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> Can a Leshy be a player character?, old thread went down in flames
Grinder
post Jan 16 2006, 01:45 PM
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:D

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Space Ghost
post Jan 17 2006, 12:26 AM
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i'm not exactly sure what a leshy is, but if they can be
a. attractive
b. charismatic
then you might consider some sort of leshy pop icon getting the ball rolling. Anyone who captures the hearts of millions of UCAS citizens would be more likely to gain rights.

Then again, since i don't know what a leshy is, what i've just said might be ridiculous.
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nick012000
post Jan 17 2006, 12:57 AM
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Yeah, I'd say that would be possible.

QUOTE (Critters)

These humanoids often appear plantlike, an impression given by their leaf-and-moss garments, rough skin, and greentinged hair. They average 1.5 meters tall, with short tails. Known for their magical ability, leshy are frequently shamans and show an affinity for forest spirits. Highly territorial, they often set traps for the unwary passing through their home grounds.


Come to think of it... can non-sentients be given criminal SINs, given that said SINs are issued by an extraterritorial corporation (i.e. LoneStar)?

As for stats for PCs...

Leshy (60BP)
+1 Reaction (+10 BP)
+1 Charisma (+10 BP)
Duel Natured (-10 BP)
+2 Essence (+40 BP)
Awakened (negligable)
Uneducated (-20 BP)
Confusion (+10 BP)
2 Initiative Passes (+20 BP), doesn't stack with Magic, implants, etc. Use the better of the two.
May not take the Technomancer or SINner (non-criminal version) qualities. (negligable)
+1 die for Spirits of Earth (negligable- even less than a Mentor spirit)

I put Confusion at 10BP because you can get it from summoning the appropriate spirit if you're a Mystic Adept (though unlike the Leshy, doing so will cost Drain). I pit the +2 Essence at +40BP, because that's twice the cost of a normal attribute. I put the extra initiative pass at 20 BP because that's how much it'll cost to get it as an adept.

I gave them +1 Reaction because the SR3 version has +1 Quickness and 2d6 for initiative.

Anyone care to run a balance analysis? I'll point out that unless you want to run a burnout, and loose the confusion power, you'll need to spend BP on your magic, and not take advantage of the extra Essence right away.
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hyzmarca
post Jan 17 2006, 03:03 AM
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Lone Star could give a criminal SIN to a stapler if it wanted to.
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boskop-albatros
post Jan 17 2006, 06:51 AM
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This is great-This one question has generated some great brainstorming

What we need to do now is just have a list of all possible alternative races that can be player characters
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otaku mike
post Jan 17 2006, 07:21 AM
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I want to play a Merrow in his mobile transparent watertank. :rollin:
Oh no, wait, I want to play a Naga rigger with tons of drones (useful to open the door or pick that damn fork)! :silly: :rotate: :wobble:

Mike
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boskop-albatros
post Jan 17 2006, 09:56 AM
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And the fun just never ends! :facelick: :rollin:

well A merrow and a naga are pushing the crediblity even for me

I made a list of alternative player races once but here goes again quickly
:scatter:
More Likely
HMHVV strains that leave your INTELEGENCE in tact
HMHVV strains that turn your brain to mush(bladersnaches included)
Regular Sasquatches/Yetis and other local varients (Yowies?)
Non-Great form Dragons (of course someone will end up wanting great form rules-just the dragon version of IE's anyways)
The regular Earthdawn three (Windlings, T'Skrang & Obsidimen)
Leshies and Maybe Argopelters (Are Argopelters Playable??)
Jackelmen

Very difficult
Merrows, Nagas, Elaphants, Dolphins, & Chipanzees

Need Horrors
Ulk-men

Probably impossible
Jubruq

That just about covers it I think
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Aku
post Jan 17 2006, 11:32 AM
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you honestly think it would be possible to play as an elephant, dolphin, or chimp? Atleast merrows and nagas i can presume can talk, since they're awakened, but the other three have no chance of being able to communicate with the rest of the team, EVEN if you give them lingua softs, and a dolphin has to stay in the water, and, and.. just, ugh...
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RunnerPaul
post Jan 17 2006, 12:15 PM
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But the Navy uses dolphins for anti-submarine electronic warfare, right? Presumably those mil-spec implants and computer infiltration training they get could be applied to other tasks, such as cracking the encryption on a courier's datalock.

(Yes, I know this post will probably get me in trouble. Grin/Duck/Run)
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Aku
post Jan 17 2006, 12:18 PM
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i remember seeing someone post something about that before, but i dont remember reading the article in it's entirety. But, if i were to beleive it, i'd imagine the dolphins being used as a mobile sonar station, and not a "go here and tell us whats there" sonar station. So, while, yes, a dolphin who's off the coast of north carolina will tell you that you're in the clear, that doesnt do jack poop for you if you need to know whats off the Gulf coast of florida.
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nick012000
post Jan 17 2006, 12:39 PM
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Elephants, Dolphins, Agropelters, and a few HMHVV variants are non-sentient, and therefore non-playable.

Leshy however, are just as playable as shapeshifters are: they're critters that look like metahumans, are as smart as metahumans and act like metahumans, but aren't.

Nagas have no hands, and cannot speak without the aid of spells. Unless you plan on playing a magician with Magic Fingers and Trid Entertainment in sustaining foci, they'll be completely unplayable.

Merrows are water-based critters. Unless you're planning on playing a pirate campaign, they'll be completely unusable. You'll still need to spend knowledge points to learn English, though- your natural language would be the Merrow tongue.

Dragons are simply too fragging powerful. Their Str scores alone are worth 270+ BP. Now, a dragon hatchling converted from the unpublished Earthdawn Dragons PDF might be playable, though you'd need a dang good explanation as to how you've managed to escape the scaly claws of whichever Great Dragon was raising you. Even so, however, the fact that dragons can instinctively manipulate mana to produce whatever effect they wish without needing a spell formula means that it'll still be one mean little bugger, and possibly overpowered.

The sentient HMHVV strains are much less powerful than they were in previous editions, but they're still way too powerful for PCs.
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nick012000
post Jan 17 2006, 01:23 PM
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For an aquatic campaign-
Merrow (50 BP)
Reaction +4 (+40 BP)
Strength +4 (+40 BP)
Body +2 (+20 BP)
Magic -2 (-20 BP)
Uneducated (-20 BP)
Duel Natured (-10 BP)
Speed 5/20 (15/45 swimming) (negligable)
Awakened (negligable)
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boskop-albatros
post Jan 17 2006, 04:51 PM
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all great stuff but I need to know is an Argopelter Sentinent & Therefor playable?
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Azralon
post Jan 17 2006, 04:58 PM
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QUOTE (boskop-albatros)
all great stuff but I need to know is an Argopelter Sentinent & Therefor playable?

Dare I ask why it would matter?
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boskop-albatros
post Jan 17 2006, 07:24 PM
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because short of bringing back up the Reticulan Grays, Star Warriors, and the Mother Wheel(which I'll just leave at that)--Argopelter Player Characters would represent just about the outer limits of shadowrun-so I'll ask again are Argopelters sentinet enough to be used as player characters?


of course you could always try a jackelman social adept :silly:
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Azralon
post Jan 17 2006, 07:28 PM
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I see.

For what it's worth, I strongly recommend playing and mastering standard Shadowrun before seeking to move into uncharted territory.
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RunnerPaul
post Jan 17 2006, 09:32 PM
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QUOTE (Aku)
i remember seeing someone post something about that before

It was the plot to a William Gibson short story that was later made into a movie starring Keanu Reeves. Not quite Shadowrun, but Gibson is the source material that many Shadowrun concepts were first based on.
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Aku
post Jan 17 2006, 09:38 PM
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QUOTE (RunnerPaul @ Jan 17 2006, 04:32 PM)
QUOTE (Aku @ Jan 17 2006, 07:18 AM)
i remember seeing someone post something about that before

It was the plot to a William Gibson short story that was later made into a movie starring Keanu Reeves. Not quite Shadowrun, but Gibson is the source material that many Shadowrun concepts were first based on.

for some reason, i seem to remember someone posting an actual news article about it though... a searching i ah go..

EDIT: .This is the thread i'm thinking of not quite an anti sub sonar system, but could easily be
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boskop-albatros
post Jan 18 2006, 05:21 AM
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Just some humor

Episode of of what wyrmtalk has become in 2071 hosted by Jackelman social adept Larry Drool

This is Larry Drool(gerrrr....) and my guests tonight are Leshy MossyFur in the studio (lick...lick) and via WiFi Argopelter Throwhard(YEAHHHHHH.YEAHHHH..)

Larry: so Mossy should(gargle gargle) Argopelters have the same rights as were just granted to Leshies?

Mossy: NO Leshies work hard for rights, Argopelters ride coattails!

Larry: and your responce(woof woof) Throwhard?

Throwhard: Argopelters sent-int too.....we needs righies too...demi-crats give us-es righies

Mossy: demicraps stink we Leshies votes Rep-ug-li-can

Larry: (growlllll....) we'll be right back
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boskop-albatros
post Jan 18 2006, 05:22 AM
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so I just need an Opinion....could Argopelters be used as player caracters?
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Squinky
post Jan 18 2006, 05:30 AM
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I am so going to play an Elephant Street sam. They'd get crazy high body mods and be total badasses....Give him some spurs and mount him with gun turrets and get ready to rock out...
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nick012000
post Jan 18 2006, 05:54 AM
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Again, elephants, dolphins, and agropelters are not sentient.

It's like asking if a dog can be a player character.
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Squinky
post Jan 18 2006, 05:55 AM
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But....I was going to take the human looking flaw....
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boskop-albatros
post Jan 18 2006, 06:34 AM
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the elephant and dolphin possiblities come form the will of the big d where he offered big :nuyen: for the first communication between humans and either elephants or dolphins

I guess it looks like I should give up on the argopelters though
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otaku mike
post Jan 18 2006, 07:38 AM
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I wouldn't allow aGRopelters.
You seem to have forgotten about the Dours though. If you wanna play an ape-like character, Dours are rumored to be at least half sentient. Some variants (the rare white dour mentioned in SoA) are suggested as fully sentient.

Mike
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