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> Armor values from cyber limbs, etc., Is this right?
hyzmarca
post Jan 26 2006, 10:27 AM
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If you walk around with obvious cyberlimbs and maxed out armor the cops aren't going to pull their Ruger Thunderbolts on you. They're going to pull their Panther Assualt Cannons on you. That alone should be enough incentive to not do it. Also, the social penalties should be immense.
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ChaotikVisions
post Jan 26 2006, 04:49 PM
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QUOTE (hyzmarca)
If you walk around with obvious cyberlimbs and maxed out armor the cops aren't going to pull their Ruger Thunderbolts on you. They're going to pull their Panther Assualt Cannons on you. That alone should be enough incentive to not do it. Also, the social penalties should be immense.

Theres no more social penalties for it then normal. Armor on cyberlimbs is internal not external with how SR4 treats it. So assuming the armored guy had a normal head and clothes/gloves/shoes covering the rest he'd be fine. The real trouble might come when the Lone Star or someone else scanned him. But oddly according to SR4 cyberlimb armor isn't restricted, just the strength/agility boosters on limbs so it might actually cause no problems with the LS.
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kigmatzomat
post Jan 26 2006, 04:51 PM
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I understand why they give the limbs a default rating of 3; it lets the Bruce Vilanch of trolls have a cyberarm that maches the rest of him without having to "buy down" the stats. Plus, the limbs are going to cost more based on materials, capabilities, and reduced demand. So.... tough noogies. (btw, I tend to play trogs myself)

I don't agree with the averaging of the armor. You don't average a helmet across hit locations, nor a shield. Armor jackets don't protect your legs, no averaging there. Attributes, in the "character Attribute" sense, reflect motion, strength, durability. In those cases the entire body is in play; dodging bullets, jumping roofs, or doing a cha-cha. Armor.... face it, anything beyond a few square inches of armor is irrelevant for individual bullets but we still add a helmet to a jacket when the bullets might be hitting your legs.

If someone wants to spend the amount of essence required to be a borg and the cash to be a heavily armored borg that's their decision. My books aren't handy but I'd wonder if that started breaking the availability rules at chargen. After chargen you can always limit the gear that hits the streets.

Besides, there's no way cyberware scanners aren't going to scream like a banshee when this droid gets near. Heck, s/he'll trigger MAD sensors left and right.

Sooooo... I hope their fake SINs are good because the cops are going to be hassling them anytime they leave the barrens.
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Cold-Dragon
post Jan 26 2006, 05:51 PM
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Well, I consider this with the whole 'walking tank' scenario.

To emulate similar boons you can...

1)buy a tank to drive
1a)drone a tank to drive
1b)drone/ride in a drone that's effectively a tank
2) superjuice a spirit and have it go in to do the dirty work (while giving it lots of favors so it doesn't eat you)
3)a group of people in high body armor with riot shields to jump in the way of attacks to server as cover for you
4) very prodigious use of armoring spells.



I don't see too much wrong with making a Robocop - other people can do it too, and it's not all invulnerable, even the heavily armored have weaknesses. It even gives the mundane a semi feasible defense against spirits without running over mailboxes with the tank! (and the spirit can't materialize inside a person, whereas the tank people....).
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ChaotikVisions
post Jan 26 2006, 09:44 PM
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The cash costs of the components are a joke, its armor is rating x 300¥ for costs. The availability is a bit better since its rating x 5 to determine it. So the most you could armor yourself at chargen would be 11B/11I, of course if you combine this(using stacking) with an Armor Jacket(8B/6I) and a Helmet(1B/2I) you get 20B/17I from the start and thats not even using any restricted armor. If you throw in a Ballistic Shield you end up with 26B/21I. So assuming you leave the Ballistic Shield at home for when you want to solo tanks you could walk around with 20B/17I without breaking any laws whatosoever. Considering that you could also tweak this characters limbs up to 10 strength or 10 agility to be great at melee or ranged combat and you'll see the problem. They might sacrifice initiative passes and pay alot upfront for limbs but the defensive power is huge and they can still be effective attacking.
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Kerberos
post Jan 26 2006, 10:00 PM
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QUOTE (ChaotikVisions)
The cash costs of the components are a joke, its armor is rating x 300¥ for costs. The availability is a bit better since its rating x 5 to determine it. So the most you could armor yourself at chargen would be 11B/11I, of course if you combine this(using stacking) with an Armor Jacket(8B/6I) and a Helmet(1B/2I) you get 20B/17I from the start and thats not even using any restricted armor. If you throw in a Ballistic Shield you end up with 26B/21I. So assuming you leave the Ballistic Shield at home for when you want to solo tanks you could walk around with 20B/17I without breaking any laws whatosoever. Considering that you could also tweak this characters limbs up to 10 strength or 10 agility to be great at melee or ranged combat and you'll see the problem. They might sacrifice initiative passes and pay alot upfront for limbs but the defensive power is huge and they can still be effective attacking.

Aren't you forgetting that the your character would have a body of 3 giving him a huge penealty to reaction and agility?
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ChaotikVisions
post Jan 27 2006, 01:07 AM
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That depends on how you interpret the rules. Treating cyberlimb armor as shields/helmets are and allowing stacking without encumbering would mean only 4 body is needed. If you want to say it stacks, but it also counts against encumberence then its a little more difficult to abuse but still quite possible. He could go 11B/11I again and go +4 body per limb for an average of 7 body when determining armor penalties. Add in a leather jacket for +2B/2I and then a helmet and ballistic shield again for a further +7B/+6I, making the total 20B/19I, or 14B/15I without the shield. And in the long run a character using all cyberlimbs could work his way up to an average of 10 body to allow for the 20B/17I setup as well without encurring penalties
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Squinky
post Jan 27 2006, 01:42 AM
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Choatic, you can only get a 10 armor at chargen (skull is above availability) so torso and 4 limbs comes out to 10 armor.

And if a gm allows you to carry around a ballistic shield, the problem lies there.

Also, you can't increase a stat beyond racial max, so getting 10s for a human is out...I know, your gonna say the chart shows up to +7, but thats just for the metahuman (in my opinion) they've made it pretty clear that you simply cannot go beyond the cap, so since I don't see anything specifically saying you can with limbs....

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Cold-Dragon
post Jan 27 2006, 01:46 AM
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err, you're right in that humans can't exceed 9 racially, except a cyberlimb isn't racial, it's mechanical. Provided you have the right parts, I believe you can still get a 10 on a limb as a human. If anything, most others get a penalty since the ratings won't go past it at that point, as they can't 'augment' to their normal limits.

although, I'll have to check that, but I think it's logical enough on its own to be true...so we'll see!
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Space Ghost
post Jan 27 2006, 02:02 AM
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That seems right. An augmentation is capped, but limbs don't augment your stats, they replace them.
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Squinky
post Jan 27 2006, 04:16 AM
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QUOTE (Cold-Dragon @ Jan 26 2006, 08:46 PM)
err, you're right in that humans can't exceed 9 racially, except a cyberlimb isn't racial, it's mechanical. Provided you have the right parts, I believe you can still get a 10 on a limb as a human. If anything, most others get a penalty since the ratings won't go past it at that point, as they can't 'augment' to their normal limits.

although, I'll have to check that, but I think it's logical enough on its own to be true...so we'll see!

Muscle toner isn't racial, neither is muscle replacement, or any of the other boosters out there. The magical boosts are magical, they should be able to surpass the cap with the logic mentioned, but, they don't....

Regardless of how you play it though, that one extra attrbute point isn't worth argueing over. My Gm won't let me go to ten, and it would be cool to see an official call on this, but no big....
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