evil in this. From the description it's a passive video processing system. This means you can't tell if you are being scanned covertly. It's not shining lights or lasers or radio waves at you, just "looking" at you. No handy bug scanner type counter measure for this.
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Rotbart van Dain...
post Jan 8 2006, 04:01 AM
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Especially fun if you are an invisible mage trying to sneak through - being perfectly 'visible' in the millimeter spectrum.
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Jaid
post Jan 8 2006, 04:04 AM
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well, time to start busting out lead-lined clothing i guess (would that even work?)

:P

heh, all of a sudden i see people re-considering that strength of 1 if it does :D
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Rotbart van Dain...
post Jan 8 2006, 04:10 AM
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QUOTE (Jaid)
well, time to start busting out lead-lined clothing i guess (would that even work?)

It would - and just make you a canidate for a strip-search. ;)
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FrankTrollman
post Jan 8 2006, 04:18 AM
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The cyberware scanner is a "millimeter-wave scanner" - that means that it's pumping out a huge amount of radiation. It is nothing like a passive unit. I'm not sure how much difference that makes for characters who are passing through a security checkpoint, but there you go.

-Frank
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DireRadiant
post Jan 8 2006, 04:19 AM
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Does wearing armor count as an "item" for the scanner? Which means mechanically wearng armor counts against concealing cyberware, since having armor on would add to the dice used in the scanner test
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DireRadiant
post Jan 8 2006, 04:22 AM
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QUOTE (FrankTrollman)
The cyberware scanner is a "millimeter-wave scanner" - that means that it's pumping out a huge amount of radiation. It is nothing like a passive unit. I'm not sure how much difference that makes for characters who are passing through a security checkpoint, but there you go.

-Frank

"Millimeter wave detection systems, also known as
cyberware scanners, process video taken in the millimeter
wave spectrum to identify the energy signature of cyberware
and concealed items (specifically weapons) on a person."

It's not explicit that it's an emitter, though it is included as a class of active security measures.
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Jaid
post Jan 8 2006, 04:22 AM
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well, yeah, if you go through an airport or something...

i'm just talking about shadowrunners who don't want some average schmoe on the street knowing what kind of gear they're packing just 'cause said average schmoe had 450.25 nuyen to blow on a nifty toy.

i mean, if you're talking about something that's like 20k :nuyen: to buy, it's gonna be uncommon... if it's less than a mid-level commlink... well, that's another story...

[edit] and that's for a stealth RFID which should have a better range, should it not? [/edit]

This post has been edited by Jaid: Jan 8 2006, 04:25 AM
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Rotbart van Dain...
post Jan 8 2006, 04:25 AM
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QUOTE (FrankTrollman)
The cyberware scanner is a "millimeter-wave scanner" - that means that it's pumping out a huge amount of radiation. It is nothing like a passive unit.

That would be backscatter technology using 'soft' x-rays...

QUOTE (SR4 @ p 255)
Millimeter wave detection systems, also known as cyberware scanners, process video taken in the millimeter wave spectrum to identify the energy signature of cyberware and concealed items (specifically weapons) on a person. These devices can “see through” thick layers of clothing and other concealment to identify items from a distance of 15 meters away.


QUOTE (DireRadiant)
It's not explicit that it's an emitter, though it is included as a class of active security measures.

Most 'active' security measures are actually passive... such as the olfactory scanner.

QUOTE (Jaid)
and that's for a stealth RFID which should have a better range, should it not?

Stealth/Security tags only have a better response - the signal of a tag is always 1, the sensor range always 0.
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FrankTrollman
post Jan 8 2006, 04:27 AM
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QUOTE (DireRadiant)
Does wearing armor count as an "item" for the scanner? Which means mechanically wearng armor counts against concealing cyberware, since having armor on would add to the dice used in the scanner test

It only counts as an item if you are trying to have it not get detected. Anything that doesn't matter if it gets detected or not grants no bonus. So if you have cybereyes and cyber ears, and a datajack, and an internal simrig, and a set of Wired Reflexes, the only thing that actually matters to the cyberware scanner test is the Reflexes. Everything else is not "contraband" and you can just declare it.

-Frank
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DireRadiant
post Jan 8 2006, 04:42 AM
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QUOTE (FrankTrollman)
It only counts as an item if you are trying to have it not get detected. Anything that doesn't matter if it gets detected or not grants no bonus. So if you have cybereyes and cyber ears, and a datajack, and an internal simrig, and a set of Wired Reflexes, the only thing that actually matters to the cyberware scanner test is the Reflexes. Everything else is not "contraband" and you can just declare it.

-Frank

I can see this at a security checkpoint, where the character ID can "declare" all the legal cyberware and the scanner can eliminate items for the purpose of checking for undeclared cyberware.

Would the same principle apply if someone walking down the street is scanned by the cyberware scanner voyeur? This is implying and standard legal cyberware is automatically detected and accounted for regardless of the number of hits?
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FrankTrollman
post Jan 8 2006, 06:03 AM
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QUOTE (DireRadiant)
Would the same principle apply if someone walking down the street is scanned by the cyberware scanner voyeur? This is implying and standard legal cyberware is automatically detected and accounted for regardless of the number of hits?

Well, if the character is just walking down te street and someone flashes them with a pulse of millimeter radar they would get bonus dice for all the things in there. Of course, simply detecting that they had things inside their body wouldn't prove much - lots of people have cyberware.

-Frank
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Clyde
post Jan 8 2006, 06:10 AM
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I can see four responses to cyberware scanners. (1) Get your friendly neighborhood Hacker to handle them. (2) Rig up some kind of millimeter wave jamming system - maybe akin to the ultrasound emitter/detector since we're just making this crap up. (3) Be smooth - fast talk, dazzle and otherwise BS your way past the checkpoints. (4) Get rowdy.
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pragma
post Jan 8 2006, 07:49 AM
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QUOTE (Robert van Dainig)
That would be backscatter technology using 'soft' x-rays...

I'm not certain precisely what 'soft x-rays' are but millimeter waves fall into the far IR/microwave range of the electromagnetic spectrum. Since I doubt cyberware and firearms have started releasing large amounts of heat or microwaves in 2070, I am of the belief that an active scanner is required.
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Rotbart van Dain...
post Jan 8 2006, 01:58 PM
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QUOTE (pragma)
I'm not certain precisely what 'soft x-rays' are but millimeter waves fall into the far IR/microwave range of the electromagnetic spectrum.

You might want to take a look at the EMS again - x-rays have higher frequencies than extreme ultraviolet, millimetric waves lower ones than far infrared... so they are actually on opposite sides of the section of visible light.

QUOTE (pragma)
Since I doubt cyberware and firearms have started releasing large amounts of heat or microwaves in 2070, I am of the belief that an active scanner is required.

Think again - the current technology is able to use the body as 'light source'. ;)
Since it is about detecting concealed carry, that works well as millimeter waves are absorbed by dense objects.
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Darkness
post Jan 8 2006, 06:27 PM
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Just google for "milimeter wave detection system" and you will find a whole bunch of articles and other things indicating, that even today, these scanners tend to be passive.
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pragma
post Jan 8 2006, 07:20 PM
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QUOTE (Robert van Dainig)
You might want to take a look at the EMS again - x-rays have higher frequencies than extreme ultraviolet, millimetric waves lower ones than far infrared... so they are actually on opposite sides of the section of visible light.

I'm aware.
QUOTE (Robert van Dainig)
Think again - the current technology is able to use the body as 'light source'. wink.gif
Since it is about detecting concealed carry, that works well as millimeter waves are absorbed by dense objects.

That makes a lot of sense. I'll retract my assumption that the scanner is active.
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