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> Melee Combat - attributes
Rokur
post Jan 14 2006, 11:16 PM
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Does anyone else think that Melee combat relying on agility is pushing a bit far? I can understand most blades such as knives, swords, katanas, and other quick action/fencing style fighting. But for hammers, axes, and other polearms, wouldn't you think you'd rely on some strength?

Putting in perspective: speedy gonzalez vs Hammerhead

Speedy: Agillity 8...............Hammerhead: A- 2
reaction: 6......................... R-4
Str 2.................................. S-8
Body 4 ............................. B-6

you give them both a big combat axe! (obviously a 2 handed weapon)
how is it that Speedy would be able to get 8 plus skill bonuses on attack rolls, when he most likely can barely lift the thing.(granted he'd do almost no damage)

Meanwhile, Hammerhead, who could use his little pinky to swing this thing, only gets 2 +skill bonus for the opposed test- (granted that he would seriously hurt anyone in his way)
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Chandon
post Jan 15 2006, 12:20 AM
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It's implying that you need finesse as well as brute strength. Think about the cave troll from the first LotR movie - it couldn't hit anything but you could tell that if it ever did it would be really bad.
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Lagomorph
post Jan 15 2006, 02:32 AM
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I agree with chandon, but if you feel like house ruling it, use the average of Agility and Str for both damage and skill in dice. That way they'd both have 5 dice + skill, and both do the same damage (agility can place blows in better spots)
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