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> What good are weapon foci?
emo samurai
post Jan 18 2006, 10:42 PM
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What about focus addiction? Does it add to addiction while it's on your back, or only while you use it? And what do you mean background count?
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FrankTrollman
post Jan 19 2006, 12:33 AM
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Focus Addiction and Background Count are two rules from the previous editions' magic books which will presumably make an appearence in Street Magic. Rules for them do not currently exist for SR4.

Focus Addiction is the idea that a magician who uses foci too much becomes reliant upon them, and ultimately loses the ability to perform magic without them. The key word here is uses - there's no effect for having bonded and not used a powerful focus.

Background counts are areas whose astral space is in some way altered off the normal baseline, making magic difficult. This is a concept which has historically been rather muddled up with the idea of the Power Site, since background counts can be aspected towards specific types of magic (making those kinds of magic easier instead of more difficult). Background counts that happened because the mana levels were high and unstable (ex.: site of the Ghost Dance) and counts that happened because the mana levels were low and unreachable (ex.: Space) were functionally identical, and not distinguished game mechanically.

In previous editions, the game mechanics of background counts were such that they had no effect on weapon foci - there wasn't any in-story reason why they wouldn't, it was just that weapon foci rarely made the die rolls that were background count modified. Perversely, characters with weapon foci actually wanted to fight in a near mana warp, because melee target numbers were unaffected, and you didn't give a damn how well your sword did on its perception tests.

But that was a hole in the rules, and hopefully not something that will be repeated in SR4. Magic Swords are supposed to be inconvenienced as much as anything else in a poor-mana region.

-Frank
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Liper
post Jan 19 2006, 01:04 AM
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thank god my .45 rounds don't care about magic or not, just space to travel through =p
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evil1i
post Jan 19 2006, 01:11 AM
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Seems strange that they haven't kept the rule that made longer reach Weapon foci cost more to bind and buy? Now I can see a heck of a lot more Combat Axe weapon foci weilding Adepts than ones that had swords! More damage and longer reach! In fact it makes a friends character that was a Troll Phys-Ad with a Glaive (a type of pole-arm) scarier as in 3rd Ed. she was struggling to get enough karma together to try and bind a decent weapon foci version of her Glaive. Now she can start with one at force 2.
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Liper
post Jan 19 2006, 01:40 AM
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aye, but reach isn't as overpowering as it was before.
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boskop-albatros
post Jan 19 2006, 02:45 AM
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what about abnoramal weapon foci-here is a list

Plastic or rubber bag sprayed with oricalcum
shanks or screwdrivers
base-ball bats-the oricalcum is inside
meat cleavers
machetes
brass knukles
razor blades
shirkens(ninja stars-yes I know you'll have to get them back but heck you might be able to control their flight mentally)
scythes
whips
nunchuks
pool cues-like the base ball bats
spears
ball and chain
tonfas
fire wheels
goku hooks
crow-bars
meat hooks
boomerangs

That about covers it I think
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boskop-albatros
post Jan 19 2006, 02:49 AM
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just thought of this one

Maybe a Zip Gun
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RunnerPaul
post Jan 19 2006, 02:58 AM
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QUOTE (boskop-albatros)
shirkens(ninja stars-yes I know you'll have to get them back but heck you might be able to control their flight mentally)


QUOTE (boskop-albatros)
just thought of this one

Maybe a Zip Gun


Throughout all four editions of Shadowrun, weapon foci have been melee weapons only. The reasoning being that a weapon focus only has power when touching whomever it's bound to. You aren't touching a ranged weapon when it's actually doing damage to your opponent. (And no, strings tied to arrows, and trailing wires from tazer darts don't count as keeping contact. You'd actually have to be touching the arrow, or the dart itself).

Now if you did have a weapon focus zip gun, you could pistol whip someone with it to get the benefits, but that's all.
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Critias
post Jan 19 2006, 04:32 AM
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QUOTE (boskop-albatros)
what about abnoramal weapon foci-here is a list

Plastic or rubber bag sprayed with oricalcum

People've already tried to explain this one to you.
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boskop-albatros
post Jan 19 2006, 05:26 AM
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that one is doable it's just that orichalcum metal flake spray paint isn't cheap
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boskop-albatros
post Jan 19 2006, 05:27 AM
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but I am surprised on one has mentioned the pool cue yet
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boskop-albatros
post Jan 19 2006, 05:27 AM
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cue!
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nick012000
post Jan 19 2006, 05:42 AM
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You see the little button that says 'modify' above your post?

Use it.
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RunnerPaul
post Jan 19 2006, 05:49 AM
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My version of that button says 'Edit'. Is it different depending on what theme you view the boards in?
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mfb
post Jan 19 2006, 05:59 AM
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aahhhhh! aaaaaAAAAAAHHHHHHH!

AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH!
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Kerberos
post Jan 19 2006, 06:07 AM
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QUOTE (mfb)
aahhhhh! aaaaaAAAAAAHHHHHHH!

AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH!

Feel better now?
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hyzmarca
post Jan 19 2006, 06:08 AM
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QUOTE (RunnerPaul @ Jan 18 2006, 09:58 PM)
(And no, strings tied to arrows, and trailing wires from tazer darts don't count as keeping contact. You'd actually have to be touching the arrow, or the dart itself).

I'm prety sure that strings tied to arrows do work if and only if the string was part of the focus design and enchanted as such.

After all, you don't have to touch the bare blade of your focus sword.
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fistandantilus4....
post Jan 19 2006, 06:30 AM
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if you're looking to have a 'ranged weapon foci', you can get something close by making a weapon w/ a sustained Enhance Aim built in. Won't work on shurikens still because it has to be in contact with you. ut it will work on a gun. Looking for Enhanced Aim in SR4, see how it works.

Doesn't have the cool side effects of by passing Imm to Weapons or blocking regeneration.
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Critias
post Jan 19 2006, 06:39 AM
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And it's nowhere near as badass as an orichalcum spraypainted plastic bag!
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hyzmarca
post Jan 19 2006, 06:51 AM
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I prefer having an ally spirit named 'Megatron' with a gun form and a powerful custom indirect attack spell called 'fusion cannon'.

Most of the time, you can have Megatron sustain enhanced aim on you while you shoot people with him. When the going gets tough or something with Immunity to Normal Weapons shows up you just point Megatron at it and have him cast fusion cannon.

Of course, if you are incapacitated he can take his other form, which usually causes the opposition to wet themselves and run away, latter posting about how this fraggin' magician's fraggin' gun transformed into a fraggin' giant robot.
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fistandantilus4....
post Jan 19 2006, 06:54 AM
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QUOTE (Critias)
And it's nowhere near as badass as an orichalcum spraypainted plastic bag!

"Of course it doesn't have the range of a sword, but ....."
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boskop-albatros
post Jan 19 2006, 08:42 AM
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back...................
Then lets get bad ass......
wheapon focus power tools

drills
chainsaws
circularsaws

machines + magic
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fistandantilus4....
post Jan 19 2006, 09:13 AM
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why?
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Critias
post Jan 19 2006, 09:28 AM
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QUOTE (fistandantilus3.0)
why?

Shh. Just let him be happy.
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hyzmarca
post Jan 19 2006, 09:38 AM
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QUOTE (Critias)
QUOTE (fistandantilus3.0 @ Jan 19 2006, 04:13 AM)
why?

Shh. Just let him be happy.

Same reason for monowhips, I suppose. Fixed damage.

Magician's aren't usually buff. Even the troll combat mage is a little weak compared to more common troll builds.
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