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#26
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Moving Target ![]() ![]() Group: Members Posts: 404 Joined: 22-June 05 From: Canada eh! Member No.: 7,455 ![]() |
or able to move out to 5 meters, I would gladly run away from a swordsman to shoot him. maybe fire a few behind me as I am running to slow him down more. |
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#27
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
A bit more than 5 meters if the sword wielder is a night one ghoul horse shamanic adept with satyr legs.
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#28
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 ![]() |
On kamikazi...
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#29
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 ![]() |
OK, firstly, attacking multiple individuals simultaneously gives you an overall +2 per target. The thing that stops you from attacking 10 people at once is that +20 TN is insurmountable. As a GM, I sometimes like to say that no more than 4 people may cluster around one guy at a time. Now, why can't you run along a line and attack ten people at once? Because making a melee attack is a complex action, so you'd only be able to make one attack. Unless the 10 people are very close together only a few would be in range for your melee attack at any one time. To your last question: movement is measured in terms of one combat turn, not in terms of how many times you get to go in that turn. Your actions, if you had 3 of them, would take place at 1/3, 2/3, and 3/3 your total movement allocation for that turn. In other words, Wired Reflexes dosen't make you run faster. |
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Lo-Fi Version | Time is now: 24th August 2025 - 05:18 AM |
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