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> Where's the SURGE?, so what happene to changlings in 2070
fistandantilus4....
post Jan 15 2006, 05:28 AM
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QUOTE (LaughingTiger)

*sings* It's Schadenfruede, making me glad I'm not you

en englais si vous plais


Critias: Although I don't share your red hot vehemance, I agree that i"m not a fan of it either. I can't imagine a PC having this, and in most cases, anyone that did have it would have a very good chance of dying from it. Recall the Blood Wood's mortality rate.

Part of the problem I see with it is that it had no real way of being connected to ED's Blood Wood. The Ritual of Thorns wasn't something passed from parent to off spring, it was performed upon new borns. SO there is no reason that it would be popping out (pun intended) in people in the '60s.
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nick012000
post Jan 15 2006, 05:58 AM
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Unless they figured out some way to alter it to do so. There's still a few thousand years left in the 4th World from Earthdawn time.
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fistandantilus4....
post Jan 15 2006, 06:08 AM
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well, a big part of their worry about stopping the blood magic on the Wood was because it was so ingrainged to the Wood's pattern, that the only way to change it was to do antoher blood magic ritual. They'd already learned from previous attempts that changing something multiple times with blood magic was a big no no, so it's unlikely that they would change the ritual. Besides, could you imagine any reason why a Queen would want it changed so that babies were born with thorns?! Just imagine what that would do to the mother. The whole purpose of the ritual was to protect everyone, which would certainly include new borns . SO the best way would be to do the ritual just after birth.

The sad thing is that Blood Wood is unresolved in ED canon, so there's no real answer besides what you make up to the eventual fate of people like Aithne and Alachia, who, theoretically, could grow thorns again once the mana cycle gets high enough for the ritual to ocme back in to effect.
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nick012000
post Jan 15 2006, 07:56 AM
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Well, maybe when the mana spiked, the Ritual came back into effect, and altered some of the adult descendents of Blood Wood?
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LaughingTiger
post Jan 15 2006, 09:23 AM
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QUOTE (fistandantilus3.0)
QUOTE (LaughingTiger @ Jan 14 2006, 11:31 PM)

*sings*  It's Schadenfruede, making me glad I'm not you

en englais si vous plais


It's a song from the Broadway musical "Avenue Q".

Schadenfreude is German for "Pleasure derived from the misfortunes of others." Hence me laughing at people with Bone Spikey-ness +10.
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fistandantilus4....
post Jan 15 2006, 10:39 AM
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QUOTE (nick012000)
Well, maybe when the mana spiked, the Ritual came back into effect, and altered some of the adult descendents of Blood Wood?

that's the thing, it doesn't effect descendants, because it isn't passed on. The ritual is cast on new borns, because it doesn't go from parent to child.

LT: Thanks, now it makes sense. :D
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ThreeGee
post Jan 15 2006, 11:06 AM
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QUOTE (fistandantilus3.0 @ Jan 15 2006, 05:39 AM)
QUOTE (nick012000 @ Jan 15 2006, 02:56 AM)
Well, maybe when the mana spiked, the Ritual came back into effect, and altered some of the adult descendents of Blood Wood?

that's the thing, it doesn't effect descendants, because it isn't passed on. The ritual is cast on new borns, because it doesn't go from parent to child.

It makes much more sense if you except the Indrisan philosophical view of the downtimes, the hachaza. What you get back at each awakening is a variation on a theme. There isn't, necessarily, a direct causal relationship between the 4th world and the 6th.
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fistandantilus4....
post Jan 15 2006, 11:14 AM
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so you're saying that Chronic Osteocuspus is just coincidentally just like the thorns of the blood elves, but not because of that? It's just coincidence? Come on, let's be honest. Someone just thought it would be a neat tie in to ED as a SURGE effect without thinking about it.
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ThreeGee
post Jan 15 2006, 02:27 PM
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No, its not a coincidence, it's that during the downtimes things get mixed up. Somethings may express exactly as they did before, somethings may reappear but under different circumstances. Other aspects of the 4th world may never be seen again, other aspects of the 6th entirely new. Osteocuspus exists because of the rituals that created Blood Wood, those rituals created the original Pattern, but that doesn't mean that everyone affected by it has taken part in the ritual, or is descended from a Blood Elf, or is even an elf.

Now, obviously someone in the writing team did think it would be neat idea and probably didn't think about it that deeply. However, if you look at some of the philosophy of the mana cycles recorded in ED source, particularly the Indrisans, there's no real need for it to make absolute sense.
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Triggerz
post Nov 10 2006, 03:10 AM
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QUOTE (ThreeGee)
No, its not a coincidence, it's that during the downtimes things get mixed up. Somethings may express exactly as they did before, somethings may reappear but under different circumstances. Other aspects of the 4th world may never be seen again, other aspects of the 6th entirely new. Osteocuspus exists because of the rituals that created Blood Wood, those rituals created the original Pattern, but that doesn't mean that everyone affected by it has taken part in the ritual, or is descended from a Blood Elf, or is even an elf.

Now, obviously someone in the writing team did think it would be neat idea and probably didn't think about it that deeply. However, if you look at some of the philosophy of the mana cycles recorded in ED source, particularly the Indrisans, there's no real need for it to make absolute sense.

A bit like the shuffle of genes leading to the expression of new physical characteristics, or new expressions of some previously-existing trait... Personally, I'm satisfied with that idea. It keeps the 6th world more open which, in my opinion, is a good thing. I've only played ED once, so obviously I don't know all that much about it. I think it's fun to tie some ED stuff into SR, but at the same time, I don't want ED to limit me too much when it comes to the creation of a cool 6th world universe for my SR games. I understand that players and GM with more ED experience might feel differently though.
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Triggerz
post Nov 10 2006, 03:26 AM
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QUOTE (Squinky)
QUOTE (Critias @ Jan 14 2006, 10:30 PM)
Am I the only one that really hates -- and I mean hates -- Chronic Osteocuspus?  As a player, as a GM, as a person with decent aesthetic taste, as a human being, as a Shadowrun and Earthdawn fan... I just loathe it.  Period.  With a hatred so pure and white-hot Lucifer himself might have once used such energy to ignire the stars, millenia ago, I detest the idea of it as a SURGE trait. 

Is it just me?

I love it.

I love it too.

I've afflicted a troll sammy with it. The character is half PC - half NPC. He is used as extra firepower when needed and/or given to a new player who hasn't created a character yet. I created it, but I'm the GM most of the time and I have another character as my main SR character whenever I play. Anyways, the troll's been around since the second edition and I thought that C.O. would be an interesting new twist to the character. It completely changed his personality and I have tied his C.O. to something that happened in the character's background story. Eventually, that background stuff will be the basis for a series of adventure involving high-level, weird magic shit, but I'm saving that for later, when we have regular games again - and the character has a regular player, hopefully. (Who knows? I might end up playing it, if someone else in my group feels inspired by the background and wants to GM a few games based on it.)
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Ben
post Nov 10 2006, 04:02 AM
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PlatonicPimp, most of your SURGE Qualities ideas are great, but you should drop the thing about the Eyes Negative Quality, since:
- cybereyes can be any colour, so it's not so uncommon to have strange eyes colour
- the character can take cybereyes and drop the surge'd eyes! (thus getting 5 free BP)
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PlatonicPimp
post Nov 10 2006, 04:32 AM
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Wow, Thread Necromancy.

Though There was discussion lately about these conversions, so I'm glad they are up.

Now I wish I knew how to code a link into a post so that I could add it to the big conversions list.

In response, The eyes negative quality is A: you stand out and B: you can't take Blandness. Frankly a character who gets weird cybereyes would have the same problem. I see your point, but this was really just a point by point conversion, not new rules.

If I were to rewrite these today, I'd remove the pain tolerance from Cronic Osteocuspus and make the character buy it themselves. I'd remove the Astral sight thing since Street Magic covered that, and I'd remove every appearance based flaw and replace tehm with "Weird looking", a 5-15 point flaw. You describe how weird looking your character is. The GM determines how many BP it's worth.
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Danthrall
post Nov 10 2006, 04:38 AM
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As to the free BP, I'd suggest generating the character first, then figuring out how they Surged. Have the Surge BPs limited by GM disgression, based on the whole "Human mundanes are the most likely to surge, meta-magic users are least likely" thing. Of course, then it's all up to the GM. I, for one, would keep the strange eyes if I took them. Keep em for flavor. Lets also not forget the suggestion that the genetic traits tend to cluster together... The tail/hair/skin/eye/claw mix for the catgirl in the book. I believe it was stated in the interview.

(Sorry, no page references for the rules. I don't have my book handy at the moment.)
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hyzmarca
post Nov 10 2006, 04:47 AM
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The real problem with CO is that it basicly give you a massive amount of BP in exchange for forcing you to have a power that would have otherwise cost you a massive amount of BP.
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Fortune
post Nov 10 2006, 05:05 AM
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QUOTE (PlatonicPimp)
Now I wish I knew how to code a link into a post so that I could add it to the big conversions list.

Done. ;)
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Ben
post Nov 10 2006, 05:09 AM
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anyway, if not for PCs, those "rules" you made are very nice to use on NPCs or Prime Runners, where the "BP cost" is not a problem, but where having the character stand out is important.
I really like these qualities, and I'll use them for future NPCs
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PlatonicPimp
post Nov 10 2006, 05:25 AM
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I can't wait to see how the people with multiple inputs and scads of playtesters handle surge. 'Till then this suffices.
And Fortune? thank you.
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lorechaser
post Nov 10 2006, 05:33 AM
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For horns and claws, do you use the standard unarmed damage, simply making it physical?
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Konsaki
post Nov 10 2006, 12:54 PM
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I would say claws and talons would be normal Unarmed because you are used to using your hands and feet already.
The horns thing would be up to your GM, cause I could see it both way: Unarmed and Exotic.
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Konsaki
post Nov 10 2006, 01:10 PM
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One thing I have a question about is the Long tail and Prehensile tail.
Since there is no true balance checks (used to be in Athletics skill in SR3) what is the bonus for having them? You are basicly paying 5/10 BP for something that gives you nothing but makes you stand out...
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TBRMInsanity
post Nov 10 2006, 01:12 PM
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Rules for playing changlings will come eventually. For now it would be up to your GM to convert current changlings over. Appropriate edges and flaws will work. Also bioware that has no essence cost is another option.
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lorechaser
post Nov 10 2006, 03:26 PM
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QUOTE (Konsaki)
I would say claws and talons would be normal Unarmed because you are used to using your hands and feet already.
The horns thing would be up to your GM, cause I could see it both way: Unarmed and Exotic.

Possibly. But from a mechanics PoV, you'd be silly to take them.

You can get unarmed, which includes grappling, blocking, attacking, etc, and then put on brass knuckles.

Or you can get Exotic Weapon (Horns) which includes attacking and parrying.

It's not too much worse, but it's certainly not 5-10 bp better....



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Konsaki
post Nov 10 2006, 03:42 PM
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Yeah, by the books, it isnt better than just buying some weapon and using it. The choices are there mainly for RP perposes and also the fact that they cant be taken away like brass knuckles can.

The same thing can be said about thermographic vision. It cant be taken away, but by the points, it isnt worth it.
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ChicagosFinest
post Nov 10 2006, 04:04 PM
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Not to mention how you want your character to function. The pensile tail could aid to balance checks and act as an extra limb. You could hang upside down from it, or possibly fire a gun with it if you wish. It all depends on how you envision your character.

Now Saytr legs... that would suck I like my toes thank you very much!
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