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> Disease in the Modern World, VITAS and HMHVV
BishopMcQ
post Jan 15 2006, 05:54 PM
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Hey folks--

I've been reading through the book and noticed several ways to improve your chances against disease (Pathogenic Defense, Natural Resistance, Spells...)

Now where are the diseases themselves? I can find toxins of all flavors, but nothing in for diseases ranging from the common cold to the bubonic plague.

Also I noticed that Devil Rats and Ghouls no longer have the infection power and are incapable of spreading disease...what happened? Is HMHVV no longer catching? Was there a common vaccine for VITAS administered to everyone in the known world, SINned and SINless?

Are those rules coming out in the next few sourcebooks?
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Guest_MK Ultra_*
post Jan 15 2006, 06:17 PM
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Wait for Augmentation, I´m sure, this will feature all the nice germs and virii we lurv :love:

In SR3 you´ll find references in M&M and T:WL

Whats up with Vitas and HMHVV, I dont know :(
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FrankTrollman
post Jan 15 2006, 06:21 PM
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Ghouls were only ever infectious in Bug City, Critters, and the SR3 Companion. Every other write-up of Ghouls does not have the Pestilence power. Devil Rats and Ghouls never had the Infection power (which allows you to transform characters you kill with Essence Drain into vampiric critters). Devil Rats didn't even have the Pestilence power, there was a note that a percentage of devil rats was infected with VITAS and had the pestilence power as a result. So going by the original works, Pestilence is not even an appropriate power for Ghouls or Devil Rats.

That being said, no the disease rules aren't even in the basic book. If you'd like, we could make some up. I figure they will make an appearance in Arsenal, Augmentation, or Running Wild.

-Frank
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BishopMcQ
post Jan 15 2006, 06:37 PM
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QUOTE (FrankTrollman)
Ghouls were only ever infectious in Bug City, Critters, and the SR3 Companion. Every other write-up of Ghouls does not have the Pestilence power.

This may sound foolish, but what other write-ups were there?

As for making Disease rules, I will just wait for them to be published. I was unsure if they were indexed in a different section than I was looking.
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FrankTrollman
post Jan 15 2006, 06:42 PM
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QUOTE (McQuillan @ Jan 15 2006, 01:37 PM)
This may sound foolish, but what other write-ups were there?

Ghouls are shown in the main book for Shadowrun's first, second, and fourth edition and are not given Pestilence power in any of those writeups. They do not appear in the 3rd edition main book. They do appear over and over again in supplemental material for the first and second edition (being everyone's favorite horde monster), of which only Bug City credits them with infectiousness. They have yet to appear in any SR4 supplemental material, because there is no supplemental material for SR4. I wouldn't bet a dollar against Ghouls making an appearance in any SR4 adventure or rules book, they are everyone's favorite horde monster.

QUOTE (SR2 @ p. 225)
Ghouls commonly stand 1.7 meters tall and weigh 78 kilograms. They are a goblinized form of human or metahuman.


-Frank
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hobgoblin
post Jan 15 2006, 07:03 PM
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ghouls are a nice way to point out both the mystical and the despair in a situation. here we have something straight out of fantasy, in a modern metropolis, and it lives on human flesh. that they roam in packs just shows how bad the situation have gotten in some places.

they are a bit like shadowruns take on packs of wild dogs...
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nick012000
post Jan 15 2006, 09:46 PM
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FrankTrollman, the canon has changed since then. Ghouls are infectous. Live with it.
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Rotbart van Dain...
post Jan 15 2006, 09:51 PM
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Are they?

In SR4, there is no Pestilence Power listed for them anymore...
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Zev
post Jan 16 2006, 12:45 AM
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In light of the fact that there isn't a Pestilence power anymore...I'm not surprised. ;)
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Cynic project
post Jan 16 2006, 07:42 PM
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QUOTE (nick012000)
FrankTrollman, the canon has changed since then. Ghouls are infectous. Live with it.

And becuase it has changed it can change again. So is one way better than the other? To me the old way is better. I mean if ghouls were a strand of HMHVV, why are there so few of them?
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mintcar
post Jan 16 2006, 07:59 PM
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Gouls are nolonger goblinized. They are products of the Krieger HMHVV strain. It´s been that way in all sourcebooks and fiction I´ve read for a very long time. It says so in their description in SR4. It is implied in the bonus fiction of the LE SR4 book. I wouldn´t have protested if they had changed it back to goblinization, but they didn´t.

The only rules I´ve got for goul infection are in my Target:UCAS book and take up a good two pages. My guess is we´ll see a SR4 version of those rules in a future sourcebook. I don´t think a generic desease power for all infectious critters would be a good idea.
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Azralon
post Jan 16 2006, 08:18 PM
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QUOTE (Cynic project @ Jan 16 2006, 03:42 PM)
I mean if ghouls were a strand of HMHVV, why are there so few of them?

There are multiple ghoul communities throughout the world, and even one "official" ghoul nation (in Africa, IIRC). Heck, during the whole Bug City thing, trapped Chicago denizens were given a friendly, open invitation to get infected by a particular ghoul cloister so they'd have an edge against the dormant insect spirits terrorizing them.

While their diet is icky and administratively difficult to support, their existence doesn't require the direct harm of other living sentients like the vampire variants do, so they're more "socially acceptable" than the Essence-eaters. Also, even as the most coldhearted ghoul I'd personally hesitate to "turn" someone due to the simple fact of additional competition for food.
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Cynic project
post Jan 16 2006, 08:45 PM
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QUOTE (Azralon)
QUOTE (Cynic project @ Jan 16 2006, 03:42 PM)
I mean if ghouls were a strand of HMHVV, why are there so few of them?


While their diet is icky and administratively difficult to support, their existence doesn't require the direct harm of other living sentients like the vampire variants do, so they're more "socially acceptable" than the Essence-eaters. Also, even as the most coldhearted ghoul I'd personally hesitate to "turn" someone due to the simple fact of additional competition for food.

That doesn't take into account that ghouls aren't very sane.
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hyzmarca
post Jan 16 2006, 09:16 PM
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Many ghouls aren't very sane. Some are actually more sane than they were, although it does take a great deal of luck and willpower to get that bonus point.
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Azralon
post Jan 16 2006, 09:21 PM
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"The transformation destroys the victim’s intellect in some cases, but many ghouls remain quite intelligent."

Ghouls don't need to be feral beasts. In fact there have been some that are surprisingly diplomatic.
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