New skill suggestion, Exotic weapon skill: Off-hand |
New skill suggestion, Exotic weapon skill: Off-hand |
Jan 11 2006, 03:07 PM
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#1
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Ok, this is just something we played with as a house rule in third ed since it was illogical that you would need an edge like ambidexterity in order to use your off-hand in any usable fashion without getting a penalty since ambidexterity is quite rare (no matter how cheap it is in SR4).
Off-Hand skill An Off-Hand skill is an exotic weapon skill and cannot be used by the dominant hand, it is something the character has specifically trained to do with his off-hand to be as effective as his main hand (or in some cases even better). Examples for this skill could be: Off-Hand Cybergun, Off-Hand Laser, Off-Hand Pistol, Off-hand Throwing When using twin guns in this way you follow the usual rules for splitting dicepools and reducing the pool by -2. |
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Jan 11 2006, 04:10 PM
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#2
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Moving Target Group: Members Posts: 203 Joined: 18-November 05 Member No.: 7,978 |
Umm. What exactly does this rule do?
As written, it seems to let you take another skill that functions exactly the same as the normal one, include a -2 penalty which I assume is the -2 off hand penalty when you split pools. So in other words, a skill that you would never ever need if you took the base skill. That may not be what you intended, but could you explain further what it is you did intend? |
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Jan 11 2006, 05:22 PM
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#3
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Anarch--I think the plan is to allow characters to use weapons in their off hands but not necessarily at the same time. Picture a street sam with pistol in one hand and katana in another, he melees and kills his target. Then on a second pass, shoots a fleeing guard. The plan is basically just to allow off-hand use without switching hands...
I don't see the situation happening regularly enough to warrant it for my characters, but results may vary... |
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Jan 11 2006, 05:31 PM
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#4
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Moving Target Group: Members Posts: 297 Joined: 26-February 02 Member No.: 248 |
Well, one could argue, that ambidexterity – which also can be bought after chargen – is the mentioned off-hand training. From this perspective, IMHO the use for an extra Off-Hand Skill vanishes. But YMMV. |
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Jan 11 2006, 05:42 PM
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#5
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Actually, ambidexterity is a specific example given for innate qualities that can only be bought at chargen.
Increasing the skill clutter is a bad idea, though - SR4 simply assumes offhand training as integral to normal skills. |
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Jan 11 2006, 06:35 PM
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#6
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Moving Target Group: Members Posts: 297 Joined: 26-February 02 Member No.: 248 |
Darn. Overlooked it.
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Guest_MK Ultra_* |
Jan 11 2006, 06:57 PM
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#7
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Guests |
I´m using the Off-Hand Specialization in my game, not quiet as goog as Ambidexterity, but this way, you can even the scores for some skills even if you do not have the positive quallity
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